Sturdy (Ability): Difference between revisions

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====Generation V====
====Generation V====
In addition to Sturdy's previous effect, Sturdy now works like a {{DL|In-battle effect item|Focus Sash}}, causing the Pokémon to have 1 {{stat|HP}} remaining if an attack's hit would have brought it from full health to 0 HP. Sturdy will activate as long as a Pokémon has full HP, and can therefore be used multiple times if brought back to full health. If a Pokémon with Sturdy is holding a Focus Sash, Sturdy will activate first. If a Pokémon with Sturdy uses {{m|Final Gambit}} while at full HP, it will still faint. It does not protect the Pokémon with Sturdy from fainting itself from recoil damage.
In addition to Sturdy's previous effect, Sturdy now works like a {{DL|In-battle effect item|Focus Sash}}, causing the Pokémon to have 1 {{stat|HP}} remaining if an attack's hit would have brought it from full health to 0 HP (including {{status|confusion}} damage). Sturdy will activate as long as a Pokémon has full HP, and can therefore be used multiple times if brought back to full health, or if the Pokémon has a maximum of 1 HP.


Multi-hit moves and {{m|Destiny Bond}} can break through Sturdy, much like Focus Sash. When a [[multi-strike move]] hits a Pokémon with Sturdy, Sturdy's effect activates only for the move's first hit only, and all consecutive hits can potentially KO the target.
If a Pokémon with Sturdy is holding a Focus Sash, Sturdy will activate first. If a Pokémon with Sturdy uses a move that causes the user to faint, such as {{m|Explosion}} or {{m|Final Gambit}}, it will still faint. It does not protect the Pokémon with Sturdy from knocking itself out with [[recoil]] damage. {{m|Destiny Bond}} can still cause a Pokémon with Sturdy to faint.
 
When a [[multi-strike move]] hits a Pokémon with Sturdy, Sturdy's effect activates only for hits while the user has full HP, so hits after the first one can potentially KO the Sturdy Pokémon.


===Outside of battle===
===Outside of battle===