Effort values: Difference between revisions

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(I think it's better to first give an outline of the system as a whole, and then have subheaders detailing the generational specifics.)
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{{move|Base stat}}
{{move|Base stat}}
'''Effort values''' (abbreviated '''EVs''' and previously called '''Stat Exp''') are attributes which give bonuses to a Pokémon's [[stats]] and improve differently depending which Pokémon they defeat. These bonuses, in the form of effort points, are gained in addition to bonuses gained by increasing level. A Pokémon which increases in level using a {{DL|Vitamin|Rare Candy}} instead of battling does not gain any EVs, making it weaker than a Pokémon who increases in level normally.
'''Effort values''' (abbreviated '''EVs''' and previously called '''Stat Exp'''), officially called '''base stats''', are attributes which give bonuses to a Pokémon's [[stats]] and improve differently depending which Pokémon they defeat. These bonuses, in the form of effort points, are gained in addition to bonuses gained by increasing level. A Pokémon which increases in level using a {{DL|Vitamin|Rare Candy}} instead of battling does not gain any EVs, making it weaker than a Pokémon who increases in level normally.


Roughly speaking, defeating fast Pokémon increases Speed better than fighting slow Pokémon, defeating Pokémon with high hit points improves HP more than defeating Pokémon with low HP, and so on. For example, fighting 100 {{p|Machop}} will improve a Pokémon's Attack stat more than fighting 100 {{p|Abra}} of the same level, whereas the Abra will improve the Special Attack stat more.
Roughly speaking, defeating fast Pokémon increases Speed better than fighting slow Pokémon, defeating Pokémon with high hit points improves HP more than defeating Pokémon with low HP, and so on. For example, fighting 100 {{p|Machop}} will improve a Pokémon's Attack stat more than fighting 100 {{p|Abra}} of the same level, whereas the Abra will improve the Special Attack stat more.