10,044
edits
(→Moves) |
(→Moves: updated for ORAS) |
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==Moves== | ==Moves== | ||
{{movelist/contest-head2|Tough}} | |||
{{movelist/contest- | {{Movelist/contest2|2|Acid Armor|Poison|Status|2|0|Prevents the user from being startled until the turn ends.}} | ||
{{ | {{Movelist/contest2|4|Acupressure|Normal|Status|1|0|Effectiveness varies depending on when it is used.}} | ||
{{ | {{Movelist/contest2|2|Ancient Power|Rock|Special|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | ||
{{ | {{Movelist/contest2|3|Arm Thrust|Fighting|Physical|1|0|Effectiveness varies depending on when it is used.}} | ||
{{ | {{Movelist/contest2|6|Belch|Poison|Special|1|0|Works well if the user is pumped up.}} | ||
{{ | {{Movelist/contest2|2|Bide|Normal|Physical|3|0|Causes the user to move later on the next turn.}} | ||
{{ | {{Movelist/contest2|1|Bind|Normal|Physical|3|0|Temporarily stops the crowd from growing excited.}} | ||
{{ | {{Movelist/contest2|1|Bite|Dark|Physical|2|3|Badly startles the last Pokémon to act before the user.}} | ||
{{ | {{Movelist/contest2|1|Body Slam|Normal|Physical|2|3|Badly startles the last Pokémon to act before the user.}} | ||
{{ | {{Movelist/contest2|2|Bone Club|Ground|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}} | ||
{{ | {{Movelist/contest2|2|Bone Rush|Ground|Physical|1|0|Effectiveness varies depending on when it is used.}} | ||
{{ | {{Movelist/contest2|2|Bonemerang|Ground|Physical|2|1|Badly startles Pokémon that used a move of the same type.}} | ||
{{ | {{Movelist/contest2|6|Boomburst|Normal|Special|4|4|Startles all other Pokémon. User cannot act in the next turn.}} | ||
{{ | {{Movelist/contest2|4|Brine|Water|Special|3|0|Affected by how well the previous Pokémon's move went.}} | ||
{{ | {{Movelist/contest2|5|Bulldoze|Ground|Physical|2|3|Badly startles the last Pokémon to act before the user.}} | ||
{{ | {{Movelist/contest2|4|Bullet Punch|Steel|Physical|3|0|Causes the user to move earlier on the next turn.}} | ||
{{ | {{Movelist/contest2|5|Chip Away|Normal|Physical|2|0|Excites the audience in any kind of contest.}} | ||
{{ | {{Movelist/contest2|2|Clamp|Water|Physical|3|0|Temporarily stops the crowd from growing excited.}} | ||
{{ | {{Movelist/contest2|4|Close Combat|Fighting|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}} | ||
{{ | {{Movelist/contest2|5|Coil|Poison|Status|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | ||
{{ | {{Movelist/contest2|1|Comet Punch|Normal|Physical|1|0|Effectiveness varies depending on when it is used.}} | ||
{{ | {{Movelist/contest2|2|Constrict|Normal|Physical|3|0|Makes audience expect little of other contestants.}} | ||
{{ | {{Movelist/contest2|1|Counter|Fighting|Physical|2|0|Works great if the user goes last this turn.}} | ||
{{ | {{Movelist/contest2|2|Crabhammer|Water|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}} | ||
{{ | {{Movelist/contest2|2|Crunch|Dark|Physical|2|3|Badly startles the last Pokémon to act before the user.}} | ||
{{ | {{Movelist/contest2|4|Crush Grip|Normal|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}} | ||
{{ | {{Movelist/contest2|2|Curse|Ghost|Status|3|0|Causes the user to move later on the next turn.}} | ||
{{ | {{Movelist/contest2|2|Dig|Ground|Physical|2|0|Prevents the user from being startled one time this turn.}} | ||
{{ | {{Movelist/contest2|1|Double-Edge|Normal|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}} | ||
{{ | {{Movelist/contest2|4|Dragon Rush|Dragon|Physical|3|0|Affected by how well the previous Pokémon's move went.}} | ||
{{ | {{Movelist/contest2|5|Dragon Tail|Dragon|Physical|3|0|Causes the user to move later on the next turn.}} | ||
