Pokémon.com online games: Difference between revisions

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{{incomplete|needs=pictures and information for some games.}}
{{incomplete|needs=pictures and information for some games.}}
The official Pokémon website ([[Pokémon.com]]) hosts various Pokémon-related '''online games''' that can be played using an Internet web browser. These games are available on the ''Play Games'' section of Pokémon.com (known as the ''Fun Zone'' prior to January 2014 site revamp). Games earn successful players Trainer Tokens. These Trainer Tokens can be spent on various Trainer Avatars items on Pokémon.com or redeemed in the [[Pokémon Trading Card Game Online]] for 5-card {{TCG|Booster pack}}s, {{DL|List of Pokémon Trading Card Game Online decks|Non-exclusive redeemable decks|Theme decks}}, and additional Avatar and Gameplay items.
The official Pokémon website ([[Pokémon.com]]) hosts various Pokémon-related '''online games''' that can be played using an Internet web browser. These games are available on the ''Play Games'' section of Pokémon.com (known as the ''Fun Zone'' prior to January 2014 site revamp). Games earn successful players [[Trainer Token]]s. These Trainer Tokens can be spent on various Trainer Avatars items on Pokémon.com or redeemed in the [[Pokémon Trading Card Game Online]] for 5-card {{TCG|Booster pack}}s, {{DL|List of Pokémon Trading Card Game Online decks|Non-exclusive redeemable decks|Theme decks}}, and additional Avatar and Gameplay items.


Prior to 2010, only six games were available, with four being accessible directly and the other two being hidden. Following a revamp of the site in January 2010, three new games were launched, which were English adaptations of games originally found on the Japanese Daisuki Club site.  Many additional games have been and continue to be released as time went on. The six previous games were briefly made available on an archive site, which has since been removed.
Prior to 2010, only six games were available, with four being accessible directly and the other two being hidden. Following a revamp of the site in January 2010, three new games were launched, which were English adaptations of games originally found on the Japanese Daisuki Club site.  Many additional games have been and continue to be released as time went on. The six previous games were briefly made available on an archive site, which has since been removed.
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'''Turtwig's Target Smash!''' is one of the currently available games. In this game, the player is a {{p|Turtwig}} on a wooden platform using {{m|Energy Ball}} to smash targets while avoiding the blocks. The amount of points for each hit depends on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets are hit, the times power will raise. It will also go down and will drop down to lower times power unless more targets are hit. During certain levels, extra targets appear alongside the other targets. At the end of the game, Turtwig will use {{m|SolarBeam}} to blast all of the remaining targets. The game lasts 99 seconds.
'''Turtwig's Target Smash!''' is one of the currently available games. In this game, the player is a {{p|Turtwig}} on a wooden platform using {{m|Energy Ball}} to smash targets while avoiding the blocks. The amount of points for each hit depends on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets are hit, the times power will raise. It will also go down and will drop down to lower times power unless more targets are hit. During certain levels, extra targets appear alongside the other targets. At the end of the game, Turtwig will use {{m|SolarBeam}} to blast all of the remaining targets. The game lasts 99 seconds.
====Trainer Tokens====
====Trainer Tokens====
Turtwig's Target Smash! gives the player 1 Trainer Token the first time they reach 50,000 points and every time they earn 150,000 points.
Turtwig's Target Smash! gives the player 1 [[Trainer Token]] the first time they reach 50,000 points and every time they earn 150,000 points.
====Types of Targets====
====Types of Targets====
* The red target: This target is a basic target. When hit at times 1 power it will give 30 points. There is no countdown to the target disappearing.
* The red target: This target is a basic target. When hit at times 1 power it will give 30 points. There is no countdown to the target disappearing.
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'''Pachirisu's Click-Clack Attack!''' is game featuring {{p|Pachirisu}}. Here, there are a bunch of Pokémon disks, which should be hit into holes. More points are received when more than one Pokémon in the same evolutionary line are in the same hole. If two Pokémon in the evolutionary line hit each other when they aren't in a hole, they will fuse into the Pokémon's evolution. For example, if two {{p|Budew}} were to hit each other, they would fuse into a {{p|Roselia}}. If that Roselia hits another Budew, they will then fuse into a {{p|Roserade}}. Evolved Pokémon are worth more points than unevolved Pokémon. During a couple of rounds, the player must put every Pokémon into a hole in one shot. During others, a {{p|Lucario}} covered with stars will appear. If the Lucario goes into a hole, a bunch of stars will appear near it. This will temporarily raise the amount of points received from hitting a Pokémon into that hole.
'''Pachirisu's Click-Clack Attack!''' is game featuring {{p|Pachirisu}}. Here, there are a bunch of Pokémon disks, which should be hit into holes. More points are received when more than one Pokémon in the same evolutionary line are in the same hole. If two Pokémon in the evolutionary line hit each other when they aren't in a hole, they will fuse into the Pokémon's evolution. For example, if two {{p|Budew}} were to hit each other, they would fuse into a {{p|Roselia}}. If that Roselia hits another Budew, they will then fuse into a {{p|Roserade}}. Evolved Pokémon are worth more points than unevolved Pokémon. During a couple of rounds, the player must put every Pokémon into a hole in one shot. During others, a {{p|Lucario}} covered with stars will appear. If the Lucario goes into a hole, a bunch of stars will appear near it. This will temporarily raise the amount of points received from hitting a Pokémon into that hole.
====Trainer Tokens====
====Trainer Tokens====
Pachirisu's Click-Clack Attack! gives the player 1 Trainer Tokens for the first 10 Stages cleared and every 20 Stages thereafter.
Pachirisu's Click-Clack Attack! gives the player 1 [[Trainer Token]] for the first 10 Stages cleared and every 20 Stages thereafter.
====Pokémon that appear====
====Pokémon that appear====
{|
{|
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'''Munchlax's Berry Bonanza!''' is another online game, this time revolving around {{p|Munchlax}}. In this game, the player tries to match [[Berry|Berries]] of the same kind. When three or more are put together, they will disappear and the player will earn points. If the player manages to match many of these Berries, rarer Berries will appear. When matched, these will get the player more points. The later in the game the Berries are matched, the more points the player will receive. The player has 100 Berries. The game will end when the screen a Berry comes above the screen or if all 100 Berries are used. If there are eight or less Berries on the field, Munchlax will jump and make eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus.
'''Munchlax's Berry Bonanza!''' is another online game, this time revolving around {{p|Munchlax}}. In this game, the player tries to match [[Berry|Berries]] of the same kind. When three or more are put together, they will disappear and the player will earn points. If the player manages to match many of these Berries, rarer Berries will appear. When matched, these will get the player more points. The later in the game the Berries are matched, the more points the player will receive. The player has 100 Berries. The game will end when the screen a Berry comes above the screen or if all 100 Berries are used. If there are eight or less Berries on the field, Munchlax will jump and make eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus.
====Trainer Tokens====
====Trainer Tokens====
A Trainer Token is given when the player first earns over 10,000 points and whenever they earn over 50,000 points.
