Tough (condition): Difference between revisions

→‎Moves: updated for ORAS
(→‎Moves: updated for ORAS)
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==Moves==
==Moves==
{{outdated|section|needs=contest moves and statics from Generation VI/Omega Ruby and Alpha Sapphire}}
{{movelist/contest-head2|Tough}}
{{movelist/contest-head|Tough}}
{{Movelist/contest2|2|Acid Armor|Poison|Status|2|0|Prevents the user from being startled until the turn ends.}}
{{movelist/contest|1|Acid Armor|Poison|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{Movelist/contest2|4|Acupressure|Normal|Status|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|2|Ancient Power|Rock|Special|1|0|Ups the user's condition. Helps prevent nervousness.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|2|Ancient Power|Rock|Special|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest|3|Arm Thrust|Fighting|Physical|2|1|Startles the Pokémon that has the judge's attention.|2|Allows performance of the same move twice in a row.}}
{{Movelist/contest2|3|Arm Thrust|Fighting|Physical|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|1|Barrage|Normal|Physical|2|0|Works well if it's the same type as the one before.|2|Allows performance of the same move twice in a row.}}
{{Movelist/contest2|6|Belch|Poison|Special|1|0|Works well if the user is pumped up.}}
{{movelist/contest|6|Belch|Poison|Special||||}}
{{Movelist/contest2|2|Bide|Normal|Physical|3|0|Causes the user to move later on the next turn.}}
{{movelist/contest|1|Bide|Normal|Physical|1|0|Can avoid being startled by others.|2|Earns double the score on the final performance.}}
{{Movelist/contest2|1|Bind|Normal|Physical|3|0|Temporarily stops the crowd from growing excited.}}
{{movelist/contest|1|Bind|Normal|Physical|3|0|Temporarily stops the crowd from getting excited.|0|Earn a higher score the later the Pokémon performs.}}
{{Movelist/contest2|1|Bite|Dark|Physical|2|3|Badly startles the last Pokémon to act before the user.}}
{{movelist/contest|1|Bite|Dark|Physical|1|3|Badly startles those that have made appeals.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|1|Body Slam|Normal|Physical|2|3|Badly startles the last Pokémon to act before the user.}}
{{movelist/contest|1|Body Slam|Normal|Physical|1|4|Badly startles the Pokémon in front.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|2|Bone Club|Ground|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|1|Bone Club|Ground|Physical|2|1|Startles the Pokémon that has the judge's attention.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|2|Bone Rush|Ground|Physical|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|2|Bone Rush|Ground|Physical|4|0|A highly appealing move.|2|Allows performance of the same move twice in a row.}}
{{Movelist/contest2|2|Bonemerang|Ground|Physical|2|1|Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest|1|Bonemerang|Ground|Physical|4|0|A highly appealing move.|2|Allows performance of the same move twice in a row.}}
{{Movelist/contest2|6|Boomburst|Normal|Special|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest|6|Boomburst|Normal|Special||||}}
{{Movelist/contest2|4|Brine|Water|Special|3|0|Affected by how well the previous Pokémon's move went.}}
{{movelist/contest|4|Bug Bite|Bug|Physical||||0|Steals the Voltage of the Pokémon that just went.}}
{{Movelist/contest2|5|Bulldoze|Ground|Physical|2|3|Badly startles the last Pokémon to act before the user.}}
{{movelist/contest|5|Bulldoze|Ground|Physical||||}}
{{Movelist/contest2|4|Bullet Punch|Steel|Physical|3|0|Causes the user to move earlier on the next turn.}}
{{movelist/contest|5|Chip Away|Normal|Physical||||}}
{{Movelist/contest2|5|Chip Away|Normal|Physical|2|0|Excites the audience in any kind of contest.}}
{{movelist/contest|1|Clamp|Water|Physical|3|0|Temporarily stops the crowd from getting excited.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|2|Clamp|Water|Physical|3|0|Temporarily stops the crowd from growing excited.}}
{{movelist/contest|5|Coil|Poison|Status||||}}
{{Movelist/contest2|4|Close Combat|Fighting|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest|1|Comet Punch|Normal|Physical|2|0|Works well if it's the same type as the one before.|2|Allows performance of the same move twice in a row.}}
