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(IMO they should all have the same chance, but moves with different targeting cannot be variations of each other.) |
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{{mvar|Dive|Water|Physical|III|note=60 power in Generation III}} | {{mvar|Dive|Water|Physical|III|note=60 power in Generation III}} | ||
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===Variations of Discharge=== | |||
{{mvar/h|15|power=80|acc=100|notes=Chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}} | |||
{{mvar|Discharge|Electric|Special|IV|other=30% chance of paralyzing}} | |||
{{mvar|Lava Plume|Fire|Special|IV|other=30% chance of burning}} | |||
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===Variations of Waterfall=== | ===Variations of Waterfall=== | ||
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect|other=Secondary effect}} | {{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect}} | ||
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|sig=The Goldeen line|siggen=II}} | {{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|sig=The Goldeen line|siggen=II}} | ||
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|note=30 PP prior to Generation VI}} | {{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|note=30 PP prior to Generation VI}} | ||
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching}} | {{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching}} | ||
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching}} | {{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching}} | ||
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning}} | {{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning}} | ||
{{mvar|Scald|Water|Special|V|other=30% chance of burning}} | {{mvar|Scald|Water|Special|V|other=30% chance of burning}} | ||
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