A [[Trainer Token]] is given when the player first earns over 10,000 points and whenever they earn over 50,000 points.
====Berries seen====
====Berries seen====
* {{b|Oran}}
* {{b|Oran}}
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This game was made available at February 21, 2010, but was removed shortly after due to a gaming malfunction. The cause of the glitch was remedied, and the game is now online once more.
This game was made available at February 21, 2010, but was removed shortly after due to a gaming malfunction. The cause of the glitch was remedied, and the game is now online once more.
====Trainer Tokens====
====Trainer Tokens====
Shiftry's Big Seed Fling! gives the player 1 Trainer Token the first time they reach 5,000 points and every time they earn 50,000 points.
Shiftry's Big Seed Fling! gives the player 1 [[Trainer Token]] the first time they reach 5,000 points and every time they earn 50,000 points.
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'''Chatot's Chime-Time Challenge''' is a game where the player needs to copy the exact rhythm a {{p|Chatot}} plays. First, they get to listen to Chatot's rhythm. Then, they get three seconds to memorize. After this, the player will have to play the exact rhythm Chatot plays, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There is also a meter on the right of the screen. If the player gets a score of either Good!, Great!, or Excellent!, they get to play a special bonus challenge. In this challenge, the player has to click as many lit-up buttons as they can before the meter drops down to the bottom. This game was added to the site on March 31, 2010.
'''Chatot's Chime-Time Challenge''' is a game where the player needs to copy the exact rhythm a {{p|Chatot}} plays. First, they get to listen to Chatot's rhythm. Then, they get three seconds to memorize. After this, the player will have to play the exact rhythm Chatot plays, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There is also a meter on the right of the screen. If the player gets a score of either Good!, Great!, or Excellent!, they get to play a special bonus challenge. In this challenge, the player has to click as many lit-up buttons as they can before the meter drops down to the bottom. This game was added to the site on March 31, 2010.
====Trainer Tokens====
====Trainer Tokens====
Chatot's Chime-Time Challenge gives the player 1 Trainer Token the first time they reach 10,000 points and every time they earn 30,000 points.
Chatot's Chime-Time Challenge gives the player 1 [[Trainer Token]] the first time they reach 10,000 points and every time they earn 30,000 points.
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'''Medicham's Balance Bounce''' is a game where the player must bounce the {{p|Meditite}} or {{p|Medicham}} on one platform while balancing a {{p|Voltorb}} on the other. If the Voltorb falls off or the Meditite/Medicham goes near the bottom platform, it will blow up. If Meditite or Medicham is bounced depends on whether the player decides to choose the easy mode or the challenging mode. If the former is chosen, the player bounces a Meditite. If the latter is chosen, Medicham will instead be bounced. The biggest difference between the easy mode and the challenging mode other than the Pokémon bounced is that on the challenging mode, a star, a skull, or a diamond will occasionally fall down. If the player hits the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gain what is known in the game as a sparkle bonus, which is a large amount of points. If the player chooses the challenging mode, on the right of the screen, how many of each the player hit will be seen. Every minute, the top platform will shrink, and every two minutes, the bottom platform will shrink. This game was added to the site on May 18, 2010.
'''Medicham's Balance Bounce''' is a game where the player must bounce the {{p|Meditite}} or {{p|Medicham}} on one platform while balancing a {{p|Voltorb}} on the other. If the Voltorb falls off or the Meditite/Medicham goes near the bottom platform, it will blow up. If Meditite or Medicham is bounced depends on whether the player decides to choose the easy mode or the challenging mode. If the former is chosen, the player bounces a Meditite. If the latter is chosen, Medicham will instead be bounced. The biggest difference between the easy mode and the challenging mode other than the Pokémon bounced is that on the challenging mode, a star, a skull, or a diamond will occasionally fall down. If the player hits the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gain what is known in the game as a sparkle bonus, which is a large amount of points. If the player chooses the challenging mode, on the right of the screen, how many of each the player hit will be seen. Every minute, the top platform will shrink, and every two minutes, the bottom platform will shrink. This game was added to the site on May 18, 2010.
====Trainer Tokens====
====Trainer Tokens====
Medicham's Balance Bounce! gives the player 1 Trainer Token the first time they reach 1,000 points and every time they earn 20,000 points.
Medicham's Balance Bounce! gives the player 1 [[Trainer Token]] the first time they reach 1,000 points and every time they earn 20,000 points.
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Made available June 11, 2010, '''Drifloon's Fill & Float''' involves the player trying to make the biggest soap bubble that they can, while avoiding balloons so that they don't get popped. This game is set in the sky. To make the bubble appear, the player must click somewhere in the screen, and not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen is a gauge known as the bubble meter. It shows how much soap is left. If it runs out the games end. There are two extra bubbles, one that slightly refills the bubble meter and another that freezes the balloons. A {{p|Drifloon}} icon also appears, which makes the balloons temporarily disappear.
Made available June 11, 2010, '''Drifloon's Fill & Float''' involves the player trying to make the biggest soap bubble that they can, while avoiding balloons so that they don't get popped. This game is set in the sky. To make the bubble appear, the player must click somewhere in the screen, and not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen is a gauge known as the bubble meter. It shows how much soap is left. If it runs out the games end. There are two extra bubbles, one that slightly refills the bubble meter and another that freezes the balloons. A {{p|Drifloon}} icon also appears, which makes the balloons temporarily disappear.
====Trainer Tokens====
====Trainer Tokens====
A Trainer Tokens is received when the player first reaches 1,000 points and every time they reach 120,000 points after that.
A [[Trainer Token]] is received when the player first reaches 1,000 points and every time they reach 120,000 points after that.
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'''Eevee's Tile Trial!''', released July 9, 2010, is a game reminiscent of a {{wp|sliding puzzle}} in which players must slide tiles around and align three of the same tiles in a row or column to earn as much points as they can within approximately three minutes. There are three types of tiles, corresponding to each of {{p|Eevee}}'s original evolutions: {{t|Water}}, {{t|Electric}}, and {{t|Fire}}. When the player lines up three of the same type of tile, the tiles disappear from the board, earning the player points. At the beginning of the game, the player must choose one of the three types. If he or she focuses on clearing more tiles of that type, then {{p|Eevee}} will evolve, resulting in an Evolution Bonus in which the player is awarded 10,000 points. Periodically throughout the game, a row or column will be outlined in blue — if the player clears a line of a certain type, then they will get an extra five seconds of time.
'''Eevee's Tile Trial!''', released July 9, 2010, is a game reminiscent of a {{wp|sliding puzzle}} in which players must slide tiles around and align three of the same tiles in a row or column to earn as much points as they can within approximately three minutes. There are three types of tiles, corresponding to each of {{p|Eevee}}'s original evolutions: {{t|Water}}, {{t|Electric}}, and {{t|Fire}}. When the player lines up three of the same type of tile, the tiles disappear from the board, earning the player points. At the beginning of the game, the player must choose one of the three types. If he or she focuses on clearing more tiles of that type, then {{p|Eevee}} will evolve, resulting in an Evolution Bonus in which the player is awarded 10,000 points. Periodically throughout the game, a row or column will be outlined in blue — if the player clears a line of a certain type, then they will get an extra five seconds of time.
