DexNav: Difference between revisions

2,079 bytes added ,  12 December 2014
Search Level features from the Japanese guidebook
(Search Level features from the Japanese guidebook)
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[[File:DexNav catching progress bronze crown.jpg|thumb|A bronze crown awarded for obtaining all the Pokémon obtainable in the tall grass]]
[[File:DexNav catching progress bronze crown.jpg|thumb|A bronze crown awarded for obtaining all the Pokémon obtainable in the tall grass]]
If the player has owned all wild Pokémon that can appear in a particular area by particular methods, the DexNav will display a crown as a mark of completion in the top-right-hand corner of the DexNav while in that area dependent on the number of encounter types the player has owned all possible wild Pokémon from. The three methods are as follows:
If the player has owned all wild Pokémon that can appear in a particular area by particular methods, the DexNav will display a crown as a mark of completion in the top-right-hand corner of the DexNav while in that area dependent on the number of encounter types the player has owned all possible wild Pokémon from. The three methods are as follows:
*[[Tall grass]], [[Long grass]], [[cave tile|cave encounters]] or [[deep sand]] (including by [[Horde Encounter]]s in all cases)
*[[Tall grass]], [[long grass]], [[cave tile|cave encounters]] or [[deep sand]] (including by [[Horde Encounter]]s in all cases)
*[[Fishing]] (no distinction is drawn between different rods)
*[[Fishing]] (no distinction is drawn between different rods)
*{{m|Surf}}ing
*{{m|Surf}}ing


A crown emblem may appear in the upper right of the DexNav, to indicate the player's progress.  If all of the wild Pokémon in the area are in the player's Pokédex, the crown will be platinum. If the only missing Pokémon are foreign species unlocked by the defeat of Groudon/Kyogre, the crown will be gold. If the player is missing Pokémon from only one of the encounter methods listed above, the crown will be silver; if from two, the crown will be bronze.  Otherwise, there is no crown.
A crown emblem may appear in the upper right of the DexNav, to indicate the player's progress.  If all of the wild Pokémon in the area are in the player's Pokédex, the crown will be platinum. If the only missing Pokémon are foreign species unlocked by the defeat of Groudon/Kyogre, the crown will be gold. If the player is missing Pokémon from only one of the encounter methods listed above, the crown will be silver; if from two, the crown will be bronze.  Otherwise, there is no crown.


Tapping anywhere on the DexNav screen except the non-silhouetted menu sprites themselves (but including the crown) while there is magnifying glass present will display a message based on the number of Pokémon the player has obtained from a particular area. The message depends on the player's available methods for wild encounters, so will exclude Pokémon encounterable via surfing if the player doesn't have Surf, and will exclude Pokémon encounterable via fishing if they have no rods (although no distinction is drawn between rods for this purpose). If the player has owned all the Pokémon they can with their available methods, the message "Good job! You've caught them all!" will be displayed. If the player has owned all the Pokémon they can with their available methods except one, the message "Nearly complete!" will be displayed. Otherwise, the message "There are still Pokémon in this area that you have not caught!" will be displayed.
Tapping anywhere on the DexNav screen except the non-silhouetted menu sprites themselves (but including the crown) while there is no magnifying glass present will display a message based on the number of Pokémon the player has obtained from a particular area. The message depends on the player's available methods for wild encounters, so will exclude Pokémon encounterable via surfing if the player doesn't have Surf, and will exclude Pokémon encounterable via fishing if they have no rods (although no distinction is drawn between rods for this purpose). If the player has owned all the Pokémon they can with their available methods, the message "Good job! You've caught them all!" will be displayed. If the player has owned all the Pokémon they can with their available methods except one, the message "Nearly complete!" will be displayed. Otherwise, the message "There are still Pokémon in this area that you have not caught!" will be displayed.


==Pokémon view==
==Pokémon view==
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The search function is a feature used to force specific Pokémon species that the player has owned to appear as hidden Pokémon. If the player presses the Search button on the Found Pokémon view, the DexNav may cause that species of Pokémon to appear nearby as a hidden Pokémon. If it does so, the player will immediately enter the Hidden Pokémon view; if it fails, it will display the message "It couldn't be found nearby. Try looking in a different spot!"
The search function is a feature used to force specific Pokémon species that the player has owned to appear as hidden Pokémon. If the player presses the Search button on the Found Pokémon view, the DexNav may cause that species of Pokémon to appear nearby as a hidden Pokémon. If it does so, the player will immediately enter the Hidden Pokémon view; if it fails, it will display the message "It couldn't be found nearby. Try looking in a different spot!"


