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Tiddlywinks (talk | contribs) m (→Other in-battle issues: "it" switched out...) |
(→Other in-battle issues: Going back to the original source Bowserbros posted to figure out what was up with this. It doesn't make any sense for a trapped Pokemon to be able to switch out, but this is more plausible.) |
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* {{m|Counter}} could be used in response to {{m|Guillotine}} or {{m|Horn Drill}} to instantly defeat an enemy Pokémon, even if the move hit the user's {{m|Substitute}}. | * {{m|Counter}} could be used in response to {{m|Guillotine}} or {{m|Horn Drill}} to instantly defeat an enemy Pokémon, even if the move hit the user's {{m|Substitute}}. | ||
* With the exception of {{m|Swift}}, every attack had at least a 1/256 chance of missing. | * With the exception of {{m|Swift}}, every attack had at least a 1/256 chance of missing. | ||
* {{m|Wrap}}, {{m|Bind}}, {{m|Fire Spin}}, and {{m|Clamp}} immobilized the target for 2 to 5 turns as a side effect. If a | * {{m|Wrap}}, {{m|Bind}}, {{m|Fire Spin}}, and {{m|Clamp}} immobilized the target for 2 to 5 turns as a side effect. If a Pokémon that used one of these moves switched out, the target would still be considered trapped during that turn. | ||
* {{m|Struggle}} was programmed with {{type|Normal}} offensive properties instead of being programmed to ignore type matchups, making it ineffective against {{t|Ghost}} types. | * {{m|Struggle}} was programmed with {{type|Normal}} offensive properties instead of being programmed to ignore type matchups, making it ineffective against {{t|Ghost}} types. | ||
* When a Pokémon was hit by a move that did not deal neutral damage, the message that displayed would reflect only the matchup against the target's secondary type. | * When a Pokémon was hit by a move that did not deal neutral damage, the message that displayed would reflect only the matchup against the target's secondary type. |
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