{{Movelist/contest2|5|Coil|Poison|Status|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest|1|Constrict|Normal|Physical|2|3|Startles the Pokémon that appealed before the user.|0|Earn a higher score the later the Pokémon performs.}}
{{Movelist/contest2|1|Comet Punch|Normal|Physical|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|1|Counter|Fighting|Physical|2|0|Can avoid being startled by others once.|2|Earns double the score on the final performance.}}
{{Movelist/contest2|2|Constrict|Normal|Physical|3|0|Makes audience expect little of other contestants.}}
{{movelist/contest|1|Crabhammer|Water|Physical|3|0|Affected by how well the appeal in front goes.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|1|Counter|Fighting|Physical|2|0|Works great if the user goes last this turn.}}
{{movelist/contest|2|Crunch|Dark|Physical|1|4|Badly startles the Pokémon in front.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|2|Crabhammer|Water|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|4|Crush Grip|Normal|Physical||||2|Earns double the score on the final performance.}}
{{Movelist/contest2|2|Crunch|Dark|Physical|2|3|Badly startles the last Pokémon to act before the user.}}
{{movelist/contest|2|Curse|Ghost|Status|3|0|The next appeal can be made later next turn.|0|Earn a higher score the later the Pokémon performs.}}
{{Movelist/contest2|4|Crush Grip|Normal|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|1|Double-Edge|Normal|Physical|6|0|After this move, the user is more easily startled.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{Movelist/contest2|2|Curse|Ghost|Status|3|0|Causes the user to move later on the next turn.}}
{{movelist/contest|1|Double Slap|Normal|Physical|2|1|Startles the Pokémon that has the judge's attention.|2|Allows performance of the same move twice in a row.}}
{{Movelist/contest2|2|Dig|Ground|Physical|2|0|Prevents the user from being startled one time this turn.}}
{{movelist/contest|5|Dragon Tail|Dragon|Physical||||}}
{{Movelist/contest2|1|Double-Edge|Normal|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest|5|Drill Run|Ground|Physical||||}}
{{Movelist/contest2|4|Dragon Rush|Dragon|Physical|3|0|Affected by how well the previous Pokémon's move went.}}
{{movelist/contest|5|Dual Chop|Dragon|Physical||||}}
{{Movelist/contest2|5|Dragon Tail|Dragon|Physical|3|0|Causes the user to move later on the next turn.}}
{{movelist/contest|1|Earthquake|Ground|Physical|1|3|Badly startles those that have made appeals.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|4|Drain Punch|Fighting|Physical|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest|1|Egg Bomb|Normal|Physical|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|5|Drill Run|Ground|Physical|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest|3|Endeavor|Normal|Physical|2|0|The appeal works great if performed last.|2|Earns double the score on the final performance.}}
{{Movelist/contest2|5|Dual Chop|Dragon|Physical|2|1|Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest|2|Endure|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|2|Earthquake|Ground|Physical|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest|5|Final Gambit|Fighting|Special||||}}
{{Movelist/contest2|3|Endeavor|Normal|Physical|2|0|Works great if the user goes last this turn.}}
{{movelist/contest|1|Fissure|Ground|Physical|2|1|Badly startles all Pokémon that made good appeals.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{Movelist/contest2|2|Endure|Normal|Status|3|0|Causes the user to move later on the next turn.}}
{{movelist/contest|4|Fling|Dark|Physical||||1|Earn +3 if the Pokémon gets the lowest score.}}
{{Movelist/contest2|5|Final Gambit|Fighting|Special|7|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{movelist/contest|6|Flying Press|Fighting|Physical|||||}}
{{Movelist/contest2|1|Fire Punch|Fire|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|3|Focus Punch|Fighting|Physical|3|0|The next appeal can be made later next turn.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{Movelist/contest2|2|Fissure|Ground|Physical|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest|1|Fury Swipes|Normal|Physical|2|1|Startles the Pokémon that has the judge's attention.|2|Allows performance of the same move twice in a row.}}
