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{{WalkthroughNotice}} | {{WalkthroughNotice}} | ||
== Cinnabar Island == | ==Cinnabar Island== | ||
[[File:Cinnabar Island RBY.png|thumb|Cinnabar Island]] | [[File:Cinnabar Island RBY.png|thumb|Cinnabar Island]] | ||
To the northwest is the {{ka|Pokémon Mansion}}, a building left in ruins after {{p|Mewtwo|a violent genetically-engineered Pokémon}} broke free of its prison and escaped. | To the northwest is the {{ka|Pokémon Mansion}}, a building left in ruins after {{p|Mewtwo|a violent genetically-engineered Pokémon}} broke free of its prison and escaped. Fortunately, the [[Pokémon Lab]] to the south was spared, so the Fossil resurrection experiment is still operational. The [[Cinnabar Gym]] is locked up tight, so [[Blaine]] is out of reach without the {{key|I|Secret Key}}. | ||
{| class="expandable" align="center" style="background: #{{locationcolor/med|volcano}}; {{roundy}}; border: 5px solid #{{locationcolor/light|volcano}};" | {| class="expandable" align="center" style="background: #{{locationcolor/med|volcano}}; {{roundy}}; border: 5px solid #{{locationcolor/light|volcano}};" | ||
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| | | | ||
{{itlisth|volcano}} | {{itlisth|volcano}} | ||
{{ | {{Itemlist|TM Normal|From a Scientist in the Pokémon Lab's R-and-D Room|R=yes|B=yes|display={{TM|35|Metronome}}}} | ||
{{itlistfoot|volcano}} | {{itlistfoot|volcano}} | ||
|} | |} | ||
=== Pokémon Lab === | ===Pokémon Lab=== | ||
==== Meeting Room ==== | ====Meeting Room==== | ||
In the Meeting Room, two of the three people are looking to trade. | In the Meeting Room, two of the three people are looking to trade. The old man will trade his {{p|Electrode}} for a {{p|Raichu}}, and the woman offers her {{p|Tangela}} for a {{p|Venonat}}. | ||
==== R-and-D Room ==== | ====R-and-D Room==== | ||
In the Research-and-Development Room, the Scientist in the back will give you {{TM|35|Metronome}}, an attack that randomly executes any known move. | In the Research-and-Development Room, the Scientist in the back will give you {{TM|35|Metronome}}, an attack that randomly executes any known move. | ||
==== Testing Room ==== | ====Testing Room==== | ||
In the Testing Room, one of the Scientists is willing to trade his {{p|Seel}} for a {{p|Ponyta}}. | In the Testing Room, one of the Scientists is willing to trade his {{p|Seel}} for a {{p|Ponyta}}. | ||
The Scientist in the back is the one to see about reviving [[Fossil]]s. | The Scientist in the back is the one to see about reviving [[Fossil]]s. Give him the {{DL|Fossil|Generation I|Helix Fossil}} to get an {{p|Omanyte}}, or the {{DL|Fossil|Generation I|Dome Fossil}} to receive a {{p|Kabuto}}; both are {{2t|Rock|Water}} Pokémon that lived in the primordial ocean. Turning over the {{DL|Fossil|Generation I|Old Amber}} results in the {{2t|Rock|Flying}} {{p|Aerodactyl}}, king of the prehistoric skies. | ||
=== Pokémon Mansion === | ===Pokémon Mansion=== | ||
The key to the Gym is lying around somewhere in the decrepit building. | The key to the Gym is lying around somewhere in the decrepit building. Also in the mansion are a handful of [[Pokémon Mansion journals|journal entries]] that describe the secret experiment that was conducted on the island. One of the obstacles between you and the {{key|I|Secret Key}} are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. A handful of Burglars also prowl the wreckage for abandoned items, so be on guard. | ||
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};" | {| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};" | ||
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{{itlisth|ruins}} | {{itlisth|ruins}} | ||
{{catch/div|ruins|1F}} | {{catch/div|ruins|1F}} | ||
{{ | {{Itemlist|Escape Rope|Near the north wall|R=yes|B=yes}} | ||