The search function is the only way to cause hidden Pokémon that are normally found via fishing only, to appear on [[water tile]]s.
The search function is the only way to cause Pokémon that are normally found via fishing only to appear on [[water tile]]s as hidden Pokémon, and Pokémon that are normally exclusive to [[Horde Encounter]]s to appear as Hidden Pokémon on the applicable tiles.


===Hidden Pokémon===
===Hidden Pokémon===
[[File:DexNav catching progress hidden Pokemon.jpg|thumb|A hidden [[Skitty]] appearing while the DexNav is in the catching progress view]]
[[File:DexNav catching progress hidden Pokemon.jpg|thumb|A hidden {{p|Skitty}} appearing while the DexNav is in the catching progress view]]
Hidden Pokémon occasionally appear while the player is walking; these Pokémon can be selected from any of the Pokémon that can be found outside of Horde Encounters in tall grass normally. This is represented by the Pokémon making its [[cry]] while rustling around in a grass patch, typically with one of the Pokémon's appendages sticking out of rustling grass (often shadowed), although some Pokémon appear in different ways while rustling (such as {{p|Voltorb}} appearing as a yellow glow, or {{p|Shuppet}} appearing as a purple wisp). Pokémon which normally only appear in [[Horde Encounter]]s in that location will not appear at random. The player can also force hidden Pokémon to appear with the search function.
Hidden Pokémon occasionally appear while the player is walking; these Pokémon can be selected from any of the Pokémon that can be found outside of Horde Encounters in tall grass normally. This is represented by the Pokémon making its [[cry]] while rustling around in a grass patch, typically with one of the Pokémon's appendages sticking out of rustling grass (often shadowed), although some Pokémon appear in different ways while rustling (such as {{p|Voltorb}} appearing as a yellow glow, or {{p|Shuppet}} appearing as a purple wisp). Pokémon which normally only appear in [[Horde Encounter]]s in that location will not appear at random. The player can also force hidden Pokémon to appear with the search function.


Pokémon that appear in [[tall grass]] will remain stationary, whereas Pokémon in the [[Water tile|water]], [[Sand tile|sand tiles]], and [[Cave tile|cave tiles]] will warp around the location, but in a set area. Pokémon in water must be encountered by {{m|Surf}}; [[fishing]] will ignore any appearance of a hidden Pokémon.
Hidden Pokémon that appear in [[tall grass]] will remain stationary; hidden Pokémon that appear in the [[Water tile|water]], in [[Sand tile|deep sand]], and on [[Cave tile|cave tiles]] will warp around the location, but in a set area and only on those same kinds of tiles. Pokémon in water must be encountered by {{m|Surf}}; [[fishing]] will ignore any appearance of a hidden Pokémon.


If a hidden Pokémon appears near the player, the DexNav will react. If the DexNav is in the Nearby Pokémon view or the Found Pokémon view, it will automatically change to the Hidden Pokémon view; if the DexNav is in the catching progress view, it will display a blinking magnifying glass centered in a red circle; if it is not the active application, the DexNav tab will be overlain with a magnifying glass centered in a red circle. If the player taps the DexNav while it is reacting in such a way while it is in the catching progress view, the DexNav will enter the Hidden Pokémon view.
If a hidden Pokémon appears near the player, the DexNav will react. If the DexNav is in the Nearby Pokémon view or the Found Pokémon view, it will automatically change to the Hidden Pokémon view; if the DexNav is in the catching progress view, it will display a blinking magnifying glass centered in a red circle; if it is not the active application, the DexNav tab will be overlain with a magnifying glass centered in a red circle. If the player taps the DexNav while it is reacting in such a way while it is in the catching progress view, the DexNav will enter the Hidden Pokémon view.


This view displays the Pokémon's [[type]] and the player's Search Level for that Pokémon, and as the player gets closer to the Pokémon in question, it will also display the Pokémon's silhouette. Other information, such as the Pokémon's [[level]], first [[move]], [[Ability]], [[held item]] and potential may also be displayed. If the Pokémon has a special move, [[Hidden Ability]], high level, or high potential, an exclamation mark will appear next to that datum on the view. More information about the Pokémon will be displayed when the player's Search Level is higher for that particular Pokémon species.
This view displays the Pokémon's [[type]] and the player's Search Level for that Pokémon. If the player gets close enough to the hidden Pokémon, it will also display the Pokémon's silhouette. Other information, such as the Pokémon's [[level]], first [[move]], [[Ability]], [[held item]] and potential may also be displayed, depending on the player's Search Level. If the Pokémon has a special move, [[Hidden Ability]], high level, or high potential, an exclamation mark will appear next to that datum on the view. More information about the Pokémon will be displayed when the player's Search Level is higher for that particular Pokémon species.