====Trainer Tokens====
====Trainer Tokens====
A Trainer Token is awarded the first time the player reaches 15,000 points in the game, as well as each time the player manages to get Eevee to evolve.
A [[Trainer Token]] is awarded the first time the player reaches 15,000 points in the game, as well as each time the player manages to get Eevee to evolve.
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'''Psyduck's Shuffle Surprise!''', released on July 23, 2010, is a game which consists of four cards, each containing a Pokémon in the center, for example, {{p|Medicham}}, {{p|Xatu}}, {{p|Cubone}}, and {{p|Jigglypuff}}. The player is told to remember one of them, whose name will be displayed around the top. The cards are then shuffled around, and the player must find the right card they were told about in the beginning. Every time, the player gets it right, {{p|Psyduck}} will jump. Every time they get it wrong, Psyduck will shake its head. The player has three lives, and every time the player chooses the incorrect card, one will be lost. When the game ends, Psyduck will jump onto the screen and point its bill at the level the player reached and then the score the player got. If it is their all-time high score, it will be recorded on the top-right corner.
'''Psyduck's Shuffle Surprise!''', released on July 23, 2010, is a game which consists of four cards, each containing a Pokémon in the center, for example, {{p|Medicham}}, {{p|Xatu}}, {{p|Cubone}}, and {{p|Jigglypuff}}. The player is told to remember one of them, whose name will be displayed around the top. The cards are then shuffled around, and the player must find the right card they were told about in the beginning. Every time, the player gets it right, {{p|Psyduck}} will jump. Every time they get it wrong, Psyduck will shake its head. The player has three lives, and every time the player chooses the incorrect card, one will be lost. When the game ends, Psyduck will jump onto the screen and point its bill at the level the player reached and then the score the player got. If it is their all-time high score, it will be recorded on the top-right corner.
====Trainer Tokens====
====Trainer Tokens====
5 Trainer Tokens are awarded after the first five levels, then 3 more Tokens for every additional 10 levels.
5 [[Trainer Token]]s are awarded after the first five levels, then 3 more Tokens for every additional 10 levels.
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'''Snover's Dessert Drop!''', released on September 7, 2010, is an online game where the goal is to create shaved ice desserts. The player controls a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups will fall. The goal is to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to get points and empty the bowl. Bonus points are awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl will also extend the time on the clock. Occasionally, tokens will also fall that will alternate between a sun and a picture of {{p|Abomasnow}}. Collecting the token in the cup when it is a sun will make the weather sunny, melting the player's dessert so that they can start over; collecting it as an Abomasnow will cause a blizzard, making the ice cubes bigger. When time has run out, the player's points are tallied, with extra points added at the end for the number of desserts completed.
'''Snover's Dessert Drop!''', released on September 7, 2010, is an online game where the goal is to create shaved ice desserts. The player controls a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups will fall. The goal is to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to get points and empty the bowl. Bonus points are awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl will also extend the time on the clock. Occasionally, tokens will also fall that will alternate between a sun and a picture of {{p|Abomasnow}}. Collecting the token in the cup when it is a sun will make the weather sunny, melting the player's dessert so that they can start over; collecting it as an Abomasnow will cause a blizzard, making the ice cubes bigger. When time has run out, the player's points are tallied, with extra points added at the end for the number of desserts completed.
====Trainer Tokens====
====Trainer Tokens====
The player will get a Trainer Token the first time they earn 100 points, and every time they earn 100,000 points after that.
The player will get a [[Trainer Token]] the first time they earn 100 points, and every time they earn 100,000 points after that.
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'''Pokémon Tick-Tock Walk!''', released on October 14, 2010, is an online game where the goal is to get Pokémon to collect a key and go to the door by a certain time. The player controls either a {{p|Chimchar}}, {{p|Piplup}}, or {{p|Turtwig}} clock, and must get the clock. This does not come easy however. The player must insert blocks for them to be able to reach the key and any coins or stars. Extra points can be gained when said coins and stars are received. Also found in the levels are type blocks. Depending on a Pokémon's type, time can be lost, added, or not be changed. For example, Chimchar gets extra time when going through a grass block, has nothing happen when going through a fire block, and loses time when going through a water block.
'''Pokémon Tick-Tock Walk!''', released on October 14, 2010, is an online game where the goal is to get Pokémon to collect a key and go to the door by a certain time. The player controls either a {{p|Chimchar}}, {{p|Piplup}}, or {{p|Turtwig}} clock, and must get the clock. This does not come easy however. The player must insert blocks for them to be able to reach the key and any coins or stars. Extra points can be gained when said coins and stars are received. Also found in the levels are type blocks. Depending on a Pokémon's type, time can be lost, added, or not be changed. For example, Chimchar gets extra time when going through a grass block, has nothing happen when going through a fire block, and loses time when going through a water block.
====Game Mode and Trainer Tokens====
====Game Mode and Trainer Tokens====
The game has two modes, training mode and special mode. Training mode has six levels in all. The player receives a Trainer Token when they finish one of them, but not any time after that. Special mode is different. The player has three hints in the beginning before playing the mode. These hints usually pertain to certain obstacles in the level, and the score in special mode is used in the high-scores section. Every time 100,000 points is reached, a Trainer Token is gained.
The game has two modes, training mode and special mode. Training mode has six levels in all. The player receives a [[Trainer Token]] when they finish one of them, but not any time after that. Special mode is different. The player has three hints in the beginning before playing the mode. These hints usually pertain to certain obstacles in the level, and the score in special mode is used in the high-scores section. Every time 100,000 points is reached, a Trainer Token is gained.
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====Blocks found====
====Blocks found====
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'''Sableye's Gem Journey!''', released on December 7, 2010, is an online game where the goal is to get as many points as the player can by lining up three same marbles (each marble constituting a type in the main series). The player lines up the marbles by switching the adjacent fields. When the player lines up the marbles in such a way that {{p|Sableye}} can move, gems appear. Nine gems appear in three colors: red, blue, and yellow. Gems will only change position either when it's moved to make a match, or when Sableye collects it. As the player matches marbles to earn points, a gauge fills, and once the gauge is full, the player can wipe a row or column of marbles. Below that gauge are counters for gems. If the player lines up the marbles close to the Sableye, it will try to go to the nearest gem. If Sableye reaches a gem, it will collect the gem, and collected gems relocate after Sableye finishes moving. 5000 bonus points are awarded once Sableye fills each gem counter, which will reset after Sableye comes to a stop.
