List of glitches (Generation II): Difference between revisions

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When the {{player}} checks {{p|Entei}}'s [[Pokédex]] entry, plays its [[cry]], and then immediately switches to either {{p|Suicune}}'s or {{p|Raikou}}'s entries, their cry will be distorted.
When the {{player}} checks {{p|Entei}}'s [[Pokédex]] entry, plays its [[cry]], and then immediately switches to either {{p|Suicune}}'s or {{p|Raikou}}'s entries, their cry will be distorted.


{{youtubevid|50Cgj1n5g1A|LunarRay}}
{{youtubevid|50Cgj1n5g1A|LunarRay|Crystal}}


===Overworld player sprite miscoloration===
===Overworld player sprite miscoloration===
This [[glitch]] affects the color of the {{player}}'s overworld sprite, switching it between {{ga|Ethan}}'s red and {{ga|Kris}}' blue palettes. It is caused by creating a [[Saving|save file]] as either Ethan or Kris, then overwriting it with another save file using the other player character but turning the game off while the new data is being saved. The effect disappears after saving and rebooting the game (note that the old save file will be overwritten).
This [[glitch]] affects the color of the {{player}}'s overworld sprite, switching it between {{ga|Ethan}}'s red and {{ga|Kris}}' blue palettes. It is caused by creating a [[Saving|save file]] as either Ethan or Kris, then overwriting it with another save file using the other player character but turning the game off while the new data is being saved. The effect disappears after saving and rebooting the game (note that the old save file will be overwritten).


{{youtubevid|fcB1LRVhX7E|zachtheglitchbuster}}
{{youtubevid|fcB1LRVhX7E|zachtheglitchbuster|Crystal}}


==In all Generation II games==
==In all Generation II games==
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When a Pokemon uses {{m|Belly Drum}}, its {{stat|HP}} is deducted by 50% and its {{stat|Attack}} stat raised by up to 12 stages, ensuring that even the {{stat|Attack}} stat of a Pokemon with an {{stat|Attack}} stage of -6 can be maximized. This is accomplished through executing the command used by {{m|Swords Dance}} by a maximum of 6 times; however, the command is erroneously called once before verifying that HP of the user can be deducted by 50%. This means that even if the user doesn't have enough HP to use the move, the Attack stat will be boosted by 2 stages. The game will erroneously stat that the attack has failed.
When a Pokemon uses {{m|Belly Drum}}, its {{stat|HP}} is deducted by 50% and its {{stat|Attack}} stat raised by up to 12 stages, ensuring that even the {{stat|Attack}} stat of a Pokemon with an {{stat|Attack}} stage of -6 can be maximized. This is accomplished through executing the command used by {{m|Swords Dance}} by a maximum of 6 times; however, the command is erroneously called once before verifying that HP of the user can be deducted by 50%. This means that even if the user doesn't have enough HP to use the move, the Attack stat will be boosted by 2 stages. The game will erroneously stat that the attack has failed.


{{youtubevid|zuCLMikWo4Y|LunarRay}}
{{youtubevid|zuCLMikWo4Y|LunarRay|Normal}}
===Celebi Egg glitch===
===Celebi Egg glitch===
{{main|Celebi Egg glitch}}
{{main|Celebi Egg glitch}}
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In [[Generation I]] and {{gen|II}}, [[level]] 1 {{OBP|Pokémon|species}} using the "medium-slow" growth algorithm will jump from level 1 to level 100 after gaining a low amount of experience points (less than 54 if the total experience is 0).
In [[Generation I]] and {{gen|II}}, [[level]] 1 {{OBP|Pokémon|species}} using the "medium-slow" growth algorithm will jump from level 1 to level 100 after gaining a low amount of experience points (less than 54 if the total experience is 0).


