Pokémon Tretta: Difference between revisions

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===Rarity===
===Rarity===
Pokémon in Pokémon Tretta are divided into classes, as indicated by graphics on the front and reverse of Tretta tiles. Normal class Tretta are identified by one star, Super class by two, Hyper class by three, and Master class by four. Legend and Ultimate class Tretta do not feature stars, but have appropriately named emblems on both sides. More powerful Pokémon have a higher-class rating, and therefore have a higher rarity. Rarer Tretta also have additional aesthetic enhancements, with Hyper class and above Tretta featuring a Holofoil front. Master class Tretta are also lamé-treated and transparent. The tile color of standard Tretta often change between sets, though specific classes and most promotional Tretta generally retain specific colors. The table below summarizes the colors and rarities in Pokémon Tretta.
Pokémon in Pokémon Tretta are divided into classes, as indicated by graphics on the front and reverse of Tretta tiles. Normal-class Tretta are identified by one star, Super-class by two, Hyper-class by three, and Master-class by four. Legend-class and Ultimate-class Tretta do not feature stars, but have appropriately named emblems on both sides. More powerful Pokémon have a higher-class rating, and therefore have a higher rarity. Rarer Tretta also have additional aesthetic enhancements, with Hyper-class and above Tretta featuring a Holofoil front. Master-class Tretta are also lamé-treated and transparent. The tile color of standard Tretta often change between sets, though specific classes and most promotional Tretta generally retain specific colors. The table below summarizes the colors and rarities in Pokémon Tretta.
{{TrettaRarity}}
{{TrettaRarity}}


==Gameplay==
==Gameplay==
===Starting a game===
===Starting a game===
Upon inserting ¥100, players can choose between two primary game modes: '''Battle and Catch''' (Japanese: '''ゲームでゲット''' ''Get In-Game'') and '''Quick Catch''' (Japanese: '''いますぐゲッ''' ''Get Now''). Battle and Catch allows players to play the game in its entirety, while Quick Catch enters a short sequence in which a Quick Ball is thrown to catch and dispense a random Pokémon. Other modes have been added over the system's lifespan, including '''Pair Battle and Catch''' (Japanese: '''ふたりでゲット''' ''Get in Pair''), which added two-player features to gameplay; '''Extra Campaign''' (Japanese: '''エクストラキャンペーン'''), which allowed players to capture a powerful Legend class Pokémon to use as a partner; and '''Challenge Battle''' (Japanese: '''うでだめし''' ''Test Your Skill''), which pitted players against a difficult team of Pokémon. Two practice modes, '''Energy Contest Simulator''' (Japanese: '''おためし! ポケエネカップ''' ''Trial! PokéEne Cup'') and '''Battle Contest Simulator''' (Japanese: '''おためし! バトルスコアカップ''' ''Trial! Battle Score Cup''), were also made available to players for short periods of time, allowing them to practice for upcoming competitions. The dial on the upper section is used to cycle between game modes.
Upon inserting ¥100, players can choose between two primary game modes: '''Battle and Catch''' (Japanese: '''ゲームでゲット''' ''Get In-Game'') and '''Quick Catch''' (Japanese: '''いますぐゲッ''' ''Get Now''). Battle and Catch allows players to play the game in its entirety, while Quick Catch enters a short sequence in which a Quick Ball is thrown to catch and dispense a random Pokémon. Other modes have been added over the system's lifespan, including '''Pair Battle and Catch''' (Japanese: '''ふたりでゲット''' ''Get in Pair''), which added two-player features to gameplay; '''Extra Campaign''' (Japanese: '''エクストラキャンペーン'''), which allowed players to capture a powerful Legend-class Pokémon to use as a partner; and '''Challenge Battle''' (Japanese: '''うでだめし''' ''Test Your Skill''), which pitted players against a difficult team of Pokémon. Two practice modes, '''Energy Contest Simulator''' (Japanese: '''おためし! ポケエネカップ''' ''Trial! PokéEne Cup'') and '''Battle Contest Simulator''' (Japanese: '''おためし! バトルスコアカップ''' ''Trial! Battle Score Cup''), were also made available to players for short periods of time, allowing them to practice for upcoming competitions. The dial on the upper section is used to cycle between game modes.


