Experience: Difference between revisions

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→‎Gain formula: quite backwards of me...
m (→‎Gain formula: those commas were a little confusing actually)
m (→‎Gain formula: quite backwards of me...)
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[[File:ExpGainFormula.png|frame|Formula for experience gain from battle (Generation I to IV)]]
[[File:ExpGainFormula.png|frame|Formula for experience gain from battle (Generation I to IV)]]
[[File:Delta exp gen5.png|frame|Formula for experience gain from battle (Generation V)]]
[[File:Delta exp gen5.png|frame|Formula for experience gain from battle (Generation V)]]
Any Pokémon game only uses one formula to calculate a Pokémon's experience gain after a battle. Prior to [[Generation V]], this formula was basically the same, with small additions or changes between Generations. Generation V used a significantly different formula, though, scaling received experience depending on the difference in the levels of the opposing Pokémon and changing the divisor constant in the formula from 7 to 5. In general, this meant more experience for the winning Pokémon unless its level was lower than its opponent's. [[Generation VI]] switched back to using the old formula as its base, however, with a few of its own tweaks and additions.
Any Pokémon game only uses one formula to calculate a Pokémon's experience gain after a battle. Prior to [[Generation V]], this formula was basically the same, with small additions or changes between Generations. Generation V used a significantly different formula, though, scaling received experience depending on the difference in the levels of the opposing Pokémon and changing the divisor constant in the formula from 7 to 5. In general, this meant more experience for the winning Pokémon unless its level was higher than its opponent's. [[Generation VI]] switched back to using the old formula as its base, however, with a few of its own tweaks and additions.


The formulas for Generations I-IV and for Generation V can be seen on the right. Generation VI's formula looks the same as the Generation I-IV formula, but further multiplied by factors p and f. Depending on the order of multiplication and where rounding down is done, these formulas may produce slightly different results than are seen in-game.
The formulas for Generations I-IV and for Generation V can be seen on the right. Generation VI's formula looks the same as the Generation I-IV formula, but further multiplied by factors p and f. Depending on the order of multiplication and where rounding down is done, these formulas may produce slightly different results than are seen in-game.