Sleep (status condition): Difference between revisions

→‎Effect: rewording | inconsistent paragraphs | "now vulnerable" implies that Nightmare, etc. existed in the previous gen | fixing Smogon redirect
(→‎Effect: rewording | inconsistent paragraphs | "now vulnerable" implies that Nightmare, etc. existed in the previous gen | fixing Smogon redirect)
Line 3: Line 3:


==Effect==
==Effect==
Sleep causes a Pokémon to be unable to make a move for an indeterminate number of moves. The specifics vary between generations.
Sleep prevents Pokémon from making a move for a random number of turns. The specifics vary between generations.


===Generation I===
===Generation I===
Sleep lasts for a randomly chosen duration of 1 to 7 turns (1 to 3 in Stadium). A Pokémon cannot move on the turn it wakes up. A Pokémon can inflict self-induced sleep using the move {{m|Rest}}, which will restore all of the Pokémon's health and remove any other non-volatile status condition. A {{DL|Level|Disobedience|disobedient}} Pokémon may also nap during battle.  
Sleep lasts 1-7 turns (1-3 in Stadium). A Pokémon cannot move on the turn it wakes up. A Pokémon can inflict self-induced sleep using the move {{m|Rest}}, which will restore all of the Pokémon's health and remove any other non-volatile status condition. A {{DL|Level|Disobedience|disobedient}} Pokémon may also nap during battle. Sleeping Pokémon are vulnerable to {{m|Dream Eater}}.
 
Sleeping Pokémon are vulnerable to {{m|Dream Eater}}.


===Generation II onwards===
===Generation II onwards===
A Pokémon can move on the turn it woke up.
A Pokémon can make a move on the turn it wakes up. Sleeping Pokémon are also vulnerable to {{m|Nightmare}}. [[Roaming Pokémon]] do not [[escape#Wild Pokémon|flee]] while asleep.
 
In addition to Dream Eater, sleeping Pokémon are now vulnerable to {{m|Nightmare}}.
 
[[Roaming Pokémon]] do not [[escape#Wild Pokémon|flee]] while asleep.


===Generation III===
===Generation III===
Sleep lasts for a random duration from 1 to 6 turns.
Sleep lasts 1-6 turns. [[Roaming Pokémon]] may now flee while asleep.
 
[[Roaming Pokémon]] now attempt to flee in the usual way while asleep.


===Generation IV===
===Generation IV===
Sleep lasts for a random duration from 1 to 4 turns.
Sleep lasts 1-4 turns. Sleeping Pokémon are also vulnerable to {{p|Darkrai}}'s Ability, {{a|Bad Dreams}}. In the Japanese version of {{2v2|Diamond|Pearl}}, the duration is 2-5 turns.<ref>[http://www.smogon.com/forums/threads/dp-battle-tower-records.29425/#post-648215 DP Battle Tower Records]</ref>  
 
In the Japanese version of {{2v2|Diamond|Pearl}}, the minimum and maximum sleep count are 1 turn higher.<ref>[http://www.smogon.com/forums/showpost.php?p=648215&postcount=24 DP Battle Tower Records]</ref>
 
In addition to Dream Eater and Nightmare, sleeping Pokémon are now vulnerable to {{p|Darkrai}}'s Ability, {{a|Bad Dreams}}.


===Generation V===
===Generation V===
Sleep lasts for a random duration from 1 to 3 turns. In addition, a Pokémon's sleep counter is reset to its original amount when switched out; this also applies for self-induced sleep. Also in Generation V, most Pokémon close their eyes while sleeping, and their animation moves more slowly as well.
Sleep lasts 1-3 turns. In addition, a Pokémon's sleep counter is reset to its original amount when switched out, even if {{m|Rest|self-induced}}. Starting this generation, the animations of most Pokémon close their eyes and move more slowly while sleeping.


===Generation VI===
===Generation VI===