====Approaching====
====Approaching====
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====Special qualities====
====Special qualities====
[[File:DexNav Hidden Pokemon high Search Level.jpg|thumb|The Hidden Pokémon view of a Skitty that has a special move and high potential, with a high Search Level]]
[[File:DexNav Hidden Pokemon high Search Level.jpg|thumb|The Hidden Pokémon view of a Skitty that has a special move and high potential]]
Pokémon encountered as hidden Pokémon can have certain special qualities that Pokémon normally encountered in grass do not.
Pokémon encountered as hidden Pokémon can have certain special qualities that Pokémon encountered in other ways do not.


*They often have their normal first move replaced with a special move, randomly selected from the [[Egg move]]s of the first Pokémon in its evolutionary family.
*Hidden Pokémon can have their normal first move replaced with a special move, randomly selected from the [[Egg move]]s of the first Pokémon in its evolutionary family. If a Pokémon has a special move, the DexNav will display an exclamation mark next to the First Move heading.
**For example, {{p|Marill}}'s special moves are only selected from {{p|Azurill}}'s Egg moves, not its own.
**For example, {{p|Marill}}'s special moves are only selected from {{p|Azurill}}'s Egg moves, not its own.
*They can have their [[Hidden Ability]].
*Hidden Pokémon can have their [[Hidden Ability]]. If a Pokémon does, the DexNav will display an exclamation mark next to the Ability heading.
*They can be up to 30 levels higher than the expected level for the area. As the player continues to chain with the DexNav, hidden Pokémon will gain a bonus of one extra level per five encounters, until they are 20 levels higher than normal. At this point the level bonus starts over from zero, though the chain is otherwise unaffected.  Additionally, some hidden Pokémon will have a fixed bonus of 10 levels, indicated by an exclamation mark; however, these Pokémon can change locations much faster than normal, and are typically much faster to flee if left alone.
*Hidden Pokémon can be up to 30 levels higher than the level otherwise possible in that area.
*They can have [[held item]]s they would not normally have.
**Hidden Pokémon can be up to 10 levels higher than the level otherwise possible as a standard bonus, even without chaining. If a Pokémon is at a higher level due to this, and exclamation mark will appear next to its level.
*They can have some number of perfect [[Individual values|IVs]] (that is, IVs equaling 31), indicated by the number of stars highlighted. Three or more perfect genes shows an exclamation mark.  The Pokémon may have four or more perfect genes, but this will still be shown as three stars.
**As the player continues to chain with the DexNav, hidden Pokémon will gain a bonus of one extra level per five encounters, until they are 20 levels higher than normal. Every 100 encounters, the level bonus starts over from zero.
*Hidden Pokémon can have [[held item]]s they would not normally have.
*Hidden Pokémon can have some number of perfect [[Individual values|IVs]] (that is, IVs set to 31), indicated by the number of stars highlighted under the Potential heading. The Pokémon may have more than three perfect IVs, but this is still be shown as three stars. If a Pokémon has three or more perfect IVs, the DexNav will display an exclamation mark next to the stars.


As the player's chain increases, wild Pokémon are more likely to have these traits.
As the player's chain increases, wild Pokémon are more likely to have these traits.
{{-}}
{{-}}


==Search Level and chaining==
==Search Level==
[[File:DexNav Hidden Pokemon low Search Level.jpg|thumb|The Hidden Pokémon view of a Skitty showing minimal information, due to a low Search Level]]
The player has a separate Search Level for each different species of Pokémon. In the Pokédex, it is referred to as the "times encountered" for that species.
The Search Level is equivalent to the "times encountered" for a species of Pokémon as shown in the Pokédex. It has little relevance to the DexNav's functionality.
 
The background of the Hidden Pokémon view for a species of Pokémon changes color depending on the Search Level for that species. At higher Search Levels, the player is given more details about hidden Pokémon of that species.