{{ | {{Itemlist|Moon Stone|On the fourth block from the stairs, right side of the hallway ''(hidden)''|R=yes|B=yes|display={{evostone|Moon Stone}}}} | ||
{{ | {{Itemlist|Carbos|Between the potted plants, accessed from 2F|R=yes|B=yes|display={{DL|Vitamin|Carbos}}}} | ||
{{catch/div|ruins|2F}} | {{catch/div|ruins|2F}} | ||
{{ | {{Itemlist|Calcium|Northeast room, behind a pile of rubble|R=yes|B=yes|display={{DL|Vitamin|Calcium}}}} | ||
{{catch/div|ruins|3F}} | {{catch/div|ruins|3F}} | ||
{{ | {{Itemlist|Iron|Northeast room|R=yes|B=yes|display={{DL|Vitamin|Iron}}}} | ||
{{ | {{Itemlist|Max Potion|Southwest room|R=yes|B=yes|display={{DL|Potion|Max Potion}}}} | ||
{{ | {{Itemlist|Max Revive|Southwest room (hidden)|R=yes|B=yes|display={{DL|Revive|Max Revive}}}} | ||
{{catch/div|ruins|B1F}} | {{catch/div|ruins|B1F}} | ||
{{ | {{Itemlist|TM Ice|In the south room, next to the statue|R=yes|B=yes|display={{TM|14|Blizzard}}}} | ||
{{ | {{Itemlist|Full Restore|In the southwest corner|R=yes|B=yes|display={{DL|Potion|Full Restore}}}} | ||
{{ | {{Itemlist|Rare Candy| | ||
* In the north-central room | * In the north-central room | ||
* Northwest corner of the room with the potted plants ''(hidden)''| | * Northwest corner of the room with the potted plants ''(hidden)''|R=yes|B=yes|display={{DL|Vitamin|Rare Candy}} ×2}} | ||
{{ | {{Itemlist|TM Grass|On the table in the northwest room|R=yes|B=yes|display={{TM|22|SolarBeam}}}} | ||
{{ | {{Itemlist|Secret Key III|In the room with the potted plants|R=yes|B=yes|display={{key|I|Secret Key}}}} | ||
{{itlistfoot|ruins}} | {{itlistfoot|ruins}} | ||
|} | |} | ||
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[[File:Pokémon Mansion 3F RBY.png|thumb|left|Pokémon Mansion, 3F]] | [[File:Pokémon Mansion 3F RBY.png|thumb|left|Pokémon Mansion, 3F]] | ||
[[File:Pokémon Mansion B1F RBY.png|thumb|Pokémon Mansion, B1F]] | [[File:Pokémon Mansion B1F RBY.png|thumb|Pokémon Mansion, B1F]] | ||
==== 1F ==== | ====1F==== | ||
Walk straight ahead from the entrance and climb the stairs to the second floor. | Walk straight ahead from the entrance and climb the stairs to the second floor. | ||
==== 2F ==== | ====2F==== | ||
Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. | Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. Beyond that is a {{DL|Vitamin|Calcium}} near the east wall. Climb the stairs in the northwest room. | ||
<!--{{sign|RBY|header}} | <!--{{sign|RBY|header}} | ||
{{sign|RBY|Diary: July 5 <br> Guyana, <br> South America <br> A new POKéMON was <br> discovered deep <br> in the jungle.}} | {{sign|RBY|Diary: July 5 <br> Guyana, <br> South America <br> A new POKéMON was <br> discovered deep <br> in the jungle.}} | ||
{{sign|RBY|footer}}--> | {{sign|RBY|footer}}--> | ||
==== 3F ==== | ====3F==== | ||
Head east through the north door to find an {{DL|Vitamin|Iron}}. | Head east through the north door to find an {{DL|Vitamin|Iron}}. Flip the statue switch to open the south door, then jump off the smaller balcony to the right. | ||
==== 2F ==== | ====2F==== | ||
Go west to find a second journal entry in the southwest room. | Go west to find a second journal entry in the southwest room. Take the stairs near the statue to a separate area of the third floor. | ||
<!--{{sign|RBY|header}} | <!--{{sign|RBY|header}} | ||
{{sign|RBY|Diary: July 10 <br> We christened the <br> newly discovered <br> Pokémon, {{p|Mew|MEW}}.}} | {{sign|RBY|Diary: July 10 <br> We christened the <br> newly discovered <br> Pokémon, {{p|Mew|MEW}}.}} | ||
{{sign|RBY|footer}}--> | {{sign|RBY|footer}}--> | ||
==== 3F ==== | ====3F==== | ||
This area of the third floor holds a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}}. | This area of the third floor holds a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}}. | ||
<!--{{sign|RBY|header}} | <!--{{sign|RBY|header}} | ||
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{{sign|RBY|footer}}--> | {{sign|RBY|footer}}--> | ||