'''Sableye's Gem Journey!''', released on December 7, 2010, is an online game where the goal is to get as many points as the player can by lining up three same marbles (each marble constituting a type in the main series). The player lines up the marbles by switching the adjacent fields. When the player lines up the marbles in such a way that {{p|Sableye}} can move, gems appear. Nine gems appear in three colors: red, blue, and yellow. Gems will only change position either when it's moved to make a match, or when Sableye collects it. As the player matches marbles to earn points, a gauge fills, and once the gauge is full, the player can wipe a row or column of marbles. Below that gauge are counters for gems. If the player lines up the marbles close to the Sableye, it will try to go to the nearest gem. If Sableye reaches a gem, it will collect the gem, and collected gems relocate after Sableye finishes moving. 5000 bonus points are awarded once Sableye fills each gem counter, which will reset after Sableye comes to a stop.
====Trainer Tokens====
====Trainer Tokens====
The player gets a Trainer Token for the first time they beat the game and every time 100,000 points is reached after that.
The player gets a [[Trainer Token]] for the first time they beat the game and every time 100,000 points is reached after that.
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'''Jumpluff's Sky-High Glide!''', released on December 20, 2010, is an online game where the player, as a {{p|Jumpluff}}, must aim to get as many points as they can by gliding above the trees for as long as possible. Jumpluff can go higher by holding down the left mouse button, but this uses up Spores, which can be collected in the game. Spores can be lost by going through a cloud.
'''Jumpluff's Sky-High Glide!''', released on December 20, 2010, is an online game where the player, as a {{p|Jumpluff}}, must aim to get as many points as they can by gliding above the trees for as long as possible. Jumpluff can go higher by holding down the left mouse button, but this uses up Spores, which can be collected in the game. Spores can be lost by going through a cloud.
====Trainer Tokens====
====Trainer Tokens====
Players get a Trainer Token the first time they play the game, and each time they reach 60,000 points after that.
Players get a [[Trainer Token]] the first time they play the game, and each time they reach 60,000 points after that.
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'''Teddiursa's Garden Patch Match!''', released on January 13, 2011, is an online game where players have to find the two matching Berries shown on the screen. If a one clicks on a special {{p|Teddiursa}}, it finds a pair for the player. When the player finds all the Berry pairs, the pair board refills and combo increases by 1. The game lasts for 60 seconds.
'''Teddiursa's Garden Patch Match!''', released on January 13, 2011, is an online game where players have to find the two matching Berries shown on the screen. If a one clicks on a special {{p|Teddiursa}}, it finds a pair for the player. When the player finds all the Berry pairs, the pair board refills and combo increases by 1. The game lasts for 60 seconds.
====Trainer Tokens====
====Trainer Tokens====
Players receive 5 Trainer Tokens the first time they play the game and 3 Tokens every time they reach 800 points after that.
Players receive 5 [[Trainer Token]]s the first time they play the game and 3 Tokens every time they reach 800 points after that.
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'''Gastly's Hidden Haunt!''', released on February 3, 2011, is an online game where the player must aim to click on webs (which blink at the start of a level) as quickly as he or she can to find {{p|Gastly}}. The player has to gather all of the webs in the house, as Gastly will always be hiding in the last web. The player moves around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game's screen. Clicking on the purple power-ups, will give additional points, as well as a hint. Hints can be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, the player has 1 minute to find Gastly. Each progressing level will give the player 15 more seconds.
'''Gastly's Hidden Haunt!''', released on February 3, 2011, is an online game where the player must aim to click on webs (which blink at the start of a level) as quickly as he or she can to find {{p|Gastly}}. The player has to gather all of the webs in the house, as Gastly will always be hiding in the last web. The player moves around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game's screen. Clicking on the purple power-ups, will give additional points, as well as a hint. Hints can be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, the player has 1 minute to find Gastly. Each progressing level will give the player 15 more seconds.
====Trainer Tokens====
====Trainer Tokens====
Players get a Trainer Token the first time they play the game, and each time they reach 50,000 points after that.
Players get a [[Trainer Token]] the first time they play the game, and each time they reach 50,000 points after that.
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'''Zorua and Zoroark's Puzzle Pack!''', released on March 11, 2011, is the same as [[#Wobbuffet's Puzzle Pack!|Wobbuffet's Puzzle Pack!]] only with [[Pokémon Black and White Versions|new images]] — images featuring either {{p|Reshiram}} and {{p|Zekrom}} or a group image of {{p|Pikachu}} and several [[Generation V]] Pokémon. When the game begins, the player can choose either easy mode, signified by a {{p|Zorua}}, or challenging mode, signified by a {{p|Zoroark}}. Either way, the player will have to solve a jigsaw puzzle which shows either official artwork of a feature in the series or a Trading Card. If they choose easy mode, they'll have a small puzzle with only 3 minutes to solve it. If they choose challenging mode, they'll have a big puzzle with 10 minutes to solve it. If a piece is put into the correct spot, both the Zorua and Zoroark on the screen will jump. They'll also jump if time is about to run out. If time runs out, they'll stop moving and the game ends with no points gained.
'''Zorua and Zoroark's Puzzle Pack!''', released on March 11, 2011, is the same as [[#Wobbuffet's Puzzle Pack!|Wobbuffet's Puzzle Pack!]] only with [[Pokémon Black and White Versions|new images]] — images featuring either {{p|Reshiram}} and {{p|Zekrom}} or a group image of {{p|Pikachu}} and several [[Generation V]] Pokémon. When the game begins, the player can choose either easy mode, signified by a {{p|Zorua}}, or challenging mode, signified by a {{p|Zoroark}}. Either way, the player will have to solve a jigsaw puzzle which shows either official artwork of a feature in the series or a Trading Card. If they choose easy mode, they'll have a small puzzle with only 3 minutes to solve it. If they choose challenging mode, they'll have a big puzzle with 10 minutes to solve it. If a piece is put into the correct spot, both the Zorua and Zoroark on the screen will jump. They'll also jump if time is about to run out. If time runs out, they'll stop moving and the game ends with no points gained.
====Trainer Tokens====
====Trainer Tokens====
Players get a Trainer Token the first time they complete a puzzle, and each time they reach 100,000 points after that.
Players get a [[Trainer Token]] the first time they complete a puzzle, and each time they reach 100,000 points after that.
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Released on June 23, 2011, '''Tepig's Tasty Treat Toaster!''' is an online game in which the player aims to eliminate all of the orbs in the level. The player accomplishes this by shooting at the orbs with matching orbs to create a chain of three or more. When this happens, the chain will disappear and any orbs being held by it alone will fall, giving the player points. The player may bounce orbs off the walls. A chain of 3 will grant 300 points, a chain of 4 will grant 400 points, a chain of 5 will grant 500 points, and each orb that falls grants 200 points. Any chain that disappears will appear on the ground as a [[Berry]] in varying sizes depending on the size of the chain, but individual Berries will not. Every once in a while, {{p|Tepig}} will burn the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burns the Berries, they will supply Tepig with food, which increases the colored-in part in the Burst meter. When the Burst meter is full, the player will be able to make Tepig unleash {{tt|a flaming attack|Burst}} that obliterates Berries of a selected kind. Berries that disappear from using said attack will not supply Tepig with food. At the start of a level, the game waits for the player to click the "Start" button before the timer starts counting down, and he or she may read the "How to Play" but cannot press the "Quit" button. If the player has an orb touch the shooter, runs out of time, or beats the final level, the game ends.
