Save: Difference between revisions

98 bytes added ,  15 May 2014
This article referenced saved data to be stored in RAM several times, which is not only misleading but also untrue for R/S and later, which write save data on flash memory. Changed.
mNo edit summary
(This article referenced saved data to be stored in RAM several times, which is not only misleading but also untrue for R/S and later, which write save data on flash memory. Changed.)
Line 1: Line 1:
[[File:Save Pokémon Black.png|thumb|right|Saving in {{game|Black and White|s}}]]
[[File:Save Pokémon Black.png|thumb|right|Saving in {{game|Black and White|s}}]]
'''Saving''' (Japanese: '''レポート''' ''Report'') is a function used in the {{pkmn|games}} which allows the {{player}} to resume their adventure from where they left off the last time the game was booted. {{wp|Saved game}} {{wp|Data (computing)|data}} is stored in {{wp|Random-access memory|RAM}}. It is required when using certain in-game features, such as going to the [[Global Terminal]] and entering a [[Battle Tower]]. Since [[Generation II]], an automatic saving process is performed after defeating the [[Elite Four]].
'''Saving''' (Japanese: '''レポート''' ''Report'') is a function used in the {{pkmn|games}} which allows the {{player}} to resume their adventure from where they left off the last time the game was booted. {{wp|Saved game}} {{wp|Data (computing)|data}} is stored in battery-powered {{wp|Static random-access memory|SRAM}} in [[Generation I|Generations I]] and [[Generation II|II]], and in {{wp|Flash memory}} from [[Generation III]] onward. It is required when using certain in-game features, such as going to the [[Global Terminal]] and entering a [[Battle Tower]]. Since [[Generation II]], an automatic saving process is performed after defeating the [[Elite Four]].


If there is already saved game data stored in RAM, the player must first overwrite the existing data with the new data. A new saved game can be started if saved game data is present; however, the new data cannot be saved unless it overwrites the existing data. From [[Generation IV]] onwards, as a precaution against unintentional loss of data, any existing saved game data must be manually deleted by pressing Up + B + <sc>Select</sc> (Up + X + B in Generation VI) on the title screen before new data can be written. Saving also plays a role in several [[glitch]]es and in obtaining [[glitch Pokémon]].
If there is already saved game data stored on the game cartridge, the player must first overwrite the existing data with the new data. A new saved game can be started if saved game data is present; however, the new data cannot be saved unless it overwrites the existing data. From [[Generation IV]] onwards, as a precaution against unintentional loss of data, any existing saved game data must be manually deleted by pressing Up + B + <sc>Select</sc> (Up + X + B in Generation VI) on the title screen before new data can be written. Saving also plays a role in several [[glitch]]es and in obtaining [[glitch Pokémon]].


In the event that the saving process is interrupted, the saved game data risks corruption, effectively removing the player's chance of resuming from where they left off, thus forcing the player to start their adventure from the beginning again. The game will prompt the player when this happens the next time they access the title screen menu. Starting in [[Generation III]], there is {{wp|backup}} saved game data. This means that if the saving process is interrupted and the saved game data becomes corrupted, then the previous data will be loaded from the backup. Interrupting the saving process in the [[Generation I]] and II games may result in saved game data loss or corruption.
In the event that the saving process is interrupted, the saved game data risks corruption, effectively removing the player's chance of resuming from where they left off, thus forcing the player to start their adventure from the beginning again. The game will prompt the player when this happens the next time they access the title screen menu. Starting in [[Generation III]], there is {{wp|backup}} saved game data. This means that if the saving process is interrupted and the saved game data becomes corrupted, then the previous data will be loaded from the backup. Interrupting the saving process in the [[Generation I]] and II games may result in saved game data loss or corruption.
Line 17: Line 17:
{{Sign|RBY|footer}}
{{Sign|RBY|footer}}


If the saved game data that is about to be written differs from the saved game data already stored in {{wp|Random-access memory|RAM}}, an additional prompt displays:
If the saved game data that is about to be written differs from the saved game data already stored in {{wp|Static random-access memory|SRAM}}, an additional prompt displays:


{{Sign|RBY|header}}
{{Sign|RBY|header}}
Line 52: Line 52:
{{Sign|RBY|footer}}
{{Sign|RBY|footer}}


If the saved game data that is about to be written differs from the saved game data already stored in {{wp|Random-access memory|RAM}}, the prompt in the second step instead displays:
If the saved game data that is about to be written differs from the saved game data already stored in {{wp|Static random-access memory|SRAM}}, the prompt in the second step instead displays:


{{Sign|RBY|header}}
{{Sign|RBY|header}}
Line 63: Line 63:


===Generation III===
===Generation III===
[[Generation III]] attempted to better secure the saving process with the addition of {{wp|backup}} saved game data, which is loaded if the primary data becomes corrupted. The regular saving prompts are the same as in [[Generation II]]; however, in {{game|Ruby and Sapphire|s}}, if the saved game data about to be written is different from the saved game data already stored in {{wp|Random-access memory|RAM}}, a more detailed prompt is displayed:
[[Generation III]] attempted to better secure the saving process with the addition of {{wp|backup}} saved game data, which is loaded if the primary data becomes corrupted. The regular saving prompts are the same as in [[Generation II]]; however, in {{game|Ruby and Sapphire|s}}, if the saved game data about to be written is different from the saved game data already stored on the cartridge, a more detailed prompt is displayed:


{{Sign|RS|header}}
{{Sign|RS|header}}
Line 108: Line 108:
In [[Generation IV]], the two-step saving process and prompts from [[Generation III]] remain, as does the {{wp|backup}} saved game data feature. In {{game|Diamond and Pearl|s}} and {{game|Platinum}}, the usual <code>Saving...</code> prompt will read <code>Saving a lot of data...</code> if the {{player}} has used the [[Pokémon Storage System]] at all during their session; this includes capturing a {{OBP|Pokémon|species}} and sending it automatically to a PC box,  using a PC directly, and saving when there is no save data present. When this happens, the process will take significantly longer. In {{game|HeartGold and SoulSilver|s}}, the message appears after a GTS trade or if the save data was corrupted and player is saving with a backup savefile.
In [[Generation IV]], the two-step saving process and prompts from [[Generation III]] remain, as does the {{wp|backup}} saved game data feature. In {{game|Diamond and Pearl|s}} and {{game|Platinum}}, the usual <code>Saving...</code> prompt will read <code>Saving a lot of data...</code> if the {{player}} has used the [[Pokémon Storage System]] at all during their session; this includes capturing a {{OBP|Pokémon|species}} and sending it automatically to a PC box,  using a PC directly, and saving when there is no save data present. When this happens, the process will take significantly longer. In {{game|HeartGold and SoulSilver|s}}, the message appears after a GTS trade or if the save data was corrupted and player is saving with a backup savefile.


In this [[generation]], the player is prevented from saving the game if there is already saved game data present. If the player selects <code>NEW GAME</code> from the title screen while saved game data remains, the player is cautioned: <code>WARNING! There is already another saved game file. If you start an adventure now, you will not{{sup/4|DPPt}}/won't{{sup/4|HGSS}} be able to save it.</code> If the player starts a new game anyway, and tries to save, the game will prevent the process, displaying the message <code>There is already a saved game file. It is impossible to save. Please refer to the Instruction Booklet for details.</code> The instructions for how to delete saved game data are <code>Press Up + SELECT + B Button on the title screen if you want to erase the current saved game file.</code> and appear both on the first warning message and when the player forces a saving process with saved game data currently stored in {{wp|Random-access memory|RAM}}; however, they are absent from the first warning message in Pokémon HeartGold and SoulSilver, probably due to space constraints as the {{wp|Graphical user interface|GUI}} is presented on the touch screen, option buttons included.
In this [[generation]], the player is prevented from saving the game if there is already saved game data present. If the player selects <code>NEW GAME</code> from the title screen while saved game data remains, the player is cautioned: <code>WARNING! There is already another saved game file. If you start an adventure now, you will not{{sup/4|DPPt}}/won't{{sup/4|HGSS}} be able to save it.</code> If the player starts a new game anyway, and tries to save, the game will prevent the process, displaying the message <code>There is already a saved game file. It is impossible to save. Please refer to the Instruction Booklet for details.</code> The instructions for how to delete saved game data are <code>Press Up + SELECT + B Button on the title screen if you want to erase the current saved game file.</code> and appear both on the first warning message and when the player forces a saving process with saved game data currently stored on the game card; however, they are absent from the first warning message in Pokémon HeartGold and SoulSilver, probably due to space constraints as the {{wp|Graphical user interface|GUI}} is presented on the touch screen, option buttons included.


If the player decides to delete the previous data by pressing Up + <sc>Select</sc> + B on the title screen, they will first be asked to confirm the deletion, and is warned of the consequences, which will print at the lowest speed and cannot be skipped: <code>Once data has been deleted, there is no way to recover it.</code> Pokémon HeartGold and SoulSilver display an additional message: <code>Furthermore, Pokéwalker registered data will also be erased.</code> The player is then asked to confirm the deletion once more before the saved game data is finally deleted.
If the player decides to delete the previous data by pressing Up + <sc>Select</sc> + B on the title screen, they will first be asked to confirm the deletion, and is warned of the consequences, which will print at the lowest speed and cannot be skipped: <code>Once data has been deleted, there is no way to recover it.</code> Pokémon HeartGold and SoulSilver display an additional message: <code>Furthermore, Pokéwalker registered data will also be erased.</code> The player is then asked to confirm the deletion once more before the saved game data is finally deleted.
Line 200: Line 200:
In {{ga|Pokémon Ranger}}, [[Pokémon Ranger: Shadows of Almia]] and [[Pokémon Ranger: Guardian Signs]], saved game data may be written using terminals known as save machines. Save machines are typically located in [[Ranger Base]]s and [[Ranger Depot]]s, although there are many located in areas all over the [[Fiore]], [[Almia]] and [[Oblivia]] [[region]]s, both indoors and outdoors.
In {{ga|Pokémon Ranger}}, [[Pokémon Ranger: Shadows of Almia]] and [[Pokémon Ranger: Guardian Signs]], saved game data may be written using terminals known as save machines. Save machines are typically located in [[Ranger Base]]s and [[Ranger Depot]]s, although there are many located in areas all over the [[Fiore]], [[Almia]] and [[Oblivia]] [[region]]s, both indoors and outdoors.


When no save machine is available, {{player}}s may use a "quick save" feature, which temporarily saves their progress if they are unable to reach a save machine. However, quick save data is deleted when loaded, whereas progress saved via save machines will remain stored in {{wp|Random-access memory|RAM}} permanently.
When no save machine is available, {{player}}s may use a "quick save" feature, which temporarily saves their progress if they are unable to reach a save machine. However, quick save data is deleted when loaded, whereas progress saved via save machines will be stored permanently.


In the many [[Ranger Net]] missions, if the player attempts to use a save machine, it will be out of service.
In the many [[Ranger Net]] missions, if the player attempts to use a save machine, it will be out of service.