===Search Mode===
===Search Mode===
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Upon starting a full game, '''Search Mode''' (Japanese: '''サーチモード''') will begin in an area of the game map, which comprises several different environments. The player is then presented with six individual locations to look for Pokémon in, three of which can be selected at once by rotating the dial on the upper section of the console. Pokémon can only be found in certain locations, so it is up to players to determine which Pokémon may reside in a certain location before they consider including it within their search radius. Some locations may have the silhouette of a Pokémon that will be encountered if selected.
Upon starting a full game, '''Search Mode''' (Japanese: '''サーチモード''') will begin in an area of the game map, which comprises several different environments. The player is then presented with six individual locations to look for Pokémon in, three of which can be selected at once by rotating the dial on the upper section of the console. Pokémon can only be found in certain locations, so it is up to players to determine which Pokémon may reside in a certain location before they consider including it within their search radius. Some locations may have the silhouette of a Pokémon that will be encountered if selected.


Once the player has chosen their search radius, pressing one of the two buttons on the lower section of the console will confirm the selection. The Pokémon in each of the locations are then revealed. If any high class Pokémon are encountered, these are notified with a warning message. Search Mode was slightly expanded from ''{{Tretta|Experience Mega Evolution!}}'' to ''{{Tretta|Invasion! Mega Rayquaza}}'', in which each selected location was explored individually. After zooming in to each location, an area within would shake, prompting the player to press a button and reveal the hidden Pokémon. From ''{{Tretta|Search! Strongest Friends}}'', two Pokémon could be encountered at a location.
Once the player has chosen their search radius, pressing one of the two buttons on the lower section of the console will confirm the selection. The Pokémon in each of the locations are then revealed. If any high-class Pokémon are encountered, these are notified with a warning message. Search Mode was slightly expanded from ''{{Tretta|Experience Mega Evolution!}}'' to ''{{Tretta|Invasion! Mega Rayquaza}}'', in which each selected location was explored individually. After zooming in to each location, an area within would shake, prompting the player to press a button and reveal the hidden Pokémon. From ''{{Tretta|Search! Strongest Friends}}'', two Pokémon could be encountered at a location.


Locations featured in Pokémon Tretta vary depending on the latest set, and are detailed below. The Pokémon available to capture are limited to the latest set.
Locations featured in Pokémon Tretta vary depending on the latest set, and are detailed below. The Pokémon available to capture are limited to the latest set.
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From the ''''{{Tretta|Search for the Legendary Pokémon!}}'' set onwards, Pokémon may have more than one move. Pokémon that do will have additional options displayed on the semicircular screen above the dial for each move, essentially acting as an additional party member. Pokémon with multiple moves may also attack again if member(s) of their party are unable to battle.
From the ''''{{Tretta|Search for the Legendary Pokémon!}}'' set onwards, Pokémon may have more than one move. Pokémon that do will have additional options displayed on the semicircular screen above the dial for each move, essentially acting as an additional party member. Pokémon with multiple moves may also attack again if member(s) of their party are unable to battle.


Between the selected Pokémon and the three opponent Pokémon, the one with the highest Speed stat will attack first. When it is the turn of the player's selected Pokémon, an '''Attack Bonus Roulette''' (Japanese: '''アタックボーナスルーレット''') will appear on the semicircular screen on the bottom of the upper section. The player has 8 seconds to stop the roulette by pressing one of the two buttons. Possible attack bonuses range from +5 to +50, depending on the class of Tretta. Ultimate class Tretta, introduced in ''{{Tretta|Dragon Ascent! Black Mega Rayquaza Flight}}'', have a slightly different bonus called the '''Attack Bonus Slot''' (Japanese: '''アタックボーナススロット'''), which presents the player with two reels. The left reel includes plus and minus signs, and the right reel includes values ranging from 5 to 50. Pressing the left and right buttons stop the respective reel. The value ultimately selected in either bonus is added to or deducted from the Pokémon's base attack for the current round.
Between the selected Pokémon and the three opponent Pokémon, the one with the highest Speed stat will attack first. When it is the turn of the player's selected Pokémon, an '''Attack Bonus Roulette''' (Japanese: '''アタックボーナスルーレット''') will appear on the semicircular screen on the bottom of the upper section. The player has 8 seconds to stop the roulette by pressing one of the two buttons. Possible attack bonuses range from +5 to +50, depending on the class of Tretta. Ultimate-class Tretta, introduced in ''{{Tretta|Dragon Ascent! Black Mega Rayquaza Flight}}'', have a slightly different bonus called the '''Attack Bonus Slot''' (Japanese: '''アタックボーナススロット'''), which presents the player with two reels. The left reel includes plus and minus signs, and the right reel includes values ranging from 5 to 50. Pressing the left and right buttons stop the respective reel. The value ultimately selected in either bonus is added to or deducted from the Pokémon's base attack for the current round.