{{ | {{Movelist/contest2|4|Drain Punch|Fighting|Physical|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}} | ||
{{ | {{Movelist/contest2|5|Drill Run|Ground|Physical|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}} | ||
{{ | {{Movelist/contest2|5|Dual Chop|Dragon|Physical|2|1|Badly startles Pokémon that used a move of the same type.}} | ||
{{ | {{Movelist/contest2|2|Earthquake|Ground|Physical|2|1|Badly startles all Pokémon that successfully showed their appeal.}} | ||
{{ | {{Movelist/contest2|3|Endeavor|Normal|Physical|2|0|Works great if the user goes last this turn.}} | ||
{{ | {{Movelist/contest2|2|Endure|Normal|Status|3|0|Causes the user to move later on the next turn.}} | ||
{{ | {{Movelist/contest2|5|Final Gambit|Fighting|Special|7|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}} | ||
{{Movelist/contest2|1|Fire Punch|Fire|Physical|4|0|Quite an appealing move.}} | |||
{{ | {{Movelist/contest2|2|Fissure|Ground|Physical|2|1|Badly startles all Pokémon that successfully showed their appeal.}} | ||
{{ | {{Movelist/contest2|6|Flying Press|Fighting|Physical|2|0|Excites the audience in any kind of contest.}} | ||
{{ | {{Movelist/contest2|3|Focus Punch|Fighting|Physical|2|0|Works great if the user goes last this turn.}} | ||
{{ | {{Movelist/contest2|2|Fury Swipes|Normal|Physical|1|0|Effectiveness varies depending on when it is used.}} | ||
{{ | {{Movelist/contest2|4|Gastro Acid|Poison|Status|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}} | ||
{{ | {{Movelist/contest2|4|Giga Impact|Normal|Physical|4|4|Startles all other Pokémon. User cannot act in the next turn.}} | ||
{{ | {{Movelist/contest2|2|Glare|Normal|Status|2|3|Badly startles the last Pokémon to act before the user.}} | ||
{{ | {{Movelist/contest2|3|Grudge|Ghost|Status|4|4|Startles all other Pokémon. User cannot act in the next turn.}} | ||
{{ | {{Movelist/contest2|4|Gunk Shot|Poison|Physical|2|1|Badly startles all Pokémon that successfully showed their appeal.}} | ||
{{ | {{Movelist/contest2|4|Hammer Arm|Fighting|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}} | ||
{{ | {{Movelist/contest2|2|Harden|Normal|Status|2|0|Prevents the user from being startled one time this turn.}} | ||
{{ | {{Movelist/contest2|5|Head Charge|Normal|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}} | ||
{{ | {{Movelist/contest2|4|Head Smash|Rock|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}} | ||
{{ | {{Movelist/contest2|1|Headbutt|Normal|Physical|4|0|Quite an appealing move.}} | ||
{{ | {{Movelist/contest2|5|Heat Crash|Fire|Physical|2|0|Works great if the user goes last this turn.}} | ||
{{ | {{Movelist/contest2|5|Heavy Slam|Steel|Physical|2|0|Works great if the user goes last this turn.}} | ||
{{ | {{Movelist/contest2|5|Horn Leech|Grass|Physical|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}} | ||
{{ | {{Movelist/contest2|5|Hurricane|Flying|Special|2|1|Badly startles all Pokémon that successfully showed their appeal.}} | ||
{{ | {{Movelist/contest2|6|Hyperspace Fury|Dark|Physical|3|0|Excites the audience a lot if used first.}} | ||
{{ | {{Movelist/contest2|5|Incinerate|Fire|Special|3|0|Makes audience expect little of other contestants.}} | ||
{{ | {{Movelist/contest2|3|Iron Defense|Steel|Status|2|0|Prevents the user from being startled until the turn ends.}} | ||
{{ | {{Movelist/contest2|4|Iron Head|Steel|Physical|4|0|Quite an appealing move.}} | ||
{{ | {{Movelist/contest2|1|Karate Chop|Fighting|Physical|4|0|Quite an appealing move.}} | ||
{{ | {{Movelist/contest2|4|Lava Plume|Fire|Special|1|3|Startles all of the Pokémon to act before the user.}} | ||
{{ | {{Movelist/contest2|1|Low Kick|Fighting|Physical|1|0|Works better the later it is used in a turn.}} | ||