Released on June 23, 2011, '''Tepig's Tasty Treat Toaster!''' is an online game in which the player aims to eliminate all of the orbs in the level. The player accomplishes this by shooting at the orbs with matching orbs to create a chain of three or more. When this happens, the chain will disappear and any orbs being held by it alone will fall, giving the player points. The player may bounce orbs off the walls. A chain of 3 will grant 300 points, a chain of 4 will grant 400 points, a chain of 5 will grant 500 points, and each orb that falls grants 200 points. Any chain that disappears will appear on the ground as a [[Berry]] in varying sizes depending on the size of the chain, but individual Berries will not. Every once in a while, {{p|Tepig}} will burn the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burns the Berries, they will supply Tepig with food, which increases the colored-in part in the Burst meter. When the Burst meter is full, the player will be able to make Tepig unleash {{tt|a flaming attack|Burst}} that obliterates Berries of a selected kind. Berries that disappear from using said attack will not supply Tepig with food. At the start of a level, the game waits for the player to click the "Start" button before the timer starts counting down, and he or she may read the "How to Play" but cannot press the "Quit" button. If the player has an orb touch the shooter, runs out of time, or beats the final level, the game ends.
====Trainer Tokens====
====Trainer Tokens====
A Trainer Token is earned if the player plays the game for the first time and/or reaches at least 60,000 points without the game ending.
A [[Trainer Token]] is earned if the player plays the game for the first time and/or reaches at least 60,000 points without the game ending.
====Berries that appear====
====Berries that appear====
*[[Tamato Berry]]
*[[Tamato Berry]]
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'''Scraggy's Headbutt Blast''', released on November 10, 2011, is an online game where the goal is to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object's "weak spot" will always destroy it in one hit, and will also award significantly more points than hitting it anywhere else. The ping that the {{m|headbutt}} produces changes, and the points awarded increase as the player's headbutt becomes closer to the weak spot. Using an {{DL|Battle item|X Accuracy}} reveals the location of the object's weak spot, but the player may only use up to 3 of these items in a single game. On the first three levels, the location of the object's weak spot will be automatically revealed, and it will be impossible to use an X Accuracy. Every object has a visible HP bar along the left side. HP is taken away with each headbutt that the player makes, which will eventually cause the object to be smashed and quickly replaced with another one. Combos are achieved when objects are broken roughly within 3 or 4 seconds of each other, and allow the player to have a higher final score.
'''Scraggy's Headbutt Blast''', released on November 10, 2011, is an online game where the goal is to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object's "weak spot" will always destroy it in one hit, and will also award significantly more points than hitting it anywhere else. The ping that the {{m|headbutt}} produces changes, and the points awarded increase as the player's headbutt becomes closer to the weak spot. Using an {{DL|Battle item|X Accuracy}} reveals the location of the object's weak spot, but the player may only use up to 3 of these items in a single game. On the first three levels, the location of the object's weak spot will be automatically revealed, and it will be impossible to use an X Accuracy. Every object has a visible HP bar along the left side. HP is taken away with each headbutt that the player makes, which will eventually cause the object to be smashed and quickly replaced with another one. Combos are achieved when objects are broken roughly within 3 or 4 seconds of each other, and allow the player to have a higher final score.
====Trainer Tokens====
====Trainer Tokens====
A Trainer Token is awarded when the player plays the game for the first time, and an extra Trainer Token whenever the player achieves a score of 40,000 or more.
A [[Trainer Token]] is awarded when the player plays the game for the first time, and an extra Trainer Token whenever the player achieves a score of 40,000 or more.
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'''Excadrill's Tunnel Trouble!''', released on December 15, 2011, is an online game based on chains of orbs. Orbs come out of a tunnel until they hit the blue area. The mouse is used to throw one orb at another of the same color, then yet again to create a chain. If an orb does not touch another, it will simply fly off screen. If a chain of three or more is made, then it shall explode, {{tt|sending the chain back|unless it is at the very front}} and awarding points to the player. As the entire chain of goes back to fill in the gap from a chain of three or more exploding, multiple chains can explode consecutively. When they explode, a [[Berry]] will sometimes drop, which the player can catch for more bonuses and a power-up orb. As only one power-up orb can be used at any time, the player may wish to dodge a Berry to not have their power up replaced. When the chain reaches the blue area, the game ends.
'''Excadrill's Tunnel Trouble!''', released on December 15, 2011, is an online game based on chains of orbs. Orbs come out of a tunnel until they hit the blue area. The mouse is used to throw one orb at another of the same color, then yet again to create a chain. If an orb does not touch another, it will simply fly off screen. If a chain of three or more is made, then it shall explode, {{tt|sending the chain back|unless it is at the very front}} and awarding points to the player. As the entire chain of goes back to fill in the gap from a chain of three or more exploding, multiple chains can explode consecutively. When they explode, a [[Berry]] will sometimes drop, which the player can catch for more bonuses and a power-up orb. As only one power-up orb can be used at any time, the player may wish to dodge a Berry to not have their power up replaced. When the chain reaches the blue area, the game ends.
====Trainer Tokens====
====Trainer Tokens====
Players earn a Trainer Token for the first 100 points, and an extra Trainer Token whenever the player achieves a score of 1,600 or more.
Players earn a [[Trainer Token]] for the first 100 points, and an extra Trainer Token whenever the player achieves a score of 1,600 or more.
====Power ups====
====Power ups====
{| style="background: #{{ground color light}}; {{roundy|10px}}; border: 5px solid #{{steel color}}"
{| style="background: #{{ground color light}}; {{roundy|10px}}; border: 5px solid #{{steel color}}"
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'''Deerling's Season Slider''', released on March 16, 2012, is an online game similar on the popular {{wp|Collapse!}} series of games. The game is a marker clearing game. There are four different markers, each representing one of the four different [[seasons]]. The player must use the arrow to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles are not allowed. The player must connect at least four season markers to earn a "good" rating. Bonus points can be earned by obtaining a sufficient amount of good ratings. As markers are cleared, the matching Fever Gauge will increase. Once one of the Fever Gauges reaches the maximum amount, the game will enter Fever Mode, which is represented by a form of {{p|Sawsbuck}}. In Fever Mode, the point values will increase. In addition, only a single type of markers will fall, matching the coat of the Sawsbuck. For example, winter markers would fall when Sawsbuck is in its winter form. During Fever Mode, it is possible to connect less than three markers to make them disappear. The game has a time limit of three minutes. Once time is up, the game ends. The player will receive extra points based on the trophies won.
