Effort values: Difference between revisions

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'''Effort values''' (abbreviated '''EVs''' and previously called '''Stat Exp'''), officially called '''base stats''' (Japanese: '''きそポイント''' ''base point''), are attributes which give bonuses to a Pokémon's [[stats]] and improve differently depending which Pokémon they defeat. These bonuses, in the form of effort points, are gained in addition to bonuses gained by increasing level. A Pokémon which increases in level using a {{DL|Vitamin|Rare Candy}} instead of battling does not gain any EVs, making it weaker than a Pokémon who increases in level normally.
'''Effort values''' (abbreviated '''EVs''' and previously called '''Stat Exp'''), officially called '''base stats''' (Japanese: '''きそポイント''' ''base point''), are attributes which give bonuses to an individual Pokémon's [[stats]] and improve differently depending which Pokémon they defeat. These bonuses, in the form of effort points, are gained in addition to bonuses gained by increasing level. A Pokémon which increases in level using a {{DL|Vitamin|Rare Candy}} instead of battling does not gain any EVs, making it somewhat weaker than a Pokémon who increases in level by battling and acquiring EVs; this is also one of the reasons [[Caught Pokémon|trained Pokémon]] are stronger than their [[wild Pokémon|wild counterparts]], even those of the same [[level]].


Roughly speaking, defeating fast Pokémon increases Speed better than fighting slow Pokémon, defeating Pokémon with high hit points improves HP more than defeating Pokémon with low HP, and so on. For example, fighting 100 {{p|Machop}} will improve a Pokémon's Attack stat more than fighting 100 {{p|Abra}} of the same level, whereas the Abra will improve the Special Attack stat more.
Roughly speaking, defeating fast Pokémon increases Speed better than fighting slow Pokémon, defeating Pokémon with high hit points improves HP more than defeating Pokémon with low HP, and so on. For example, fighting 100 {{p|Machop}} will improve a Pokémon's Attack stat more than fighting 100 {{p|Abra}} of the same level, whereas the Abra will improve the Special Attack stat more.
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Effort points are awarded equally to all Pokémon who participated in defeating a Pokémon. Though they are shared, each of the Pokémon will receive the standard amount of effort points.
Effort points are awarded equally to all Pokémon who participated in defeating a Pokémon. Though they are shared, each of the Pokémon will receive the standard amount of effort points.


In [[Generation I]] and [[Generation II]], effort points given are equal to the Pokémon's [[base stats]]. For a list of the effort points that Pokémon give away on their defeat in [[Generation III]] and later, see [[list of Pokémon by effort value yield]].
In [[Generation I]] and [[Generation II]], effort points given are equal to the [[base stats]] of the defeated Pokémon species. For a list of the effort points that Pokémon give away on their defeat in [[Generation III]] and later, see [[list of Pokémon by effort value yield]].


Gaining effort points to increase desired EVs varies from being simple to complicated, depending on whether one wants their Pokémon to fully max out its stats or raise them to balanced heights. Should a Pokémon attain the maximum amount of 510 effort points, it will be eligible to receive an {{DL|List of Ribbons in the games|Effort Ribbon}} to signify this achievement ([[Generation III]], {{gen|IV}} and {{gen|VI}}).
Gaining effort points to increase desired EVs varies from being simple to complicated, depending on whether one wants their Pokémon to fully max out its stats or raise them to balanced heights. Should a Pokémon attain the maximum amount of 510 effort points, it will be eligible to receive an {{DL|List of Ribbons in the games|Effort Ribbon}} to signify this achievement ([[Generation III]], {{gen|IV}} and {{gen|VI}}).
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