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m (→In other languages: Don as in Don George, silly Finn. (ADVENTURE T- [shot])) |
Tiddlywinks (talk | contribs) (Some rewriting... Not sure how it worked in earlier generations, but in ORAS, vitamins cap the gain at 100; i.e., start with 5 EVs, use 10 vitamins, you end up with 100 (not 105, nor stuck at 95)) |
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{{redirect|PP Max|the item with the same Japanese name|Ether#Max Elixir|Ether → Max Elixir}} | {{redirect|PP Max|the item with the same Japanese name|Ether#Max Elixir|Ether → Max Elixir}} | ||
[[File:Rare Candy RG.png|thumb|right|200px|Rare Candy artwork from [[Generation I]]]] | [[File:Rare Candy RG.png|thumb|right|200px|Rare Candy artwork from [[Generation I]]]] | ||
A '''vitamin''' (Japanese: '''えいようドリンク''' ''nutritious drink'') is a type of [[item]] from the [[Pokémon games]]. They are used to boost the [[stats]] of a {{pkmn|Trainer}}'s Pokémon. Most vitamins are named after real minerals and organic compounds important to bodily health. | A '''vitamin''' (Japanese: '''えいようドリンク''' ''nutritious drink'') is a type of [[item]] from the [[Pokémon games]]. They are used to boost the [[stats]], [[Power points|Power Points]], or [[level]] of a {{pkmn|Trainer}}'s Pokémon. Most vitamins are named after real minerals and organic compounds important to bodily health. | ||
==Effect== | ==Effect== | ||
In [[Generation]] | In all [[core series]] games since [[Generation III]], vitamins that affect [[stats]] increase a Pokémon's [[effort values]] (EVs) for a given stat by 10 EV points, only raising a stat's EVs to a maximum of 100 or the total EVs to a maximum of 510. Prior to Generation III, effort values were based on a system of {{DL|effort values|stat experience}} and vitamins increased a stat by 2560 EV points, but could only be used until the stat had 25600 EVs. | ||
The two {{PP}}-raising vitamins | The two {{PP}}-raising vitamins raise the maximum PP of one of the Pokémon's [[move]]s in increments of fifths of its base PP, up to <sup>8</sup>/<sub>5</sub> of its base PP. | ||
Rare Candies will | Rare Candies will increase a Pokémon's level by one, using the minimum amount of experience required for the Pokémon to reach the next level. | ||
From [[Generation II]] onward, vitamins also increase the [[friendship]] of | From [[Generation II]] onward, all vitamins also increase the [[friendship]] of Pokémon they are used on. | ||
In the {{pkmn|Mystery Dungeon}} series, vitamins permanently increase one of the Stats of a Pokémon and are not subject to any limits due to the absence of the EV system in those games. | In the {{pkmn|Mystery Dungeon}} series, vitamins permanently increase one of the Stats of a Pokémon and are not subject to any limits due to the absence of the EV system in those games. | ||
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|buyable=no | |buyable=no | ||
|sell=4900 | |sell=4900 | ||
|effect=Raises the {{PP}} of | |effect=Raises the {{PP}} of a selected [[move]] by 1/5 of the move's base PP, until 3 PP Ups or one PP Max have been used on the Pokémon's move. | ||
|descstad=Increases the PP of the selected move by 20 percent. | |descstad=Increases the PP of the selected move by 20 percent. | ||
|descgsc=Raises max PP of a selected move. | |descgsc=Raises max PP of a selected move. | ||
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|buyable=no | |buyable=no | ||
|sell=4900 | |sell=4900 | ||
|effect=Raises the {{PP}} of | |effect=Raises the {{PP}} of a selected [[move]] to 8/5 of the move's base PP, but can only be used once per move on a given Pokémon. | ||
|descrse=Raises the PP of a move to its maximum points. | |descrse=Raises the PP of a move to its maximum points. | ||
|descfrlg=Raises the PP of a selected move to its maximum level for one <sc>Pok</sc>é<sc>mon</sc>. | |descfrlg=Raises the PP of a selected move to its maximum level for one <sc>Pok</sc>é<sc>mon</sc>. | ||
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|buyable=no | |buyable=no | ||
|sell=2400 | |sell=2400 | ||
|effect=Raises a Pokémon by one level, up | |effect=Raises a Pokémon by one level, up to level 100.{{tt|*|In Generations I and II, Pokémon above level 100 could level up using Rare Candies until level 255, after which another Rare Candy would revert it to level 0 where no more could be used}} | ||
|effect2=Revives a fainted Pokémon (amount of HP remaining is varied)<!--this includes Shedinja-->. | |effect2=Revives a fainted Pokémon (amount of HP remaining is varied)<!--this includes Shedinja-->. | ||
|tcg=Rare Candy (EX Sandstorm 88) | |tcg=Rare Candy (EX Sandstorm 88) |