Talk:Super Training: Difference between revisions

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** Take Charizard as an example, the species is stronger in Sp. Atk, Attack and Speed. If it is trained to have a hexagon in the graph, it still grows stronger in the 3 stats over the other 3. If a trainer desires to make the Charizard become more balanced in 6 stats, HP and Sp. Def should be more intensely trained. Doing so will make the Charizard grow more evenly in all 6 stats, but resulting a graph with very sharp HP and Sp. Def.
** Take Charizard as an example, the species is stronger in Sp. Atk, Attack and Speed. If it is trained to have a hexagon in the graph, it still grows stronger in the 3 stats over the other 3. If a trainer desires to make the Charizard become more balanced in 6 stats, HP and Sp. Def should be more intensely trained. Doing so will make the Charizard grow more evenly in all 6 stats, but resulting a graph with very sharp HP and Sp. Def.
-[[User:Iosue|Iosue]] ([[User talk:Iosue|talk]]) 05:16, 22 April 2014 (UTC)
-[[User:Iosue|Iosue]] ([[User talk:Iosue|talk]]) 05:16, 22 April 2014 (UTC)
::I still don't actually really understand what you're trying to say, though. By "grow evenly", do you just mean the increases to its stats at each level-up? If so, I don't think that balance is likely to hold up reliably. Unless your [[Stats#In Generation III onward|IV+2*Base_stat+EV/4]] adds up to an even multiple of 100 for every stat, after some number of levels, one of your stats is going to increase an extra point than it was. Basically, there's a very good chance your "balance" will unbalance sooner or later.
::At any rate, it seems like trivia (a novelty) at best. I don't see a case for this ever being really important for most users. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:45, 22 April 2014 (UTC)