DexNav: Difference between revisions

421 bytes added ,  17 December 2014
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The catching progress view is the default view of the DexNav. This view only uses the normally allocated screen space for PokéNav Plus applications, so the tabs for the other applications are still visible, allowing the player to switch to the other applications.
The catching progress view is the default view of the DexNav. This view only uses the normally allocated screen space for PokéNav Plus applications, so the tabs for the other applications are still visible, allowing the player to switch to the other applications.


This view displays the menu sprites of wild Pokémon in a particular area that the player has owned, and silhouettes of the menu sprites of wild Pokémon that the player has seen (the player does not have to have encountered these Pokémon in this location for them to appear here). These sprites are placed on an image rendered using Generation III tiles unique to that particular area; Pokémon encountered in [[tall grass]] are placed over tall grass tiles, Pokémon encountered via {{m|Surf}}ing are placed over normal water tiles, Pokémon encountered via [[fishing]] are placed over deep water tiles (no distinction is made between different rods), Pokémon encountered on [[cave tile]]s are placed on cave tiles, Pokémon encountered in [[deep sand]] are placed over deep sand tiles.
This view displays the menu sprites of wild Pokémon in a particular area that the player has owned, and silhouettes of the menu sprites of wild Pokémon that the player has seen (the player does not have to have encountered these Pokémon in this location for them to appear here). These sprites are placed on an image rendered using Generation III tiles unique to that particular area; Pokémon encountered in [[tall grass]] and {{DL|tall grass|long grass}} are placed over tall grass tiles (they are placed over a combination of the two if there is any long grass on the route), Pokémon encountered via {{m|Surf}}ing are placed over normal water tiles, Pokémon encountered via [[fishing]] are placed over deep water tiles (no distinction is made between different rods), Pokémon encountered on [[cave tile]]s are placed on cave tiles, Pokémon encountered in [[deep sand]] are placed over deep sand tiles.


This view also displays the name of the current location in the bottom right hand corner.
This view also displays the name of the current location in the bottom right hand corner.
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====Approaching====
====Approaching====
In order to approach a Pokémon without scaring it off, the player must sneak towards it; this is done by pushing the circle pad without pushing it all the way to the edge. It is not possible to sneak while [[Bicycle|cycling]], running, using the [[Dowsing Machine]], mounting or dismounting a {{m|Surf}}ing Pokémon, or using the D-pad. If the player is too close to the hidden Pokémon and jumps down a [[ledge]], walks or runs, the Pokémon will be scared off.  
In order to approach a Pokémon without scaring it off, the player must sneak towards it; this is done by pushing the circle pad without pushing it all the way to the edge. It is not possible to sneak while [[Bicycle|cycling]], running, using the [[Dowsing Machine]], or using the D-pad. If the player is too close to the hidden Pokémon and mounts or dismounts a {{m|Surf}}ing Pokémon, jumps down a [[ledge]], walks or runs, the Pokémon will be scared off. If the player enters a battle with a Trainer or Pokémon other than the hidden Pokémon, it will no longer be there after the battle.


====Special qualities====
====Special qualities====
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Similarly to the [[Poké Radar]], the DexNav supports chaining, although it is easier to maintain a chain. The chain length is not disclosed to the player explicitly.
Similarly to the [[Poké Radar]], the DexNav supports chaining, although it is easier to maintain a chain. The chain length is not disclosed to the player explicitly.


Every time the player encounters a hidden Pokémon of any species for any reason, the chain increases. As the chain increases, the Pokémon have a greater chance of having any of the special attributes mentioned above. The chance of encountering a [[Shiny Pokémon]] also increases, estimated to reach 0.5% per encounter after 40 chained encounters, and remain at that rate as long as the chain continues.  There is thus a 50% chance of encountering a [[Shiny Pokémon]] in the first (roughly) 130 chained encounters.
Every time the player captures or defeats a hidden Pokémon of that species, the chain increases; the chain will be broken if the player [[escape|flees]] or the Pokémon escapes with {{m|Teleport}}.


A chain is broken when the player leaves the area (including entering a building), encounters a wild Pokémon that isn't hidden, or moves too quickly and scares away a hidden Pokémon. Hidden Pokémon can be encountered for a chain either with or without the Search function. Getting the message "The Pokémon couldn't be found. Try looking in a different area!" when using the Search function does not break the chain.
The chain will be broken if the player lets a hidden Pokémon run away (such as by walking too far away or waiting too long, leaving the area, or entering a battle with a Trainer or Pokémon other than the hidden Pokémon) or scares away a hidden Pokémon. It does not matter whether or not Pokémon are found using the Search function. Getting the message "The Pokémon couldn't be found. Try looking in a different area!" when using the Search function does not break the chain.
 
As the chain increases, the Pokémon have a greater chance of having any of the special attributes that hidden Pokémon can have. The chance of encountering a [[Shiny Pokémon]] also increases, estimated to reach 0.5% per encounter after 40 chained encounters, and remain at that rate as long as the chain continues. There is thus a 50% chance of encountering a [[Shiny Pokémon]] in the first (roughly) 130 chained encounters.


The level of hidden Pokémon increases by one for each five successive encounters. The level bonus from chaining for hidden Pokémon resets to normal every 100 encounters.
The level of hidden Pokémon increases by one for each five successive encounters. The level bonus from chaining for hidden Pokémon resets to normal every 100 encounters.