There are two ways to increase the Search Level:
There are two ways to increase the Search Level:
*Encountering a specimen of that species (either in the wild or in a Trainer battle)
*Encountering a specimen of that species (either in the wild or in a Trainer battle)
**Link battles do not affect this
**Link battles do not affect this
**Every Pokémon that appears in a [[Horde Encounter]] counts individually
**If multiple instances of the same species of Pokémon are encountered at once, such as in a [[Horde Encounter]], they all count individually
*Using the Nearby Pokémon view of the DexNav
*Using the Nearby Pokémon view of the DexNav


Of greater interest to the player is the length of their "chain". Chaining works similarly to the [[Poké Radar]], though it's much easier to keep a chain unbroken.
===Benefits===
As the player increases their Search Level, it becomes possible to encounter Pokémon with certain attributes, and the DexNav displays more information about the Pokémon. Benefits from all previous Search Levels remain as it increases.
 
{| class="roundy" style="margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}"
! style="background:#{{Pokémon color light}}; {{roundytl|5px}}" | Search Level
! style="background:#{{Pokémon color light}}" | Color
! style="background:#{{Pokémon color light}}" | New benefits
! style="background:#{{Pokémon color light}}; {{roundytr|5px}}" | Image
|- style="background:#FFF"
| 0
| gray
| none
| [[File:DexNav Hidden Pokemon low Search Level.jpg|200px]]
|- style="background:#FFF"
| 1
| gray
| Can encounter the Pokémon with maximum [[Individual value|IVs]] forced
| [[File:None.png|200px]]
|- style="background:#FFF"
| 2
| brown
| Can encounter the Pokémon at levels higher than it could be if not encountered as a hidden Pokémon<br/>The first move of the Pokémon is shown
| [[File:None.png|200px]]
|- style="background:#FFF"
| 3
| yellow
| Can encounter the Pokémon with an [[Egg move]] as its first move<br/>Either the [[Ability]] or the [[held item]] of the Pokémon is shown
| [[File:None.png|200px]]
|- style="background:#FFF"
| 4
| yellow
| Can encounter the Pokémon with its [[Hidden Ability]]
| [[File:None.png|200px]]
|- style="background:#FFF"
| ≥5
| orange
| More likely to encounter the Pokémon as Shiny (the DexNav can force hidden Pokémon to be Shiny)<br/>The 'potential' of the Pokémon is shown
| [[File:DexNav Hidden Pokemon high Search Level.jpg|200px]]
|}
 
At Search Levels 5, 10, 20, 50, and 100, the chances of a hidden Pokémon of that species having high IVs, knowing an Egg move, or having its Hidden Ability increase.
 
==Chaining==
Similarly to the [[Poké Radar]], the DexNav supports chaining, although it is easier to maintain a chain. The chain length is not disclosed to the player explicitly.


Every time the player encounters a hidden Pokémon of any species for any reason, the chain increases. As the chain increases, the Pokémon have a greater chance of having any of the special attributes mentioned above; these are indicated with an exclamation mark. The chance of encountering a [[Shiny Pokémon]] also increases, supposedly estimated to be a 50% chance within the first 130 encounters of a chain.
Every time the player encounters a hidden Pokémon of any species for any reason, the chain increases. As the chain increases, the Pokémon have a greater chance of having any of the special attributes mentioned above. The chance of encountering a [[Shiny Pokémon]] also increases, estimated to be a 50% chance of encountering a Shiny Pokémon within the first 130 encounters of a chain.


A chain is broken when the player leaves the area (including entering a building), encounters a wild Pokémon that isn't hidden, or moves too quickly and scares away a hidden Pokémon. Encountering hidden Pokémon that appear on their own accord (without using Search) does not break the chain; neither does the message "The Pokémon couldn't be found. Try looking in a different area!"
A chain is broken when the player leaves the area (including entering a building), encounters a wild Pokémon that isn't hidden, or moves too quickly and scares away a hidden Pokémon. Hidden Pokémon can be encountered for a chain either with or without the Search function. Getting the message "The Pokémon couldn't be found. Try looking in a different area!" when using the Search function does not break the chain.


The chain length isn't exposed directly to the player, but it can be roughly estimated.  The level of hidden Pokémon increases by one for each five successive encounters, so if the player knows the expected level of wild Pokémon, they can use the level of hidden Pokémon to gauge the length of the chain. When the level of hidden Pokémon resets to normal, the chain must be a multiple of one hundred.  The Search Level is also helpful here, since most players will chain for a single Pokémon at a time: simply track how much the Search Level has increased during the current chain.
The level of hidden Pokémon increases by one for each five successive encounters. The level bonus from chaining for hidden Pokémon resets to normal every 100 encounters.


==In other languages==
==In other languages==