{{ | {{Movelist/contest2|4|Magma Storm|Fire|Special|3|0|Temporarily stops the crowd from growing excited.}} | ||
{{ | {{Movelist/contest2|2|Magnitude|Ground|Physical|1|0|Works better the more the crowd is excited.}} | ||
{{ | {{Movelist/contest2|1|Mega Punch|Normal|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}} | ||
{{ | {{Movelist/contest2|3|Memento|Dark|Status|7|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}} | ||
{{ | {{Movelist/contest2|3|Mud Shot|Ground|Special|4|0|Quite an appealing move.}} | ||
{{ | {{Movelist/contest2|3|Muddy Water|Water|Special|1|3|Startles all of the Pokémon to act before the user.}} | ||
{{ | {{Movelist/contest2|6|Noble Roar|Normal|Status|2|0|Works great if the user goes first this turn.}} | ||
{{ | {{Movelist/contest2|2|Octazooka|Water|Special|3|0|An appealing move that can be used repeatedly without boring the audience.}} | ||
{{ | {{Movelist/contest2|4|Payback|Dark|Physical|2|0|Works great if the user goes last this turn.}} | ||
{{ | {{Movelist/contest2|4|Poison Jab|Poison|Physical|4|0|Quite an appealing move.}} | ||
{{ | {{Movelist/contest2|1|Pound|Normal|Physical|4|0|Quite an appealing move.}} | ||
{{ | {{Movelist/contest2|4|Power Whip|Grass|Physical|1|0|Works better the more the crowd is excited.}} | ||
{{ | {{Movelist/contest2|6|Power-Up Punch|Fighting|Physical|1|0|Works well if the user is pumped up.}} | ||
{{ | {{Movelist/contest2|2|Rage|Normal|Physical|1|3|Startles all of the Pokémon to act before the user.}} | ||
{{ | {{Movelist/contest2|3|Revenge|Fighting|Physical|2|0|Works great if the user goes last this turn.}} | ||
{{ | {{Movelist/contest2|3|Rock Blast|Rock|Physical|1|0|Effectiveness varies depending on when it is used.}} | ||
{{ | {{Movelist/contest2|4|Rock Climb|Normal|Physical|3|0|Makes audience expect little of other contestants.}} | ||
{{ | {{Movelist/contest2|4|Rock Polish|Rock|Status|3|0|Causes the user to move earlier on the next turn.}} | ||
{{ | {{Movelist/contest2|2|Rock Slide|Rock|Physical|1|3|Startles all of the Pokémon to act before the user.}} | ||
{{ | {{Movelist/contest2|2|Rock Smash|Fighting|Physical|4|0|Quite an appealing move.}} | ||
{{ | {{Movelist/contest2|2|Rock Throw|Rock|Physical|4|0|Quite an appealing move.}} | ||
{{ | {{Movelist/contest2|4|Rock Wrecker|Rock|Physical|4|4|Startles all other Pokémon. User cannot act in the next turn.}} | ||
{{ | {{Movelist/contest2|6|Rototiller|Ground|Status|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | ||
{{ | {{Movelist/contest2|2|Sandstorm|Rock|Status|2|1|Badly startles all Pokémon that successfully showed their appeal.}} | ||
{{ | {{Movelist/contest2|5|Scald|Water|Special|2|0|Makes the remaining Pokémon nervous.}} | ||
{{Movelist/contest2|2|Scary Face|Normal|Status|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}} | |||
{{ | {{Movelist/contest2|1|Scratch|Normal|Physical|4|0|Quite an appealing move.}} | ||
{{ | {{Movelist/contest2|4|Seed Bomb|Grass|Physical|4|0|Quite an appealing move.}} | ||
{{ | {{Movelist/contest2|1|Seismic Toss|Fighting|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}} | ||
{{ | {{Movelist/contest2|5|Shell Smash|Normal|Status|3|0|Excites the audience a lot if used last.}} | ||
{{ | {{Movelist/contest2|2|Skull Bash|Normal|Physical|3|0|Affected by how well the previous Pokémon's move went.}} | ||
{{ | {{Movelist/contest2|5|Sky Drop|Flying|Physical|3|0|Temporarily stops the crowd from growing excited.}} | ||
{{ | {{Movelist/contest2|1|Slam|Normal|Physical|4|0|Quite an appealing move.}} | ||
{{ | {{Movelist/contest2|2|Sludge|Poison|Special|2|3|Startles the last Pokémon to act before the user.}} | ||