{{youtubevid|SXH8u0plHrE|TTEchidna}}
{{youtubevid|SXH8u0plHrE|TTEchidna|Johto|Kanto}}


===Five-digit experience amount oversight===
===Five-digit experience amount oversight===
A {{OBP|Pokémon|species}} that gains an amount of experience consisting of five digits will not have the number displayed correctly. Furthermore, such scenario is only possible in the [[Trainer House]]. The lowest [[level]] required for achieving such feat is 82 for Pokémon with an experience yield of 255, and the lowest experience yield with which this is feasible with is 208. Performing the [[glitch]] also requires an [[outsider Pokémon]] with a {{DL|Experience-affecting item|Lucky Egg}}.
A {{OBP|Pokémon|species}} that gains an amount of experience consisting of five digits will not have the number displayed correctly. Furthermore, such scenario is only possible in the [[Trainer House]]. The lowest [[level]] required for achieving such feat is 82 for Pokémon with an experience yield of 255, and the lowest experience yield with which this is feasible with is 208. Performing the [[glitch]] also requires an [[outsider Pokémon]] with a {{DL|Experience-affecting item|Lucky Egg}}.


{{youtubevid|o54VjpAEoO8|LunarRay}}
{{youtubevid|o54VjpAEoO8|LunarRay|Items}}


===Leveling past 100===
===Leveling past 100===
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If a {{m|Transform|transformed}} Pokémon defeats a Trainer's Pokémon and the player switches it out to a [[Shiny Pokémon]] when prompted to, the transformed Pokémon will have a Shiny pallette while being switched. This does not happen if player switches Pokémon normally.
If a {{m|Transform|transformed}} Pokémon defeats a Trainer's Pokémon and the player switches it out to a [[Shiny Pokémon]] when prompted to, the transformed Pokémon will have a Shiny pallette while being switched. This does not happen if player switches Pokémon normally.


{{youtubevid|VbPRiHBNh-M|BrightcynderPhase2}}
{{youtubevid|VbPRiHBNh-M|BrightcynderPhase2|Normal}}
===Sketch glitches===
===Sketch glitches===
{{main|Sketch glitch}}
{{main|Sketch glitch}}
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The Shiny Ditto glitch requires a game from both [[Generation I]] and {{gen|II}} but it only has an effect on a Generation II game. In Generation I, if a {{OBP|Pokémon|species}} uses the [[move]] {{m|Transform}} while already transformed, it will retain the {{IV|DV}}s of the Pokémon it transformed into after being {{pkmn2|caught}}. Due to {{Shiny|Shininess}} being determined by DVs in Generation II, this allows the {{player}} to make a {{pkmn2|wild}} Ditto Shiny by having it use Transform while already transformed; accomplishing this is possible by either having a Shiny Pokémon that knows Transform ({{p|Mew}}, certain [[glitch Pokémon]], or another Ditto) or by teaching a Shiny Pokémon the move {{m|Mimic}}, then having the wild Ditto use Mimic on the move Transform. The end result is that the Ditto will be Shiny in the Generation II game.
The Shiny Ditto glitch requires a game from both [[Generation I]] and {{gen|II}} but it only has an effect on a Generation II game. In Generation I, if a {{OBP|Pokémon|species}} uses the [[move]] {{m|Transform}} while already transformed, it will retain the {{IV|DV}}s of the Pokémon it transformed into after being {{pkmn2|caught}}. Due to {{Shiny|Shininess}} being determined by DVs in Generation II, this allows the {{player}} to make a {{pkmn2|wild}} Ditto Shiny by having it use Transform while already transformed; accomplishing this is possible by either having a Shiny Pokémon that knows Transform ({{p|Mew}}, certain [[glitch Pokémon]], or another Ditto) or by teaching a Shiny Pokémon the move {{m|Mimic}}, then having the wild Ditto use Mimic on the move Transform. The end result is that the Ditto will be Shiny in the Generation II game.


{{youtubevid|8Lb5pq0y6h8|v0id19}}
{{youtubevid|8Lb5pq0y6h8|v0id19|water}}


===Trade evolution learnset oversight===
===Trade evolution learnset oversight===