Bulbapedia:Spading: Difference between revisions

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Moving a section to the correct location
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===Trainers===
===Trainers===
What is the formula/program trainers use to choose what to do? [[User:BanetteWobbuffet|BanetteWobbuffet]] 17:03, 22 April 2012 (UTC)
What is the formula/program trainers use to choose what to do? [[User:BanetteWobbuffet|BanetteWobbuffet]] 17:03, 22 April 2012 (UTC)
===Boost Calculation===
If a sat boosting move or ability, such as victory star or sand veil, is activated, how is it applied? for example, a victini uses inferno. inferno has 50 accuracy. does the boost add 10 percent to the 50, or add 10 percent of 50? [[User:Deoxys80|Deoxys80]] 18:19, 22 April 2012 (UTC)
:10% of 50. Inferno used by a Victini with Victory Star would have 55% accuracy. [[User:MetalMetroid997|MetalMetroid997]] ([[User talk:MetalMetroid997|talk]]) 06:52, 25 August 2012 (UTC)


==[[Generation III]]==
==[[Generation III]]==
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::No it does not. I have done the research and testing myself. The PRNG used for the battle only rolls for a random number 4 times when using Headbutt, Once for Accuracy, then Crit, then Random Number for damage, then Flinch Chance. It rolls 5 times for AncientPower, Acc, Crit, Rand, then for King's Rock's flinch chance, and then for the Stat Boost chance. In Headbutt's case it will only flinch if the number is below 30 (60 w/ Serene Grace) and for AncientPower it will flinch if the number is below 10 (20 w/ Serene Grace) --[[User:V4Victini|V4Victini]] ([[User talk:V4Victini|talk]]) 12:11, 2 November 2012 (UTC)
::No it does not. I have done the research and testing myself. The PRNG used for the battle only rolls for a random number 4 times when using Headbutt, Once for Accuracy, then Crit, then Random Number for damage, then Flinch Chance. It rolls 5 times for AncientPower, Acc, Crit, Rand, then for King's Rock's flinch chance, and then for the Stat Boost chance. In Headbutt's case it will only flinch if the number is below 30 (60 w/ Serene Grace) and for AncientPower it will flinch if the number is below 10 (20 w/ Serene Grace) --[[User:V4Victini|V4Victini]] ([[User talk:V4Victini|talk]]) 12:11, 2 November 2012 (UTC)
::While I will thank you for that data, I would just like a second opinion since you are very interested in the article on flinching.  I do not mean to be rude, but I would just like to have another person double check.  :)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 20:07, 2 November 2012 (UTC)
::While I will thank you for that data, I would just like a second opinion since you are very interested in the article on flinching.  I do not mean to be rude, but I would just like to have another person double check.  :)  --[[User:Super goku|Super goku]] ([[User talk:Super goku|talk]]) 20:07, 2 November 2012 (UTC)
== Boost Calculation ==
If a sat boosting move or ability, such as victory star or sand veil, is activated, how is it applied? for example, a victini uses inferno. inferno has 50 accuracy. does the boost add 10 percent to the 50, or add 10 percent of 50? [[User:Deoxys80|Deoxys80]] 18:19, 22 April 2012 (UTC)
:10% of 50. Inferno used by a Victini with Victory Star would have 55% accuracy. [[User:MetalMetroid997|MetalMetroid997]] ([[User talk:MetalMetroid997|talk]]) 06:52, 25 August 2012 (UTC)
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