Category:Moves with a semi-invulnerable turn: Difference between revisions

→‎Intro: that first link's label and target were out of sync. "most attacks" != "moves that can still strike them"
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(→‎Intro: that first link's label and target were out of sync. "most attacks" != "moves that can still strike them")
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These moves take two turns to execute. During the first turn, the user of the move will be invulnerable to {{cat|Moves that can hit semi-invulnerable Pokémon|most attacks}} (due to being hidden in the sky, underwater, etc). On the second turn, PP will be deducted, the move will deal damage, and it will count as the last move used.
These moves take two turns to execute. During the first turn, the user of the move will perform an action (ascending into the sky, hiding underwater, etc.) that renders them invulnerable to all but a few {{cat|Moves that can hit semi-invulnerable Pokémon|specific moves}}. On the second turn, PP will be deducted, the move will deal damage, and it will count as the last move used.


While these moves have these characteristics in common, they are not strictly [[move variations|variations]] of each other, since many of their other attributes (like [[power]], [[accuracy]], [[power points]], or secondary effects) are different.
While these moves have these characteristics in common, they are not strictly [[move variations|variations]] of each other, since many of their other attributes (like [[power]], [[accuracy]], [[power points]], or secondary effects, including which moves can still strike them) are different.


From [[Generation IV]] onward, the player cannot throw a [[Poké Ball]] at Pokémon in this semi-invulnerable state. In prior generations, Pokémon in this state could be caught.
From [[Generation IV]] onward, the player cannot throw a [[Poké Ball]] at Pokémon in this semi-invulnerable state. In prior generations, Pokémon in this state could be caught.
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