Self-Destruct (move): Difference between revisions

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{{move|Self-Destruct}}
{{MoveInfobox|
{{MoveInfobox|
n=120 |
n=120 |
name=Selfdestruct |
name=Self-Destruct |
jname=じばく |
jname=じばく |
jtrans=Suicide Bombing |
jtrans=Suicide Bombing |
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target=alladjacent |
target=alladjacent |
footnotes= }}
footnotes= }}
'''Selfdestruct''' (Japanese: '''じばく''' ''Suicide Bombing'') is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM36]] in Generation I.
'''Self-Destruct''' (Japanese: '''じばく''' ''Suicide Bombing''), formatted as '''Selfdestruct''' prior to [[Pokémon X and Y]], is a damage-dealing {{type|Normal}} [[move]] introduced in [[Generation I]]. It was [[TM36]] in Generation I.


==Effect==
==Effect==
===Generation I===
===Generation I===
Resembling a weaker version of {{m|Explosion}}, Selfdestruct inflicts damage, and causes the user to faint. Though its power is listed as 130, the target's {{stat|Defense}} will be halved when damage from this attack is calculated, giving it an effective power of 260. The game will bump 0 up to 1 to avoid infinite damage, so Selfdestruct would have an effective power of 130 if it could be used against a target with a Defense value of 1 (although such circumstances would almost never happen in normal play).
Resembling a weaker version of {{m|Explosion}}, Self-Destruct inflicts damage, and causes the user to faint. Though its power is listed as 130, the target's {{stat|Defense}} will be halved when damage from this attack is calculated, giving it an effective power of 260. The game will bump 0 up to 1 to avoid infinite damage, so Self-Destruct would have an effective power of 130 if it could be used against a target with a Defense value of 1 (although such circumstances would almost never happen in normal play).


If Selfdestruct breaks a target's {{m|substitute}}, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Selfdestruct had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.
If Self-Destruct breaks a target's {{m|substitute}}, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Self-Destruct had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.


If the user of Selfdestruct attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round.
If the user of Self-Destruct attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round.


In Stadium, if Selfdestruct breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, ie. 260.  
In Stadium, if Self-Destruct breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, ie. 260.  


===Generation II===
===Generation II===
The move's power is [[List of modified moves|increased]] to 200 instead. The target's Defense is still halved, giving it an effective power of 400.
The move's power is [[List of modified moves|increased]] to 200 instead. The target's Defense is still halved, giving it an effective power of 400.


If Selfdestruct is used against a {{m|substitute}}, a {{t|Ghost}} type, or a Pokémon that has used {{m|Protect}} or {{m|Detect}}, it will still faint.
If Self-Destruct is used against a {{m|substitute}}, a {{t|Ghost}} type, or a Pokémon that has used {{m|Protect}} or {{m|Detect}}, it will still faint.


Unlike the previous game, Stadium 2 lists Selfdestruct's base power before halving Defense.
Unlike the previous game, Stadium 2 lists Self-Destruct's base power before halving Defense.


The {{DL|In-battle effect item|Focus Band}} won't prevent the user of Selfdestruct from fainting.
The {{DL|In-battle effect item|Focus Band}} won't prevent the user of Self-Destruct from fainting.


===Generations III and IV===
===Generations III and IV===
Selfdestruct cannot be used when a Pokémon with the Ability {{a|Damp}} is on the field.
Self-Destruct cannot be used when a Pokémon with the Ability {{a|Damp}} is on the field.


The {{DL|In-battle effect item|Focus Sash}} won't prevent the user of Selfdestruct from fainting.
The {{DL|In-battle effect item|Focus Sash}} won't prevent the user of Self-Destruct from fainting.


===Generation V===
===Generation V===
Selfdestruct no longer halves the target's Defense. The user faints before dealing damage, unlike previous generations.
Self-Destruct no longer halves the target's Defense. The user faints before dealing damage, unlike previous generations.


{{a|Sturdy}} won't prevent the user of Selfdestruct from fainting.
{{a|Sturdy}} won't prevent the user of Self-Destruct from fainting.


===Pokémon Mystery Dungeon===
===Pokémon Mystery Dungeon===
Selfdestruct does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within one tile of the user, reducing HP by half on teammates, by 50 on hostile Pokémon, and destroying all walls, items, and [[dungeon tiles|special tiles]]. Selfdestruct cannot be used in {{weather|rain}} or on any floor with a Pokémon with the Ability {{a|Damp}}. Additionally, {{type|Fire}} Pokémon take only 50% of usual damage.
Self-Destruct does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within one tile of the user, reducing HP by half on teammates, by 50 on hostile Pokémon, and destroying all walls, items, and [[dungeon tiles|special tiles]]. Self-Destruct cannot be used in {{weather|rain}} or on any floor with a Pokémon with the Ability {{a|Damp}}. Additionally, {{type|Fire}} Pokémon take only 50% of usual damage.


==Description==
==Description==
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==Trivia==
==Trivia==
* In Generation I, if Selfdestruct or {{m|Explosion}} causes the player to win and lose at the same time, the player [[black out|blacks out]] as normal, but the victory music plays.
* In Generation I, if Self-Destruct or {{m|Explosion}} causes the player to win and lose at the same time, the player [[black out|blacks out]] as normal, but the victory music plays.


==In other languages==
==In other languages==
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