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The defensive capabilities of Psychic-types are generally poor. The only types resisted by them are {{t|Fighting}} and themselves, while carrying weaknesses to {{t|Ghost}} as well as the extremely common {{t|Dark}} and {{t|Bug}}. Psychic-type Pokémon often fall to a single strong {{type|Dark}} move, such as {{m|Crunch}}, due to the high Attack stat of many Dark-type Pokémon versus the typically low {{stat|Defense}} and {{stat|HP}} of Psychic-types. In addition, the low Defense many Psychics have frequently makes their Fighting resistance ineffective. Prior to [[Generation VI]], {{t|Steel}}/Psychic types were exempt from these weaknesses due to their typing, but since Dark and Ghost are no longer resisted by Steel, this is no longer the case. | The defensive capabilities of Psychic-types are generally poor. The only types resisted by them are {{t|Fighting}} and themselves, while carrying weaknesses to {{t|Ghost}} as well as the extremely common {{t|Dark}} and {{t|Bug}}. Psychic-type Pokémon often fall to a single strong {{type|Dark}} move, such as {{m|Crunch}}, due to the high Attack stat of many Dark-type Pokémon versus the typically low {{stat|Defense}} and {{stat|HP}} of Psychic-types. In addition, the low Defense many Psychics have frequently makes their Fighting resistance ineffective. Prior to [[Generation VI]], {{t|Steel}}/Psychic types were exempt from these weaknesses due to their typing, but since Dark and Ghost are no longer resisted by Steel, this is no longer the case. | ||
Most Psychic types have a high {{stat|Special Defense}} stat, as well as outliers with high Defense and HP stats. | Most Psychic types have a high {{stat|Special Defense}} stat, as well as outliers with high Defense and HP stats, such as {{p|Lugia}} and {{p|Cresselia}}. Psychic-type moves tend to have supporting effects, such as {{m|Reflect}}, {{m|Light Screen}}, and {{m|Trick Room}}, which benefit both themselves and their teammates, giving them greater survivability. | ||
===Offense=== | ===Offense=== | ||
Psychic-type Pokémon and moves have been very popular since [[Generation I]] due to their typically high {{stat|Special Attack}} and being resisted by only two types, including themselves. They are super-effective against the common Fighting and {{t|Poison}} types, the latter of which is otherwise strong defensively and the former of which tend to have low {{stat|Special Defense}}. | Psychic-type Pokémon and moves have been very popular since [[Generation I]] due to their typically high {{stat|Special Attack}} and being resisted by only two types, including themselves. They are super-effective against the common Fighting and {{t|Poison}} types, the latter of which is otherwise strong defensively and the former of which tend to have low {{stat|Special Defense}}. | ||
The biggest drawback of Psychic-type moves is that they do not affect {{type|Dark}} Pokémon, although this weakness can be removed with {{m|Miracle Eye}}. However, this is not always necessary as many Psychic-type Pokémon can learn moves super-effective against Dark types, such as strong Fighting type moves and {{m|Dazzling Gleam}}, a powerful Fairy-type move. Psychics also have access to a wide range of Special moves from nearly every type, which can make their {{t|Ghost}} and {{t|Bug}} weaknesses ineffective. | The biggest drawback of Psychic-type moves is that they do not affect {{type|Dark}} Pokémon, although this weakness can be removed with {{m|Miracle Eye}}. However, this is not always necessary as many Psychic-type Pokémon can learn moves super-effective against Dark types, such as strong Fighting type moves like {{m|Focus Blast}} and {{m|Dazzling Gleam}}, a powerful Fairy-type move. Psychics also have access to a wide range of Special moves from nearly every type, which can make their {{t|Ghost}} and {{t|Bug}} weaknesses ineffective. | ||
===Contest properties=== | ===Contest properties=== |
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