'''Deerling's Season Slider''', released on March 16, 2012, is an online game similar on the popular {{wp|Collapse!}} series of games. The game is a marker clearing game. There are four different markers, each representing one of the four different [[seasons]]. The player must use the arrow to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles are not allowed. The player must connect at least four season markers to earn a "good" rating. Bonus points can be earned by obtaining a sufficient amount of good ratings. As markers are cleared, the matching Fever Gauge will increase. Once one of the Fever Gauges reaches the maximum amount, the game will enter Fever Mode, which is represented by a form of {{p|Sawsbuck}}. In Fever Mode, the point values will increase. In addition, only a single type of markers will fall, matching the coat of the Sawsbuck. For example, winter markers would fall when Sawsbuck is in its winter form. During Fever Mode, it is possible to connect less than three markers to make them disappear. The game has a time limit of three minutes. Once time is up, the game ends. The player will receive extra points based on the trophies won.
====Trainer Tokens====
====Trainer Tokens====
A Trainer Token is earned the first time the player achieves 100 points; after that, 100,000 points are needed.
A [[Trainer Token]] is earned the first time the player achieves 100 points; after that, 100,000 points are needed.
====Trophies====
====Trophies====
{{main|Trophy (Online games)#Deerling's Season Slider}}
{{main|Trophy (Online games)#Deerling's Season Slider}}
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Made available in 2012<!--released on X-->, '''Chingling's Ring Along!''' is a game where the player is given 3 {{p|Chingling}} and a meter that appears similar to a part of a music sheet. Each Chingling is on top of a colored mat. As the meter moves across a bell on the music sheet, the player should click on the Chingling that is on the mat corresponding to the bell. If the player clicks on the wrong Chingling, doesn't click on the Chingling in time, or click on a Chingling when no bell is around, they are categorized as messing up once. If the player messes up 10 times, the game will end.
Made available in 2012<!--released on X-->, '''Chingling's Ring Along!''' is a game where the player is given 3 {{p|Chingling}} and a meter that appears similar to a part of a music sheet. Each Chingling is on top of a colored mat. As the meter moves across a bell on the music sheet, the player should click on the Chingling that is on the mat corresponding to the bell. If the player clicks on the wrong Chingling, doesn't click on the Chingling in time, or click on a Chingling when no bell is around, they are categorized as messing up once. If the player messes up 10 times, the game will end.
====Trainer Tokens====
====Trainer Tokens====
1 Trainer Token will be given for completing a round for the first time. After that, one will be given every time 40,000 points are achieved.
1 [[Trainer Token]] will be given for completing a round for the first time. After that, one will be given every time 40,000 points are achieved.
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Made available in 2012<!--released on X-->. In '''Magnemite's Power Pulse Puzzler!''', the player is playing as a {{p|Magnemite}} trying to get out of a power plant through 4 different stages, each with a 1 minute time limit. It can be moved with the movement of the computer mouse. In addition, various magnetic and electrical objects are scattered through the course. The magnetic ones can be changed to nonmagnetic with a click, while the electrical objects will pivot 90 degrees with a click, usually opening up an area for the Magnemite to move through. Bonuses can be given if the player manages to avoid colliding with anything and/or if they manage to finish it early.
Made available in 2012<!--released on X-->. In '''Magnemite's Power Pulse Puzzler!''', the player is playing as a {{p|Magnemite}} trying to get out of a power plant through 4 different stages, each with a 1 minute time limit. It can be moved with the movement of the computer mouse. In addition, various magnetic and electrical objects are scattered through the course. The magnetic ones can be changed to nonmagnetic with a click, while the electrical objects will pivot 90 degrees with a click, usually opening up an area for the Magnemite to move through. Bonuses can be given if the player manages to avoid colliding with anything and/or if they manage to finish it early.
====Trainer Tokens====
====Trainer Tokens====
1 Trainer Token will be given on the first time trying the game then for every time 18,000 points are achieved thereafter.
1 [[Trainer Token]] will be given on the first time trying the game then for every time 18,000 points are achieved thereafter.
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Made available in 2012<!--released on X-->, '''Magikarp's Ripple Reaction!''' is a game in which green Pokéblocks are thrown onto the screen. As that happens, the player should gather as many blue circles onto the screen together to create a ripple effect. The more the effect ripples, the greater the points given. Once a board is completely cleared, an extra Pokéblock is awarded. Once the player runs out of Pokéblocks, the game ends. Some blue circles will be shiny.
Made available in 2012<!--released on X-->, '''Magikarp's Ripple Reaction!''' is a game in which green Pokéblocks are thrown onto the screen. As that happens, the player should gather as many blue circles onto the screen together to create a ripple effect. The more the effect ripples, the greater the points given. Once a board is completely cleared, an extra Pokéblock is awarded. Once the player runs out of Pokéblocks, the game ends. Some blue circles will be shiny.
====Trainer Tokens====
====Trainer Tokens====
5 Trainer Tokens are given the first type 1,000 points are scored, and 3 more Tokens for every time 15,000 points are achieved thereafter.
5 [[Trainer Token]]s are given the first type 1,000 points are scored, and 3 more Tokens for every time 15,000 points are achieved thereafter.
====Appearing Pokémon====
====Appearing Pokémon====
*{{p|Wooper}}
*{{p|Wooper}}
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Made available in 2012<!--released on X-->, '''Xatu's Quick Card Quiz''' is a memory/matching card game. There are sixteen face-down cards, with seven pairs of [[Apricorn]] cards and a special [[Poké Ball]] pair. One should flip over any two cards. If they match, they will stay up and the player will earn points. If they don't, the player should try matching another random pair. The player has one minute to match up all the pairs. If the player manages to match them all up before the minute ends, five seconds will be added to the player's current time limit and the player can do the entire thing again.
Made available in 2012<!--released on X-->, '''Xatu's Quick Card Quiz''' is a memory/matching card game. There are sixteen face-down cards, with seven pairs of [[Apricorn]] cards and a special [[Poké Ball]] pair. One should flip over any two cards. If they match, they will stay up and the player will earn points. If they don't, the player should try matching another random pair. The player has one minute to match up all the pairs. If the player manages to match them all up before the minute ends, five seconds will be added to the player's current time limit and the player can do the entire thing again.
====Trainer Tokens====
====Trainer Tokens====
5 Trainer Tokens are given after playing the first time, and 3 more Tokens for every time 1,000 points are achieved thereafter.
5 [[Trainer Token]]s are given after playing the first time, and 3 more Tokens for every time 1,000 points are achieved thereafter.
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'''Emolga's Apple Adventure''' is an online game released on January 30, 2012 that features {{p|Emolga}}. The time limit is 2 minutes. While moving upward, the player must use the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collects more apples, the score multiplier increases and a bit of time is added, but the multiplier resets once a branch is hit. Over time, it gets faster, but hitting a branch causes it to slow down and lose 5 seconds from the timer.
'''Emolga's Apple Adventure''' is an online game released on January 30, 2012 that features {{p|Emolga}}. The time limit is 2 minutes. While moving upward, the player must use the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collects more apples, the score multiplier increases and a bit of time is added, but the multiplier resets once a branch is hit. Over time, it gets faster, but hitting a branch causes it to slow down and lose 5 seconds from the timer.