{{ | {{Movelist/contest2|2|Sludge Bomb|Poison|Special|2|1|Badly startles Pokémon that the audience has high expectations of.}} | ||
{{ | {{Movelist/contest2|5|Sludge Wave|Poison|Special|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}} | ||
{{ | {{Movelist/contest2|5|Smack Down|Rock|Physical|2|1|Badly startles Pokémon that the audience has high expectations of.}} | ||
{{ | {{Movelist/contest2|3|Smelling Salts|Normal|Physical|3|0|Affected by how well the previous Pokémon's move went.}} | ||
{{ | {{Movelist/contest2|2|Smog|Poison|Special|4|0|Quite an appealing move.}} | ||
{{ | {{Movelist/contest2|5|Snarl|Dark|Special|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}} | ||
{{Movelist/contest2|6|Spiky Shield|Grass|Status|2|0|Prevents the user from being startled until the turn ends.}} | |||
{{ | {{Movelist/contest2|3|Spit Up|Normal|Special|1|0|Works well if the user is pumped up.}} | ||
{{ | {{Movelist/contest2|2|Spite|Ghost|Status|2|1|Badly startles all Pokémon that successfully showed their appeal.}} | ||
{{ | {{Movelist/contest2|5|Steamroller|Bug|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}} | ||
{{ | {{Movelist/contest2|6|Sticky Web|Bug|Status|2|1|Badly startles Pokémon that the audience has high expectations of.}} | ||
{{ | {{Movelist/contest2|3|Stockpile|Normal|Status|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}} | ||
{{ | {{Movelist/contest2|1|Stomp|Normal|Physical|4|0|Quite an appealing move.}} | ||
{{ | {{Movelist/contest2|4|Stone Edge|Rock|Physical|3|0|Affected by how well the previous Pokémon's move went.}} | ||
{{ | {{Movelist/contest2|1|Strength|Normal|Physical|4|0|Quite an appealing move.}} | ||
{{ | {{Movelist/contest2|2|Struggle|Normal|Physical|4|0|Quite an appealing move.}} | ||
{{ | {{Movelist/contest2|2|Super Fang|Normal|Physical|2|1|Badly startles all Pokémon that successfully showed their appeal.}} | ||
{{ | {{Movelist/contest2|3|Superpower|Fighting|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}} | ||
{{ | {{Movelist/contest2|3|Swallow|Normal|Status|2|0|Prevents the user from being startled one time this turn.}} | ||
{{ | {{Movelist/contest2|1|Tackle|Normal|Physical|4|0|Quite an appealing move.}} | ||
{{ | {{Movelist/contest2|1|Take Down|Normal|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}} | ||
{{Movelist/contest2|2|Thief|Dark|Physical|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}} | |||
{{Movelist/contest2|6|Thousand Waves|Ground|Physical|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}} | |||
{{Movelist/contest2|1|Thrash|Normal|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}} | |||
{{Movelist/contest2|3|Torment|Dark|Status|2|0|Makes the remaining Pokémon nervous.}} | |||
{{Movelist/contest2|1|Vice Grip|Normal|Physical|4|0|Quite an appealing move.}} | |||
{{Movelist/contest2|4|Wake-Up Slap|Fighting|Physical|3|0|Affected by how well the previous Pokémon's move went.}} | |||
{{Movelist/contest2|2|Waterfall|Water|Physical|4|0|Quite an appealing move.}} | |||
{{Movelist/contest2|5|Wide Guard|Rock|Status|2|0|Prevents the user from being startled until the turn ends.}} | |||
{{Movelist/contest2|5|Wild Charge|Electric|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}} | |||
{{Movelist/contest2|4|Wood Hammer|Grass|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}} | |||
{{Movelist/contest2|5|Work Up|Normal|Status|3|0|Excites the audience a lot if used first.}} | |||
{{Movelist/contest2|1|Wrap|Normal|Physical|3|0|Temporarily stops the crowd from growing excited.}} | |||
{{Movelist/contest2|4|Wring Out|Normal|Special|2|1|Badly startles Pokémon that used a move of the same type.}} | |||
{{movelist/contest-foot|Tough}} | {{movelist/contest-foot|Tough}} | ||