Talk:Multi-strike move: Difference between revisions

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:::I seem to remember hitting an Enduring Pokemon mutliple times at "1" HP in B/W... That should probably be checked if anyone was thinking of mentioning it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:22, 26 April 2014 (UTC)
:::I seem to remember hitting an Enduring Pokemon mutliple times at "1" HP in B/W... That should probably be checked if anyone was thinking of mentioning it. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:22, 26 April 2014 (UTC)
::::Tiddywinks, yes, that is correct. As I mentioned, Endure, if successful, lasts for the entire turn. [[User:Ht14|<span style="color:#FF1111"><sup>'''''ht'''''</sup></span>]][[User talk:Ht14|<span style="color:#11BB11"><small>''14''</small></span>]] 02:54, 26 April 2014 (UTC)
::::Tiddywinks, yes, that is correct. As I mentioned, Endure, if successful, lasts for the entire turn. [[User:Ht14|<span style="color:#FF1111"><sup>'''''ht'''''</sup></span>]][[User talk:Ht14|<span style="color:#11BB11"><small>''14''</small></span>]] 02:54, 26 April 2014 (UTC)
:::::Each strike has an independent chance to trigger Cursed Body. Each hit of a multi-strike move will trigger Abilities like Rattled and Justified that trigger upon taking damage from a move of a specific type; Abilities that prevent damage, such as Storm Drain and Volt Absorb, will only trigger once if a multi-strike move is negated by them. In Gen VI at least, it looks like burn/Guts/Toxic Boost applies straight away, so all hits after that of a multi-hit move will be powered-up/down (this is what I expected, since Parental Bond Assurance's first hit counts for previously taking damage for its second hit). --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 05:45, 26 April 2014 (UTC)