====Trainer Tokens====
====Trainer Tokens====
A Trainer Token is awarded after playing the first time, and another is obtained every time the player gets at least 6,500 points.
A [[Trainer Token]] is awarded after playing the first time, and another is obtained every time the player gets at least 6,500 points.
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'''Berry Barrel Blitz''' was released on May 16, 2012, and features the starters of [[Unova]]. In this game, the player is given 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel is 1000 points, and each Berry that lands gives 100. Also, players can obtain coins scattered around. Some coins are timed. After each stage, the player would be given a score depending on how much time is taken. A gauge surrounding the launcher fills after each Berry fired. Once it's filled, a disc containing one of the starters may be launched. Once the disc lands in a barrel, the player obtains a power-up after filling the barrel. Though more than one power-up can run at a time, discs can override any barrels with a different starter. When the game ends, players get a time bonus (if any) and 1000 points per coin.
'''Berry Barrel Blitz''' was released on May 16, 2012, and features the starters of [[Unova]]. In this game, the player is given 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel is 1000 points, and each Berry that lands gives 100. Also, players can obtain coins scattered around. Some coins are timed. After each stage, the player would be given a score depending on how much time is taken. A gauge surrounding the launcher fills after each Berry fired. Once it's filled, a disc containing one of the starters may be launched. Once the disc lands in a barrel, the player obtains a power-up after filling the barrel. Though more than one power-up can run at a time, discs can override any barrels with a different starter. When the game ends, players get a time bonus (if any) and 1000 points per coin.
====Trainer Tokens====
====Trainer Tokens====
Berry Barrel Blitz gives the player 1 Trainer Token the first time they reach 10,000 points and every time they earn 200,000 points.
Berry Barrel Blitz gives the player 1 [[Trainer Token]] the first time they reach 10,000 points and every time they earn 200,000 points.
{| cellspacing="5"
{| cellspacing="5"
| style="vertical-align:top; width:{{{width|50%}}};" |
| style="vertical-align:top; width:{{{width|50%}}};" |
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'''Gothita's Portrait Panic!''', released on July 11, 2012, puts {{p|Gothita}} into focus. At the start, the player chooses a picture to do first. Then, the player shoots balloons full of paint into portraits of Pokémon. The balloon can grow in size, but can pop if expanded too much. If it hits an area of the Pokémon, that area will be colored in. If the balloon is bigger, the area affected will also be bigger. "Excellent" shots will also add 4 seconds to the timer. When the board is near completion, there will be an indicator where paint is needed. Each board is then rated based on how many balloons are used to paint the entirety of the Pokémon. When a balloon colors in an area of a Pokémon, hearts will be awarded, which fills in the bonus gauge. Once this gauge is filled, the player has a limited time to use large-sized balloons. In addition, there is a time limit in which all portraits must be painted. Once the timer counts down to zero, or if all 15 assigned portraits are completed, the game ends. If all panels are complete, the player gets 1500 points for each second remaining. Trophies can also be won at the end of the game depending on the performance given by the player.
'''Gothita's Portrait Panic!''', released on July 11, 2012, puts {{p|Gothita}} into focus. At the start, the player chooses a picture to do first. Then, the player shoots balloons full of paint into portraits of Pokémon. The balloon can grow in size, but can pop if expanded too much. If it hits an area of the Pokémon, that area will be colored in. If the balloon is bigger, the area affected will also be bigger. "Excellent" shots will also add 4 seconds to the timer. When the board is near completion, there will be an indicator where paint is needed. Each board is then rated based on how many balloons are used to paint the entirety of the Pokémon. When a balloon colors in an area of a Pokémon, hearts will be awarded, which fills in the bonus gauge. Once this gauge is filled, the player has a limited time to use large-sized balloons. In addition, there is a time limit in which all portraits must be painted. Once the timer counts down to zero, or if all 15 assigned portraits are completed, the game ends. If all panels are complete, the player gets 1500 points for each second remaining. Trophies can also be won at the end of the game depending on the performance given by the player.
====Trainer Tokens====
====Trainer Tokens====
5 Trainer Tokens are given the first time the game is played and 3 Tokens every time the score reaches 100,000 subsequently.
5 [[Trainer Token]]s are given the first time the game is played and 3 Tokens every time the score reaches 100,000 subsequently.
====Trophies====
====Trophies====
{{main|Trophy (Online games)#Gothita's Portrait Panic!}}
{{main|Trophy (Online games)#Gothita's Portrait Panic!}}
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'''Joltik's Super Circuit!''' is a game that features {{p|Joltik}}. In this game, the player must swap panels forming a 4x4 grid to connect colored outlets. There are 3 colors: red, blue, and green. Once a connection is formed between at least two like colors, a circuit is formed, and the appropriate colored gauge increases until maxed. The used panels and outlets will be replaced after each connection. Once all 3 colored gauges are full, the player enters charge mode, where the player has a limited time to swap panels to create as much circuits as possible. When the timer runs out, or when all panels have current, bonus points will be rewarded, with extra points for time remaining, if any. The game will continue until a total of 15 moves with current have been formed (not counting charge mode). Points will be awarded depending on the number of panels and number of running lines. At the end, trophies will be awarded depending on performance. This game was made available on August 31, 2012.
'''Joltik's Super Circuit!''' is a game that features {{p|Joltik}}. In this game, the player must swap panels forming a 4x4 grid to connect colored outlets. There are 3 colors: red, blue, and green. Once a connection is formed between at least two like colors, a circuit is formed, and the appropriate colored gauge increases until maxed. The used panels and outlets will be replaced after each connection. Once all 3 colored gauges are full, the player enters charge mode, where the player has a limited time to swap panels to create as much circuits as possible. When the timer runs out, or when all panels have current, bonus points will be rewarded, with extra points for time remaining, if any. The game will continue until a total of 15 moves with current have been formed (not counting charge mode). Points will be awarded depending on the number of panels and number of running lines. At the end, trophies will be awarded depending on performance. This game was made available on August 31, 2012.
====Trainer Tokens====
====Trainer Tokens====
5 Trainer Tokens are given the first time the game is played and 3 Tokens every time the score reaches 100,000 subsequently.
5 [[Trainer Token]]s are given the first time the game is played and 3 Tokens every time the score reaches 100,000 subsequently.
====Trophies====
====Trophies====
{{main|Trophy (Online games)#Joltik's Super Circuit!}}
{{main|Trophy (Online games)#Joltik's Super Circuit!}}
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'''Maractus's Blooming Blossoms!''' is a game released on November 1, 2012 that features {{p|Maractus}}. In it, the player has to match leaves of the same color in order to make rings disappear. The leaves are arranged into several rings of red, black, and green, which the player can rotate with the click of a mouse. The player has to rotate the leaves so that one whole ring contains only leaves of a single color (either red or green, not both) at which point the ring disappears and any leaves above it fall in its place. Initially, the player gains 49 points plus points for the amount of rings removed until that point, with the player being unable to make black leaves disappear. However, when 8 red rings or 8 green rings are cleared out (indicated by the red and green bars on the bottom of the screen), the game enters a mode known as 'Power Mode', in which a ~2.1x multiplier is given for each ring cleared, with the black leaves turning into silver ones and becoming clearable. From here, and in the same manner, the player can potentially upgrade to 'Double Power Mode', in which the silver leaves turn gold and a ~2.5x multiplier is applied, and finally, 'Triple Power Mode' in which the gold leaves become rainbow leaves (which can be matched with any color) and a ~3.5x multiplier is applied. The player can instantly achieve a variation of 'Triple Power Mode' by filling both red and green bars simultaneously. However, in this case, a multiplier of about ~4.5x is applied for clearing rings. All Power Modes are temporary, ending as soon as the timer bar on the bottom becomes fully black again.
