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===In every game=== | ===In every game=== | ||
====Text Speed==== | ====Text Speed==== | ||
This setting controls the '''text- | This setting controls the '''text-scrolling speed''' (Japanese: '''メッセージの{{tt|表示速度|ひょうじそくど}}''' ''message-display speed'' in kanji mode, or '''メッセージのはやさ''' ''message speed'' in kana-only mode and in Platinum), called '''text-display speed''' in {{game|Platinum}}, which is the speed of the text in the text box. It is called '''{{tt|話|はなし}}の{{tt|速さ|はやさ}}''' ''text speed'' in Japanese. | ||
* '''Slow''' (Japanese: '''{{tt|遅い|おそい}}''' ''slow'') | * '''Slow''' (Japanese: '''{{tt|遅い|おそい}}''' ''slow'') | ||
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* '''Fast''' (Japanese: '''{{tt|速い|はやい}}''' ''fast'') | * '''Fast''' (Japanese: '''{{tt|速い|はやい}}''' ''fast'') | ||
The default speed is Normal. | The default speed is Medium (MID)/Normal. | ||
In [[Generation I]], the text speed could be set to a hidden fourth option by using [[cheats]] or [[glitches]], disabling the delay entirely. | In [[Generation I]], the text speed could be set to a hidden fourth option by using [[cheats]] or [[glitches]], disabling the delay entirely. | ||
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====Battle Effects==== | ====Battle Effects==== | ||
{{main|Battle effects}} | {{main|Battle effects}} | ||
This setting controls the appearance of graphical | This setting controls the appearance of certain graphical elements during {{pkmn|battle}}s, such as [[move]] animations, [[Status condition|status infliction]], and [[weather conditions]]. | ||
* '''On''' (Japanese: '''みる''' ''view'', '''じっくりみる'''{{sup/1|RGB}}{{sup/2|GSC}} ''show'') | * '''On''' (Japanese: '''みる''' ''view'', '''じっくりみる'''{{sup/1|RGB}}{{sup/2|GSC}} ''show'') | ||
* '''Off''' (Japanese: '''みない''' '' | * '''Off''' (Japanese: '''みない''' ''don't view'', '''とばしてみる'''{{sup/1|RGB}}{{sup/2|GSC}} ''hide'') | ||
The default state is On. | The default state is On. | ||
Prior to [[Generation VI]], it was called '''Battle Scene''' or '''Battle Animation'''{{sup/1|RB}}/'''Animation'''{{sup/1|Y}} in English. In Japanese, it | Prior to [[Generation VI]], it was called '''Battle Scene''' or '''Battle Animation'''{{sup/1|RB}}/'''Animation'''{{sup/1|Y}} in English. In Japanese, it is called '''{{tt|戦闘|せんとう}}アニメ''' or '''せんとうアニメーション'''{{sup/1|RGB}}, meaning "battle animations". In the Japanese {{3v2|Ruby|Sapphire|Emerald}}, it is called '''せんとうエフェクト''' ''battle effects''. | ||
In [[Generation I]], the battle effects are displayed during the {{pkmn|Champion}} battle against the {{ga|Blue|rival}} even if this feature is turned off. | In [[Generation I]], the battle effects are displayed during the {{pkmn|Champion}} battle against the {{ga|Blue|rival}} even if this feature is turned off. | ||
====Battle Style==== | ====Battle Style==== | ||
This setting controls the battle rules on [[Recall|replacing]] a [[Fainting|fallen]] {{OBP|Pokémon|species}}. It is called '''{{tt|試合|しあい}}のルール''' ''game rules'' in Japanese. | This setting controls the '''battle rules'''{{sup/4|Pt}} (Japanese: '''{{tt|勝負|しょうぶ}}のルール''' ''battle rules'') on [[Recall|replacing]] a [[Fainting|fallen]] {{OBP|Pokémon|species}}. It is called '''{{tt|試合|しあい}}のルール''' ''game rules'' in Japanese. | ||
* '''Switch''' (Japanese: '''いれかえ''' ''switch'', '''いれかえタイプ'''{{sup/1|RGBY}}{{sup/2|GSC}} ''switching type''), which allows the {{player}} to call a different Pokémon when the opposing Pokémon faints; known as '''Shift''' prior to [[Generation VI]] | * '''Switch''' (Japanese: '''いれかえ''' ''switch'', '''いれかえタイプ'''{{sup/1|RGBY}}{{sup/2|GSC}} ''switching type''), which allows the {{player}} to call a different Pokémon when the opposing Pokémon faints; known as '''Shift''' prior to [[Generation VI]] | ||
* '''Set''' (Japanese: '''かちぬき''' ''knockout'', '''かちぬきタイプ'''{{sup/1|RGBY}}{{sup/2|GSC}} ''knockout type''), which will have the next Pokémon immediately sent out | * '''Set''' (Japanese: '''かちぬき''' ''knockout'', '''かちぬきタイプ'''{{sup/1|RGBY}}{{sup/2|GSC}} ''knockout type''), which will have the next Pokémon immediately sent out | ||