The selected Pokémon then executes its attack against all three opponent Pokémon. The damage dealt to each is the difference between the base attack of the selected party Pokémon (plus/minus any attack bonuses or type advantages/disadvantages) and the base defense of the opposing Pokémon. When attacking and defending, the game will also prompt the player to press the two buttons on the lower section as quickly as possible to increase the likelihood of a small attack bonus or evading the attack, respectively. If Pair Battle and Catch mode was in use, one player was prompted to press the two buttons, while the other could spin the dial.
The selected Pokémon then executes its attack against all three opponent Pokémon. The damage dealt to each is the difference between the base attack of the selected party Pokémon (plus/minus any attack bonuses or type advantages/disadvantages) and the base defense of the opposing Pokémon. When attacking and defending, the game will also prompt the player to press the two buttons on the lower section as quickly as possible to increase the likelihood of a small attack bonus or evading the attack, respectively. If Pair Battle and Catch mode was in use, one player was prompted to press the two buttons, while the other could spin the dial.
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===Weekly Bonus===
===Weekly Bonus===
The ''{{Tretta|Gather! New Leaguers}}'' set adds the '''Weekly Bonus''' (Japanese: '''ウィークリーボーナス''') feature, which provides a helpful boost in one of the three modes during gameplay for one week, before providing another the following week. '''Search Bonus''' (Japanese: '''サーチボーナス''') adds an additional Pokémon silhouette during Search Mode. '''Battle Bonus''' (Japanese: '''バトルボーナス''') increases the range on the bonus damage roulette for Normal class, Super class, and Hyper class Tretta to the same as the class above them during Battle Mode. Master and Legend class Tretta are not eligible for the Battle Bonus. '''Catch Bonus''' (Japanese: '''ゲットボーナス''' ''Get Bonus'') adds an additional Ultra Ball on the Poké Ball roulette during Catch Mode. From the ''{{Tretta|Let's Go Everyone! Let's Catch It!}}'' set onwards, the Catch Bonus instead adds a Master Ball.
The ''{{Tretta|Gather! New Leaguers}}'' set adds the '''Weekly Bonus''' (Japanese: '''ウィークリーボーナス''') feature, which provides a helpful boost in one of the three modes during gameplay for one week, before providing another the following week. '''Search Bonus''' (Japanese: '''サーチボーナス''') adds an additional Pokémon silhouette during Search Mode. '''Battle Bonus''' (Japanese: '''バトルボーナス''') increases the range on the bonus damage roulette for Normal-class, Super-class, and Hyper-class Tretta to the same as the class above them during Battle Mode. Master-class and Legend-class Tretta are not eligible for the Battle Bonus. '''Catch Bonus''' (Japanese: '''ゲットボーナス''' ''Get Bonus'') adds an additional Ultra Ball on the Poké Ball roulette during Catch Mode. From the ''{{Tretta|Let's Go Everyone! Let's Catch It!}}'' set onwards, the Catch Bonus instead adds a Master Ball.


===X Power and Y Power===
===X Power and Y Power===
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'''Tretta Reports''' (Japanese: '''トレッタレポート''') function in a similar manner to Memory Keys in Pokémon Battrio. Sold at a retail price of ¥500, they are not necessary to play the game but add a personal element and supplementary features to it. Tretta Reports are IC cards, similar in size to credit cards, and have a limit as to how many times save data can be recorded on them. Current varieties of Tretta Reports have a range of between 100 and 400 saves. Once the maximum allocation of data saves has been reached, players can transfer the data to a new Tretta Report.
'''Tretta Reports''' (Japanese: '''トレッタレポート''') function in a similar manner to Memory Keys in Pokémon Battrio. Sold at a retail price of ¥500, they are not necessary to play the game but add a personal element and supplementary features to it. Tretta Reports are IC cards, similar in size to credit cards, and have a limit as to how many times save data can be recorded on them. Current varieties of Tretta Reports have a range of between 100 and 400 saves. Once the maximum allocation of data saves has been reached, players can transfer the data to a new Tretta Report.