==== 2F ==== | ====2F==== | ||
Flip the switch and climb the stairs in the northwest room. | Flip the switch and climb the stairs in the northwest room. | ||
==== 3F ==== | ====3F==== | ||
Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor. | Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor. | ||
==== 1F ==== | ====1F==== | ||
Battle the Scientist, grab the {{DL|Vitamin|Carbos}}, and take the stairs to the basement. | Battle the Scientist, grab the {{DL|Vitamin|Carbos}}, and take the stairs to the basement. | ||
==== B1F ==== | ====B1F==== | ||
Fight the Burglar in the southern room, and pick up the {{TM|14|Blizzard}} near the statue. | Fight the Burglar in the southern room, and pick up the {{TM|14|Blizzard}} near the statue. The final journal entry is also located here. Grab the {{DL|Potion|Full Restore}} near the floor's southwest corner, and flip the statue switch. Follow the narrow hallway in the northeast to battle one last Scientist, and pick up a {{DL|Vitamin|Rare Candy}} and {{TM|22|SolarBeam}} on the way westward. The {{key|I|Secret Key}} is located in the final room. | ||
<!--{{sign|RBY|header}} | <!--{{sign|RBY|header}} | ||
{{sign|RBY|Diary; Sept. 1 <br> MEWTWO is far too <br> powerful. <br> We have failed to <br> curb its vicious <br> tendencies...}} | {{sign|RBY|Diary; Sept. 1 <br> MEWTWO is far too <br> powerful. <br> We have failed to <br> curb its vicious <br> tendencies...}} | ||
{{sign|RBY|footer}}--> | {{sign|RBY|footer}}--> | ||
=== Cinnabar Gym === | ===Cinnabar Gym=== | ||
[[File:Cinnabar Gym RBY.png|thumb|right|Cinnabar Gym]] | [[File:Cinnabar Gym RBY.png|thumb|right|Cinnabar Gym]] | ||
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{{sign|RBY|footer}} | {{sign|RBY|footer}} | ||
The [[Cinnabar Gym]] specializes in {{type|Fire}} Pokémon, so {{t|Water}}-, {{t|Ground}}-, and {{type|Rock}} moves will deal the most damage. | The [[Cinnabar Gym]] specializes in {{type|Fire}} Pokémon, so {{t|Water}}-, {{t|Ground}}-, and {{type|Rock}} moves will deal the most damage. Avoid bringing {{t|Bug}}-, {{t|Grass}}-, and {{type|Ice}} Pokémon—unless those Ice types are {{p|Dewgong|also}} {{p|Cloyster|part-}}{{p|Lapras|Water}}. Play with fire and you are bound to get {{status|burn}}ed, so be prepared with a few {{DL|Status ailment healing item|Burn Heal}}s just in case. [[Blaine]] enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing you to bypass each Gym Trainer. | ||
{| align="center" style="background: #{{fire color dark}}; {{roundy|15px}}; border: 3px solid #{{fire color}};" | {| align="center" style="background: #{{fire color dark}}; {{roundy|15px}}; border: 3px solid #{{fire color}};" | ||
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Upon his defeat, Blaine awards you the {{Badge|Volcano}}, as well as {{TM|38|Fire Blast}}. | Upon his defeat, Blaine awards you the {{Badge|Volcano}}, as well as {{TM|38|Fire Blast}}. This Badge also heightens your Pokémon's {{stat|Special}} stat. | ||
With the Cinnabar Gym defeated, surf north from the pier to reach {{rt|21|Kanto}}. | With the Cinnabar Gym defeated, surf north from the pier to reach {{rt|21|Kanto}}. | ||
== Route 21 == | ==Route 21== | ||
[[File:Kanto Route 21 RBY.png|thumb|100px|Route 21]] | [[File:Kanto Route 21 RBY.png|thumb|100px|Route 21]] | ||
The waterbound {{rt|21|Kanto}} is a quiet route that connects [[Cinnabar Island]] to [[Pallet Town]]. | The waterbound {{rt|21|Kanto}} is a quiet route that connects [[Cinnabar Island]] to [[Pallet Town]]. Before continuing on to the final Gym, there is another legendary Pokémon to find. To begin, fly to [[Cerulean City]]. | ||
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy|10px}}; border: 5px solid #{{locationcolor/light|ocean}};" | {| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy|10px}}; border: 5px solid #{{locationcolor/light|ocean}};" |