{{Movelist/contest2|6|Flying Press|Fighting|Physical|2|0|Excites the audience in any kind of contest.}}
{{movelist/contest|1|Glare|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|3|Focus Punch|Fighting|Physical|2|0|Works great if the user goes last this turn.}}
{{movelist/contest|3|Grudge|Ghost|Status|1|0|The appeal works better the later it is performed.|2|Lowers the Voltage of all Judges by one each.}}
{{Movelist/contest2|2|Fury Swipes|Normal|Physical|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|1|Harden|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|4|Gastro Acid|Poison|Status|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|4|Head Smash|Rock|Physical||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{Movelist/contest2|4|Giga Impact|Normal|Physical|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest|1|Headbutt|Normal|Physical|2|3|Startles the Pokémon that appealed before the user.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|2|Glare|Normal|Status|2|3|Badly startles the last Pokémon to act before the user.}}
{{movelist/contest|5|Head Charge|Normal|Physical||||}}
{{Movelist/contest2|3|Grudge|Ghost|Status|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest|5|Heat Crash|Fire|Physical||||}}
{{Movelist/contest2|4|Gunk Shot|Poison|Physical|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest|5|Heavy Slam|Steel|Physical||||}}
{{Movelist/contest2|4|Hammer Arm|Fighting|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest|5|Horn Leech|Grass|Physical||||}}
{{Movelist/contest2|2|Harden|Normal|Status|2|0|Prevents the user from being startled one time this turn.}}
{{movelist/contest|5|Hurricane|Flying|Special||||}}
{{Movelist/contest2|5|Head Charge|Normal|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest|6|Hyperspace Fury|Dark|Physical||||}}
{{Movelist/contest2|4|Head Smash|Rock|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest|5|Incinerate|Fire|Special||||}}
{{Movelist/contest2|1|Headbutt|Normal|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|3|Iron Defense|Steel|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|5|Heat Crash|Fire|Physical|2|0|Works great if the user goes last this turn.}}
{{movelist/contest|4|Iron Head|Steel|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|5|Heavy Slam|Steel|Physical|2|0|Works great if the user goes last this turn.}}
{{movelist/contest|1|Karate Chop|Fighting|Physical|3|0|Affected by how well the appeal in front goes.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|5|Horn Leech|Grass|Physical|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest|1|Lick|Ghost|Physical|1|4|Badly startles the Pokémon in front.|0|Raises the score if the Voltage is low.}}
{{Movelist/contest2|5|Hurricane|Flying|Special|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest|1|Low Kick|Fighting|Physical|1|4|Badly startles the Pokémon in front.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|6|Hyperspace Fury|Dark|Physical|3|0|Excites the audience a lot if used first.}}
{{movelist/contest|4|Magma Storm|Fire|Special||||2|Allows performance of the same move twice in a row.}}
{{Movelist/contest2|5|Incinerate|Fire|Special|3|0|Makes audience expect little of other contestants.}}
{{movelist/contest|2|Magnitude|Ground|Physical|1|0|The appeal works best the more the crowd is excited.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|3|Iron Defense|Steel|Status|2|0|Prevents the user from being startled until the turn ends.}}
{{movelist/contest|1|Mega Punch|Normal|Physical|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|4|Iron Head|Steel|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|3|Memento|Dark|Status|8|0|Makes a great appeal, but allows no more to the end.|0|Earn +15 if all the Pokémon choose the same Judge.}}
{{Movelist/contest2|1|Karate Chop|Fighting|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|3|Mud Shot|Ground|Special|1|3|Badly startles those that have made appeals.|2|Enables the user to perform last in the next turn.}}
