Tile Puzzle: Difference between revisions

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→‎Gameplay: Swapped some of the spaces to improve use of headings and readibility
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In Tile Puzzle, a moving picture featuring three of the player's Pokémon is partitioned into a number of squares, and when the game begins every square is randomly swapped, each one moving exactly one time. The player's goal is to tap pieces to swap their positions and put the picture back in order. The player is rated depending on how well they do and will receive several Poké Puffs depending on their rating.
In Tile Puzzle, a moving picture featuring three of the player's Pokémon is partitioned into a number of squares, and when the game begins every square is randomly swapped, each one moving exactly one time. The player's goal is to tap pieces to swap their positions and put the picture back in order. The player is rated depending on how well they do and will receive several Poké Puffs depending on their rating.


To unlock a higher difficulty, the player must first beat the previous difficulty with a rating of at least three stars.
=== Difficulties: Easy, Normal and Hard ===
In the first three difficulty levels, the player's goal is simply to complete a single puzzle, with the puzzle having more pieces at higher levels. The player has no time limit in which to complete the puzzle and is rated based on how quickly they finish it.
In the first three difficulty levels, the player's goal is simply to complete a single puzzle, with the puzzle having more pieces at higher levels. The player has no time limit in which to complete the puzzle and is rated based on how quickly they finish it.
{| class="roundy" cellpadding="3" style="background: #{{cute color}}; margin:auto; text-align:center; border: 3px solid #{{cute color dark}}"
{| class="roundy" cellpadding="3" style="background: #{{cute color}}; margin:auto; text-align:center; border: 3px solid #{{cute color dark}}"
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| style="background:#FFF; {{roundybr|5px}}" | 6h × 8w
| style="background:#FFF; {{roundybr|5px}}" | 6h × 8w
|}
|}
=== Difficulty: Unlimited ===
In the Unlimited difficulty, the player is challenged to complete as many puzzles as possible - rotating in a pattern of Easy puzzle, Normal puzzle, Hard puzzle - before a timer runs out. The player's actions build up a score, but the determining factor for the final rating is how many puzzles were completed.
In the Unlimited difficulty, the player is challenged to complete as many puzzles as possible - rotating in a pattern of Easy puzzle, Normal puzzle, Hard puzzle - before a timer runs out. The player's actions build up a score, but the determining factor for the final rating is how many puzzles were completed.


To unlock a higher difficulty, the player must first beat the previous difficulty with a rating of at least three stars.
==== Timer and scoring ====
 
===Unlimited timer and scoring===
On the Unlimited difficulty level, the player starts with a timer set to count down 30 seconds. For every second tile the player moves into its correct position, an extra second is added onto the timer. This means that in the course of completing an Easy, Normal, or Hard puzzle, the player will regain a total of 10, 15, or 24 seconds. A bonus is also awarded when a puzzle is completed, adding an extra ''30 - N'' seconds to the timer, where ''N'' is the number of the puzzle that was just beaten. In other words, beating the first puzzle will award a bonus of 29 seconds, beating the second will award 28 seconds, and so on.
On the Unlimited difficulty level, the player starts with a timer set to count down 30 seconds. For every second tile the player moves into its correct position, an extra second is added onto the timer. This means that in the course of completing an Easy, Normal, or Hard puzzle, the player will regain a total of 10, 15, or 24 seconds. A bonus is also awarded when a puzzle is completed, adding an extra ''30 - N'' seconds to the timer, where ''N'' is the number of the puzzle that was just beaten. In other words, beating the first puzzle will award a bonus of 29 seconds, beating the second will award 28 seconds, and so on.


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