Critical hit: Difference between revisions

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==Generation I==
==Generation I==
{{incomplete|section|needs=Proper images for formulas, perhaps a bit of organization that displays the eight formulas in a less cluttered way while keeping the disassembly}}
{{incomplete|section|needs=Proper images for formulas, perhaps a bit of organization that displays the eight formulas in a less cluttered way while keeping the disassembly}}
When a move lands a critical hit, the user's level will be doubled during damage calculation, which approximately (but not quite) doubles the damage dealt. An rough formula for the damage multiplier is <code>(2L+5)/(L+5)</code> where L is the user's level; as a result, lower-leveled Pokémon have a smaller critical hit boost than higher-leveled Pokémon. For example, a level 5 Pokémon will inflict about 1.5× damage on a critical hit, while a level 20 Pokémon will inflict 1.8× and a level 95 Pokémon will inflict 1.95×.
When a move lands a critical hit, the user's level will be doubled during damage calculation, which approximately (but not quite) doubles the damage dealt. A rough formula for the damage multiplier is <code>(2L+5)/(L+5)</code> where L is the user's level; as a result, lower-leveled Pokémon have a smaller critical hit boost than higher-leveled Pokémon. For example, a level 5 Pokémon will inflict about 1.5× damage on a critical hit, while a level 20 Pokémon will inflict 1.8× and a level 95 Pokémon will inflict 1.95×.


Critical hits ignore the halved Attack from {{status|burn}} and all stat modifiers. This includes beneficial stat modifiers as well, making it possible for a critical hit to sometimes deal less damage than a non-critical hit, if the user has at least doubled their Attack/Sp. Attack or the target has at least halved their Defense/Sp. Defense.
Critical hits ignore the halved Attack from {{status|burn}} and all stat modifiers. This includes beneficial stat modifiers as well, making it possible for a critical hit to sometimes deal less damage than a non-critical hit, if the user has at least doubled their Attack/Sp. Attack or the target has at least halved their Defense/Sp. Defense.
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