'''Maractus's Blooming Blossoms!''' is a game released on November 1, 2012 that features {{p|Maractus}}. In it, the player has to match leaves of the same color in order to make rings disappear. The leaves are arranged into several rings of red, black, and green, which the player can rotate with the click of a mouse. The player has to rotate the leaves so that one whole ring contains only leaves of a single color (either red or green, not both) at which point the ring disappears and any leaves above it fall in its place. Initially, the player gains 49 points plus points for the amount of rings removed until that point, with the player being unable to make black leaves disappear. However, when 8 red rings or 8 green rings are cleared out (indicated by the red and green bars on the bottom of the screen), the game enters a mode known as 'Power Mode', in which a ~2.1x multiplier is given for each ring cleared, with the black leaves turning into silver ones and becoming clearable. From here, and in the same manner, the player can potentially upgrade to 'Double Power Mode', in which the silver leaves turn gold and a ~2.5x multiplier is applied, and finally, 'Triple Power Mode' in which the gold leaves become rainbow leaves (which can be matched with any color) and a ~3.5x multiplier is applied. The player can instantly achieve a variation of 'Triple Power Mode' by filling both red and green bars simultaneously. However, in this case, a multiplier of about ~4.5x is applied for clearing rings. All Power Modes are temporary, ending as soon as the timer bar on the bottom becomes fully black again.
====Trainer Tokens====
====Trainer Tokens====
5 Trainer Tokens are given the first time the player reaches 10,000 points, and 3 Tokens for every time the player earns 90,000 thereafter.
5 [[Trainer Token]]s are given the first time the player reaches 10,000 points, and 3 Tokens for every time the player earns 90,000 thereafter.
====Trophies====
====Trophies====
{{main|Trophy (Online games)#Maractus's Blooming Blossoms!}}
{{main|Trophy (Online games)#Maractus's Blooming Blossoms!}}
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'''Pokémon Pulse!''' was released on September 23, 2014. In this game, players try to match Fire {{e|Fire}}, Grass {{e|Grass}}, and Water {{e|Water}} Energy with {{p|Chespin}}, {{p|Fennekin}}, and {{p|Froakie}}. Players again power for their Energy meter by letting the right type of Energy reach the corresponding Pokémon of that Energy type. Selecting an Energy Orb makes it disappear. Players lose Energy if the Pokémon are hit by an Energy Orb of the wrong type or by a Danger Orb with a gray spiral design. Random Orbs cause a random event to happen if selected, though not all events are necessarily helpful. When the player's Energy meter runs out, the game is over.
'''Pokémon Pulse!''' was released on September 23, 2014. In this game, players try to match Fire {{e|Fire}}, Grass {{e|Grass}}, and Water {{e|Water}} Energy with {{p|Chespin}}, {{p|Fennekin}}, and {{p|Froakie}}. Players again power for their Energy meter by letting the right type of Energy reach the corresponding Pokémon of that Energy type. Selecting an Energy Orb makes it disappear. Players lose Energy if the Pokémon are hit by an Energy Orb of the wrong type or by a Danger Orb with a gray spiral design. Random Orbs cause a random event to happen if selected, though not all events are necessarily helpful. When the player's Energy meter runs out, the game is over.
====Trainer Tokens====
====Trainer Tokens====
Pokémon Pulse! gives players 5 Trainer Tokens the first time the player earns 5,000 points and 3 Trainer Tokens every time the player earns 20,000 points.
Pokémon Pulse! gives players 5 [[Trainer Token]]s the first time the player earns 5,000 points and 3 Trainer Tokens every time the player earns 20,000 points.
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In '''Chesnaughts Spiky Shield''', players protect {{p|Chesnaught}} by moving his spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scores points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slow the speed with which the player can turn the spiky shield. Different objects move a different speeds, with the slowest objects causing the most damage. A times two (x2) point modifier is default with each deflection, but the multiplier increases by one for each additional object that is deflected simultaneously or in immediate sequence. Do not block Oran Berries, however, as they fill Chesnaught's power gauge, which provides more effective spiky shields for a brief period of time. The spiky shield typically covers about one quarter of Chesnaught at a time, though it will occasionally expand to cover two opposite quarters at the same time before reverting back. When Chesnaught's health gauge is empty, the game is over. This game was made available at October 16, 2014.
In '''Chesnaughts Spiky Shield''', players protect {{p|Chesnaught}} by moving his spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scores points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slow the speed with which the player can turn the spiky shield. Different objects move a different speeds, with the slowest objects causing the most damage. A times two (x2) point modifier is default with each deflection, but the multiplier increases by one for each additional object that is deflected simultaneously or in immediate sequence. Do not block Oran Berries, however, as they fill Chesnaught's power gauge, which provides more effective spiky shields for a brief period of time. The spiky shield typically covers about one quarter of Chesnaught at a time, though it will occasionally expand to cover two opposite quarters at the same time before reverting back. When Chesnaught's health gauge is empty, the game is over. This game was made available at October 16, 2014.
====Trainer Tokens====
====Trainer Tokens====
Chesnaughts Spiky Shield gives players 5 Trainer Tokens after the player completes the first game and 3 Trainer Tokens every time the player earns 10,000 points.
Chesnaughts Spiky Shield gives players 5 [[Trainer Token]]s after the player completes the first game and 3 Trainer Tokens every time the player earns 10,000 points.
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'''Floette Float''' was released on December 5, 2014. In this game, players guide a {{p|Floette}} to flowers along the ground in order to release flower power and score points. By floating next to other Floette, they will join the cause and help unlock the power of more flowers. Touching other Pokémon will cause Floettes to leave the group. The game lasts until the player's last Floette is forced to leave.
'''Floette Float''' was released on December 5, 2014. In this game, players guide a {{p|Floette}} to flowers along the ground in order to release flower power and score points. By floating next to other Floette, they will join the cause and help unlock the power of more flowers. Touching other Pokémon will cause Floettes to leave the group. The game lasts until the player's last Floette is forced to leave.
====Trainer Tokens====
====Trainer Tokens====
Floette Float gives players 3 Trainer Tokens after the player completes the first game<!-- and every time the player earns ... -->.
Floette Float gives players 3 [[Trainer Token]]s after the player completes the first game<!-- and every time the player earns ... -->.
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