Tretta Reports allow players to select a male or female avatar, input a nickname, and an age in years. After each game the Tretta Report keeps track of and awards points for various accolades, broken down into three categories. '''Discovery Comp''' (Japanese: '''はっけんコンプ''') records different Pokémon encountered in Battle Mode, including [[form differences]]. '''Pokémon Comp''' (Japanese: '''ポケモンコンプ''') records any Pokémon caught in Catch Mode. Unlike Discovery Comp, class differences between Pokémon count as separate entries. '''Pokémon Tretta Comp''' (Japanese: '''ポケモントレッタコンプ''') records the physical Tretta obtained via Catch Mode or used in Battle Mode, effectively acting as an in-game checklist for each set. Bonus points are also awarded for forming like chains, such as obtaining different forms of the same Pokémon. From ''Let's Go Everyone! Let's Catch It!'' onwards, a gauge is displayed for individual Pokémon in Pokémon Comp, which increases each time upon a successful capture. Capturing {{tt|a number|previously fixed at five for each species}} of the same Pokémon for one set will activate '''Friend Power''' (Japanese: '''なかまパワー'''), which increases the stats of Super, Hyper, and Master class Tretta depicting that Pokémon in Battle Mode.
Tretta Reports allow players to select a male or female avatar, input a nickname, and an age in years. After each game the Tretta Report keeps track of and awards points for various accolades, broken down into three categories. '''Discovery Comp''' (Japanese: '''はっけんコンプ''') records different Pokémon encountered in Battle Mode, including [[form differences]]. '''Pokémon Comp''' (Japanese: '''ポケモンコンプ''') records any Pokémon caught in Catch Mode. Unlike Discovery Comp, class differences between Pokémon count as separate entries. '''Pokémon Tretta Comp''' (Japanese: '''ポケモントレッタコンプ''') records the physical Tretta obtained via Catch Mode or used in Battle Mode, effectively acting as an in-game checklist for each set. Bonus points are also awarded for forming like chains, such as obtaining different forms of the same Pokémon. From ''Let's Go Everyone! Let's Catch It!'' onwards, a gauge is displayed for individual Pokémon in Pokémon Comp, which increases each time upon a successful capture. Capturing {{tt|a number|previously fixed at five for each species}} of the same Pokémon for one set will activate '''Friend Power''' (Japanese: '''なかまパワー'''), which increases the stats of Super, Hyper, and Master-class Tretta depicting that Pokémon in Battle Mode.


Points are kept track on Point Cards in-game, represented by stamps. Filling a Point Card with stamps earns the player a medal, and effectively an increase in rank. Moving to the next rank presents a new more challenging Point Card to complete and may upgrade the class of the Tretta Report itself, providing an additional bonus Poké Ball to go on the roulette in Catch Mode. Medals are also awarded for other actions, such as earning 1000 points in one session. After points have been awarded, players with smart phones can take an image of the supplied QR code and upload it via the Pokémon Tretta website to view National Rankings.
Points are kept track on Point Cards in-game, represented by stamps. Filling a Point Card with stamps earns the player a medal, and effectively an increase in rank. Moving to the next rank presents a new more challenging Point Card to complete and may upgrade the class of the Tretta Report itself, providing an additional bonus Poké Ball to go on the roulette in Catch Mode. Medals are also awarded for other actions, such as earning 1000 points in one session. After points have been awarded, players with smart phones can take an image of the supplied QR code and upload it via the Pokémon Tretta website to view National Rankings.
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[[Category:Arcade games]]
[[Category:Arcade games]]
[[Category:Tretta|*]]
[[Category:Tretta|*]]
[[de:Pokémon TRETTA Lab. for Nintendo 3DS]]