{{Movelist/contest2|4|Lava Plume|Fire|Special|1|3|Startles all of the Pokémon to act before the user.}}
{{movelist/contest|3|Muddy Water|Water|Special|2|1|Startles the Pokémon that has the judge's attention.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|1|Low Kick|Fighting|Physical|1|0|Works better the later it is used in a turn.}}
{{movelist/contest|6|Noble Roar|Normal|Status||||}}
{{Movelist/contest2|4|Magma Storm|Fire|Special|3|0|Temporarily stops the crowd from growing excited.}}
{{movelist/contest|2|Octazooka|Water|Special|2|1|Startles the Pokémon that has the judge's attention.|2|Earn +2 if the Judge's Voltage goes up.}}
{{Movelist/contest2|2|Magnitude|Ground|Physical|1|0|Works better the more the crowd is excited.}}
{{movelist/contest|1|Pound|Normal|Physical|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|1|Mega Punch|Normal|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|6|Power-Up Punch|Fighting|Physical|||||}}
{{Movelist/contest2|3|Memento|Dark|Status|7|0|A move of huge appeal, but using it prevents the user from taking further contest moves.}}
{{movelist/contest|2|Rain Dance|Water|Status|1|0|The appeal works best the more the crowd is excited.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|3|Mud Shot|Ground|Special|4|0|Quite an appealing move.}}
{{movelist/contest|3|Revenge|Fighting|Physical|3|0|The next appeal can be made later next turn.|2|Earns double the score on the final performance.}}
{{Movelist/contest2|3|Muddy Water|Water|Special|1|3|Startles all of the Pokémon to act before the user.}}
{{movelist/contest|3|Rock Blast|Rock|Physical|2|0|Works well if it's the same type as the one before.|2|Allows performance of the same move twice in a row.}}
{{Movelist/contest2|6|Noble Roar|Normal|Status|2|0|Works great if the user goes first this turn.}}
{{movelist/contest|4|Rock Polish|Rock|Status||||2|Enables the user to perform first in the next turn.}}
{{Movelist/contest2|2|Octazooka|Water|Special|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|1|Rock Slide|Rock|Physical|1|3|Badly startles those that have made appeals.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|4|Payback|Dark|Physical|2|0|Works great if the user goes last this turn.}}
{{movelist/contest|2|Rock Smash|Fighting|Physical|1|0|The appeal works well if the user's condition is good.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|4|Poison Jab|Poison|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|1|Rock Throw|Rock|Physical|2|0|Works well if it's the same type as the one before.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|1|Pound|Normal|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|4|Rock Wrecker|Rock|Physical||||2|Earn +3 if the Pokémon that just went hit max Voltage.}}
{{Movelist/contest2|4|Power Whip|Grass|Physical|1|0|Works better the more the crowd is excited.}}
{{movelist/contest|2|Rollout|Rock|Physical|3|0|Temporarily stops the crowd from getting excited.|2|Allows performance of the same move twice in a row.}}
{{Movelist/contest2|6|Power-Up Punch|Fighting|Physical|1|0|Works well if the user is pumped up.}}
{{movelist/contest|6|Rototiller|Ground|Status|||||}}
{{Movelist/contest2|2|Rage|Normal|Physical|1|3|Startles all of the Pokémon to act before the user.}}
{{movelist/contest|2|Sandstorm|Rock|Status|3|0|Scrambles up the order of appeals on the next turn.|2|Prevents the Voltage from going up in the same turn.}}
{{Movelist/contest2|3|Revenge|Fighting|Physical|2|0|Works great if the user goes last this turn.}}
{{movelist/contest|5|Scald|Water|Special||||}}
{{Movelist/contest2|3|Rock Blast|Rock|Physical|1|0|Effectiveness varies depending on when it is used.}}
{{movelist/contest|2|Scary Face|Normal|Status|2|1|Startles the Pokémon that has the judge's attention.|2|Enables the user to perform last in the next turn.}}
{{Movelist/contest2|4|Rock Climb|Normal|Physical|3|0|Makes audience expect little of other contestants.}}
{{movelist/contest|1|Scratch|Normal|Physical|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|4|Rock Polish|Rock|Status|3|0|Causes the user to move earlier on the next turn.}}
