List of glitches in Generation I: Difference between revisions

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With a certain [[Glitch City]] such as {{rt|20|Kanto|Sea Route 20}}'s Safari Zone exit Glitch City, or the {{DL|Glitch|glitch items}} "Lg-" (hex:6E) or a "Rival's effect" item such as hex:94, it is possible to put the walking Pikachu off the screen.
With a certain [[Glitch City]] such as {{rt|20|Kanto|Sea Route 20}}'s Safari Zone exit Glitch City, or the {{DL|Glitch|glitch items}} "Lg-" (hex:6E) or a "Rival's effect" item such as hex:94, it is possible to put the walking Pikachu off the screen.


All glitch items are available with the [http://www.youtube.com/watch?v=w4Yr2Nz4rFU number of items underflow glitch]. Lg- is also available through [[pPkMnp' ']] (Ditto glitch Special 194) converting a Super Rod when it is the fifth item.
All glitch items are available with the [[item underflow]] glitch. Lg- is also available through [[pPkMnp' ']] (Ditto glitch Special 194) converting a Super Rod when it is the fifth item.


While Pikachu is off-screen, each step corrupts memory addresses D437 and onward, and the values depend on where the player steps, with south being 01, north being 02, west being 03 and east being 04. Through this, the player can make Pikachu's happiness one of these low values, cause a Glitch City and through specific movement, set the play time to 255:59.
While Pikachu is off-screen, each step corrupts memory addresses D437 and onward, and the values depend on where the player steps, with south being 01, north being 02, west being 03 and east being 04. Through this, the player can make Pikachu's happiness one of these low values, cause a Glitch City and through specific movement, set the play time to 255:59.
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