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When the {{Gdis|Battle Tower|II}} was first introduced in {{game|Crystal}}, each time a group of seven Trainers was defeated, the attendants would award the player with five [[item]]s at random, such as [[HP Up]]. The difficulty of winning in this first instance of the Battle Tower made acquiring large numbers of status-enhancing items expensive without [[cheating]]. In {{game|Emerald}}, with the first sighting of the {{Gdis|Battle Frontier|III}}, the concept of Battle Points was introduced instead. | When the {{Gdis|Battle Tower|II}} was first introduced in {{game|Crystal}}, each time a group of seven Trainers was defeated, the attendants would award the player with five [[item]]s at random, such as [[HP Up]]. The difficulty of winning in this first instance of the Battle Tower made acquiring large numbers of status-enhancing items expensive without [[cheating]]. In {{game|Emerald}}, with the first sighting of the {{Gdis|Battle Frontier|III}}, the concept of Battle Points was introduced instead. | ||
The first Battle Points that a {{player}} could earn in Emerald came from [[Scott]], who would give them away on the player's first visit to the Battle Frontier depending on how many times he and the player interacted throughout the game. After this, more could be won by challenging, and defeating, the various facilities. These could, in turn, be exchanged for rare items for a [[secret base]] or even [[ | The first Battle Points that a {{player}} could earn in Emerald came from [[Scott]], who would give them away on the player's first visit to the Battle Frontier depending on how many times he and the player interacted throughout the game. After this, more could be won by challenging, and defeating, the various facilities. These could, in turn, be exchanged for rare items for a [[secret base]] or even [[move]]s that could be [[Move Tutor|tutored]] to a Pokémon. | ||
In {{game|Diamond and Pearl|s}}, the concept was retained, even though the battle arena was restored to merely a {{Gdis|Battle Tower|IV}}. This time, [[Effort values|EV]]-enhancing items were included, as well as rare evolutionary items. The {{Gdis|Battle Frontier|IV}} in {{v2|Platinum}} also features this. | In {{game|Diamond and Pearl|s}}, the concept was retained, even though the battle arena was restored to merely a {{Gdis|Battle Tower|IV}}. This time, [[Effort values|EV]]-enhancing items were included, as well as rare evolutionary items. The {{Gdis|Battle Frontier|IV}} in {{v2|Platinum}} also features this. |
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