{{movelist/contest|1|Seismic Toss|Fighting|Physical|2|1|Startles Pokémon that made a same-type appeal.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|2|Rock Slide|Rock|Physical|1|3|Startles all of the Pokémon to act before the user.}}
{{movelist/contest|5|Shell Smash|Normal|Status||||}}
{{Movelist/contest2|2|Rock Smash|Fighting|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|1|Skull Bash|Normal|Physical|1|4|Badly startles the Pokémon in front.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{Movelist/contest2|2|Rock Throw|Rock|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|5|Sky Drop|Flying|Physical||||}}
{{Movelist/contest2|4|Rock Wrecker|Rock|Physical|4|4|Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest|1|Slam|Normal|Physical|2|1|Startles Pokémon that made a same-type appeal.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|6|Rototiller|Ground|Status|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest|1|Sludge|Poison|Special|1|4|Badly startles the Pokémon in front.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|2|Sandstorm|Rock|Status|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest|2|Sludge Bomb|Poison|Special|2|1|Startles the Pokémon that has the judge's attention.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|5|Scald|Water|Special|2|0|Makes the remaining Pokémon nervous.}}
{{movelist/contest|5|Sludge Wave|Poison|Special||||}}
{{Movelist/contest2|2|Scary Face|Normal|Status|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|5|Smack Down|Rock|Physical||||}}
{{Movelist/contest2|1|Scratch|Normal|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|1|Smog|Poison|Special|1|3|Badly startles those that have made appeals.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|4|Seed Bomb|Grass|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|5|Snarl|Dark|Special||||}}
{{Movelist/contest2|1|Seismic Toss|Fighting|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|4|Spacial Rend|Dragon|Special||||2|Earn +2 if the Judge's Voltage goes up.}}
{{Movelist/contest2|5|Shell Smash|Normal|Status|3|0|Excites the audience a lot if used last.}}
{{movelist/contest|6|Spiky Shield|Grass|Status|||||}}
{{Movelist/contest2|2|Skull Bash|Normal|Physical|3|0|Affected by how well the previous Pokémon's move went.}}
{{movelist/contest|3|Spit Up|Normal|Special|4|0|A highly appealing move.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|5|Sky Drop|Flying|Physical|3|0|Temporarily stops the crowd from growing excited.}}
{{movelist/contest|2|Spite|Ghost|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{Movelist/contest2|1|Slam|Normal|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|5|Steamroller|Bug|Physical||||}}
{{Movelist/contest2|2|Sludge|Poison|Special|2|3|Startles the last Pokémon to act before the user.}}
{{movelist/contest|6|Sticky Web|Bug|Status|||||}}
{{Movelist/contest2|2|Sludge Bomb|Poison|Special|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest|3|Stockpile|Normal|Status|2|0|Can avoid being startled by others once.|0|Earn double the score in the next turn.}}
{{Movelist/contest2|5|Sludge Wave|Poison|Special|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|1|Stomp|Normal|Physical|1|4|Badly startles the Pokémon in front.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|5|Smack Down|Rock|Physical|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest|4|Stone Edge|Rock|Physical||||2|Earn +2 if the Judge's Voltage goes up.}}
{{Movelist/contest2|3|Smelling Salts|Normal|Physical|3|0|Affected by how well the previous Pokémon's move went.}}
{{movelist/contest|1|Strength|Normal|Physical|2|1|Startles Pokémon that made a same-type appeal.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|2|Smog|Poison|Special|4|0|Quite an appealing move.}}
{{movelist/contest|1|Super Fang|Normal|Physical|2|1|Badly startles all Pokémon that made good appeals.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|5|Snarl|Dark|Special|4|0|Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest|3|Superpower|Fighting|Physical|6|0|After this move, the user is more easily startled.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|6|Spiky Shield|Grass|Status|2|0|Prevents the user from being startled until the turn ends.}}
