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hm4=yes| | hm4=yes| | ||
hm#4=07| | hm#4=07| | ||
hm5=yes | | hm5=yes| | ||
hm#5=05 | | hm#5=05| | ||
hm6=yes| | |||
hm#6=05| | |||
na=no| | na=no| | ||
bdesc=Has a 20% chance of making the opponent flinch. | | bdesc=Has a 20% chance of making the opponent flinch. | | ||
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target=anyadjacent | | target=anyadjacent | | ||
footnotes= }} | footnotes= }} | ||
'''Waterfall''' (Japanese: '''たきのぼり''' ''Waterfall Climb'') is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation I]]. It is [[HM07]] in [[Generation II|Generations II]], {{gen|III}}, and {{gen|IV}}; it is [[HM05]] | '''Waterfall''' (Japanese: '''たきのぼり''' ''Waterfall Climb'') is a damage-dealing {{type|Water}} [[move]] introduced in [[Generation I]]. It is [[HM07]] in [[Generation II|Generations II]], {{gen|III}}, and {{gen|IV}}; it is [[HM05]] as of [[Generation V]]. Prior to Generation II, it was the [[signature move]] of {{p|Goldeen}} and {{p|Seaking}}. | ||
==Effect== | ==Effect== | ||
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====Generation I-III==== | ====Generation I-III==== | ||
Waterfall does damage and has no secondary effect. | Waterfall does damage and has no secondary effect. | ||
====Generation IV | |||
====Generation IV onwards==== | |||
Along with damage, Waterfall now also has a 20% chance of causing the target to {{status|flinch}}. | Along with damage, Waterfall now also has a 20% chance of causing the target to {{status|flinch}}. | ||
===Outside of battle=== | ===Outside of battle=== | ||
====Generation II and on==== | ====Generation II and on==== | ||
Waterfall has an effect outside battle that allows players to climb waterfalls. Note that in Generations {{Gen|II}} and {{Gen|III}}, the HM move Waterfall is not required to go down waterfalls, whereas in {{3v2|Diamond|Pearl|Platinum}} versions, it is required. This is probably to prevent players from getting stuck from accidentally going down a waterfall and being unable to get back up. Despite this, in {{2v2|HeartGold|SoulSilver}} versions, it is no longer required to go down waterfalls, likely because of a lack of accessible down falls without first climbing up one. | Waterfall has an effect outside battle that allows players to climb waterfalls. Note that in Generations {{Gen|II}} and {{Gen|III}}, the HM move Waterfall is not required to go down waterfalls, whereas in {{3v2|Diamond|Pearl|Platinum}} versions, it is required. This is probably to prevent players from getting stuck from accidentally going down a waterfall and being unable to get back up. Despite this, in {{2v2|HeartGold|SoulSilver}} versions, it is no longer required to go down waterfalls, likely because of a lack of accessible down falls without first climbing up one. | ||
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{{movedescentry|{{gameabbrev3|HGSS}}|The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.{{tt|*|Move}}<br/>The user charges the foe at an awesome speed. It can also be used to climb a waterfall.{{tt|*|HM}}}} | {{movedescentry|{{gameabbrev3|HGSS}}|The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.{{tt|*|Move}}<br/>The user charges the foe at an awesome speed. It can also be used to climb a waterfall.{{tt|*|HM}}}} | ||
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user charges at the target and may make it flinch. It can also be used to climb a waterfall.{{tt|*|Move}}<br>The user charges the target at an awesome speed. It can also be used to climb a waterfall.{{tt|*|HM}}}} | {{movedescentry|{{gameabbrev3|BWB2W2}}|The user charges at the target and may make it flinch. It can also be used to climb a waterfall.{{tt|*|Move}}<br>The user charges the target at an awesome speed. It can also be used to climb a waterfall.{{tt|*|HM}}}} | ||
{{movedescentry|{{gameabbrev3|XY}}|The user charges at the target and may make it flinch. This can also be used to climb a waterfall.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[HM]]=== | ===By [[HM]]=== | ||
{{Moveheader/TM|Water|2|no|HM07|HM07|HM07|HM05| | {{Moveheader/TM|Water|2|no|HM07|HM07|HM07|HM05|HM05}} | ||
{{Moveentry/TM2|007|Squirtle|1|Water|Water|yes|yes|yes|yes|STAB='''}} | {{Moveentry/TM2|007|Squirtle|1|Water|Water|yes|yes|yes|yes|STAB='''}} | ||
{{Moveentry/TM2|008|Wartortle|1|Water|Water|yes|yes|yes|yes|STAB='''}} | {{Moveentry/TM2|008|Wartortle|1|Water|Water|yes|yes|yes|yes|STAB='''}} | ||
{{Moveentry/TM2|009|Blastoise|1|Water|Water|yes|yes|yes|yes|STAB='''}} | {{Moveentry/TM2|009|Blastoise|1|Water|Water|yes|yes|yes|yes|yes|STAB='''}} | ||
{{Moveentry/TM2|054|Psyduck|1|Water|Water|yes|yes|yes|yes|STAB='''}} | {{Moveentry/TM2|054|Psyduck|1|Water|Water|yes|yes|yes|yes|STAB='''}} | ||
{{Moveentry/TM2|055|Golduck|1|Water|Water|yes|yes|yes|yes|STAB='''}} | {{Moveentry/TM2|055|Golduck|1|Water|Water|yes|yes|yes|yes|STAB='''}} |
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