The default | The default rule is Shift/Switch but it will always be Set in a [[Double Battle|Double]] or [[Triple Battle]]. | ||
In [[Generation IV]], if the choice is Set and the player's Pokémon is knocked out against a [[wild Pokémon]], the player will be forced to send out his or her next Pokémon without being given the option to immediately [[escape]]. | In [[Generation IV]], if the choice is Set and the player's Pokémon is knocked out against a [[wild Pokémon]], the player will be forced to send out his or her next Pokémon without being given the option to immediately [[escape]]. | ||
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===In specific games=== | ===In specific games=== | ||
====Sound==== | ====Sound==== | ||
This is an option that appears from {{game|Yellow}} to {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, and is called '''サウンド''' ''sound'' in Japanese. It controls the '''game's sound mode''' (Japanese: ''' | This is an option that appears from {{game|Yellow}} to {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, and is called '''サウンド''' ''sound'' in Japanese. It controls the '''game's sound mode'''{{sup/4|Pt}} (Japanese: '''ゲームの{{tt|音|おと}}''' ''game's sound''); i.e., how audio is played through the {{wp|Loudspeaker|speakers}} of the handheld. It was removed starting in {{g|X and Y}} due to the games now using the handheld's system settings. | ||
* '''Mono''' (Japanese: '''モノラル''' ''monaural'') | * '''Mono''' (Japanese: '''モノラル''' ''monaural'') | ||
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* '''On''' (Japanese: '''ひょうじする''' ''display'') | * '''On''' (Japanese: '''ひょうじする''' ''display'') | ||
* '''Off''' (Japanese: '''ひょうじしない''' '' | * '''Off''' (Japanese: '''ひょうじしない''' ''don't display'') | ||
The default state is On. | The default state is On. | ||
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This is an option that appears since [[Generation III]], although it is notably absent from [[Generation V]]. This setting controls the handheld's button configuration for the game. It is called '''ボタンモード''' or '''ボタンのモード'''{{sup/3|RSE}} in Japanese, meaning "button mode". | This is an option that appears since [[Generation III]], although it is notably absent from [[Generation V]]. This setting controls the handheld's button configuration for the game. It is called '''ボタンモード''' or '''ボタンのモード'''{{sup/3|RSE}} in Japanese, meaning "button mode". | ||
The default mode in every game is Default. | The default mode in every game is Normal/Default, or Help{{sup/3|FRLG}}. | ||
;Generation III | ;Generation III | ||
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====Character mode==== | ====Character mode==== | ||
Exclusively in the Japanese versions starting in {{game|Black and White|s}}, a new option called '''character mode''' (Japanese: '''{{tt|文字|もじ}}モード''') is available. This setting controls whether the game displays only {{wp|kana}} or also {{wp|kanji}}. The two available choices are, in kana-only mode: '''ひらがな''' (hiragana) and '''かんじ''' (kanji); in kanji mode, they are: '''ひらがな''' (hiragana) and '''{{tt|漢字|かんじ}}''' (kanji). The default choice is ひらがな. | Exclusively in the Japanese versions starting in {{game|Black and White|s}}, a new option called '''character mode''' (Japanese: '''{{tt|文字|もじ}}モード''') is available. This setting controls the '''character display''' (Japanese: '''{{tt|文字|もじ}}の{{tt|表示|ひょうじ}}'''); i.e., whether the game displays only {{wp|kana}} or also {{wp|kanji}}. The two available choices are, in kana-only mode: '''ひらがな''' (hiragana) and '''かんじ''' (kanji); in kanji mode, they are: '''ひらがな''' (hiragana) and '''{{tt|漢字|かんじ}}''' (kanji). The default choice is ひらがな. | ||
It is also the first thing to be set right after starting a new game on the title screen menu, although it can still be configured later in the Options menu. Here, the {{player}} also has two choices: '''かな''' (kana) and '''{{tt|漢字|かんじ}}''' (kanji). | It is also the first thing to be set right after starting a new game on the title screen menu, although it can still be configured later in the Options menu. Here, the {{player}} also has two choices: '''かな''' (kana) and '''{{tt|漢字|かんじ}}''' (kanji). |
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