{{movelist/contest|3|Swallow|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Increased Voltage is added to the performance score.}}
{{Movelist/contest2|3|Spit Up|Normal|Special|1|0|Works well if the user is pumped up.}}
{{movelist/contest|1|Tackle|Normal|Physical|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|2|Spite|Ghost|Status|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest|1|Take Down|Normal|Physical|6|0|After this move, the user is more easily startled.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|5|Steamroller|Bug|Physical|3|0|An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest|2|Thief|Dark|Physical|1|0|Makes the appeal as good as those before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{Movelist/contest2|6|Sticky Web|Bug|Status|2|1|Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest|6|Thousand Waves|Ground|Physical|||||}}
{{Movelist/contest2|3|Stockpile|Normal|Status|1|0|Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest|1|Thrash|Normal|Physical|4|4|Jams the others, and misses one turn of appeals.|2|Allows performance of the same move twice in a row.}}
{{Movelist/contest2|1|Stomp|Normal|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|3|Torment|Dark|Status|2|0|Makes all Pokémon after the user nervous.|0|Raises the score if the Voltage is low.}}
{{Movelist/contest2|4|Stone Edge|Rock|Physical|3|0|Affected by how well the previous Pokémon's move went.}}
{{movelist/contest|1|Vice Grip|Normal|Physical|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|1|Strength|Normal|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|1|Waterfall|Water|Physical|2|0|The appeal works great if performed last.|3|A basic performance using a move known by the Pokémon.}}
{{Movelist/contest2|2|Struggle|Normal|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|5|Wide Guard|Rock|Status||||}}
{{Movelist/contest2|2|Super Fang|Normal|Physical|2|1|Badly startles all Pokémon that successfully showed their appeal.}}
{{movelist/contest|5|Wild Charge|Electric|Physical||||}}
{{Movelist/contest2|3|Superpower|Fighting|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest|4|Wood Hammer|Grass|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{Movelist/contest2|3|Swallow|Normal|Status|2|0|Prevents the user from being startled one time this turn.}}
{{movelist/contest|5|Work Up|Normal|Status||||}}
{{Movelist/contest2|1|Tackle|Normal|Physical|4|0|Quite an appealing move.}}
{{movelist/contest|1|Wrap|Normal|Physical|3|0|Temporarily stops the crowd from getting excited.|0|Earn a higher score the later the Pokémon performs.}}
{{Movelist/contest2|1|Take Down|Normal|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{Movelist/contest2|2|Thief|Dark|Physical|1|0|Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{Movelist/contest2|6|Thousand Waves|Ground|Physical|3|0|Brings down the energy of any Pokémon that have already used a move this turn.}}
{{Movelist/contest2|1|Thrash|Normal|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{Movelist/contest2|3|Torment|Dark|Status|2|0|Makes the remaining Pokémon nervous.}}
{{Movelist/contest2|1|Vice Grip|Normal|Physical|4|0|Quite an appealing move.}}
{{Movelist/contest2|4|Wake-Up Slap|Fighting|Physical|3|0|Affected by how well the previous Pokémon's move went.}}
{{Movelist/contest2|2|Waterfall|Water|Physical|4|0|Quite an appealing move.}}
{{Movelist/contest2|5|Wide Guard|Rock|Status|2|0|Prevents the user from being startled until the turn ends.}}
{{Movelist/contest2|5|Wild Charge|Electric|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{Movelist/contest2|4|Wood Hammer|Grass|Physical|6|0|A very appealing move, but after using this move, the user is more easily startled.}}
{{Movelist/contest2|5|Work Up|Normal|Status|3|0|Excites the audience a lot if used first.}}
{{Movelist/contest2|1|Wrap|Normal|Physical|3|0|Temporarily stops the crowd from growing excited.}}
{{Movelist/contest2|4|Wring Out|Normal|Special|2|1|Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-foot|Tough}}
{{movelist/contest-foot|Tough}}