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* [[Nintendo DSi]] systems connected to an Internet router requiring the "advanced setup" option are now compatible with online features, such as the [[Global Terminal]]. | * [[Nintendo DSi]] systems connected to an Internet router requiring the "advanced setup" option are now compatible with online features, such as the [[Global Terminal]]. | ||
* Battle-only forms, such as {{p|Cherrim}}'s {{DL|Form differences|Cherrim|Sunshine Form}} or {{p|Castform}}'s {{DL|Form differences|Castform|weather forms}} use now their own minisprites, rather than using default form's minisprite. Additionally, Sunshine's form minisprite is different than the one used in HeartGold and SoulSilver. | * Battle-only forms, such as {{p|Cherrim}}'s {{DL|Form differences|Cherrim|Sunshine Form}} or {{p|Castform}}'s {{DL|Form differences|Castform|weather forms}} use now their own minisprites, rather than using default form's minisprite. Additionally, Sunshine's form minisprite is different than the one used in HeartGold and SoulSilver. | ||
* The HP bar now empties as soon as the move animation ends, simultaneous to the animation of the Pokémon's body "blinking" between visible and invisible. Previously, the HP bar did not empty until after the "blinking" animation was finished. Additionally in Double Battles (and Triple Battles) when move hits multiple targets, the HP bar now empties for all Pokémon at once rather one by one - due to this, messages have been changed to include the Pokémon (eg. ''A critical hit on the foe's <Pokémon>!'' or ''It's super effective on <Pokémon> and <Pokémon>!''). If a multi-target move misses one opponent (for any reason) but hits another, a ''<Pokémon>'s attack missed!'' message will appear first, before the move's animation executes, and the missed Pokémon will not react to the animation. | * The HP bar now empties as soon as the move animation ends, simultaneous to the animation of the Pokémon's body "blinking" between visible and invisible. Previously, the HP bar did not empty until after the "blinking" animation was finished. Additionally in Double Battles (and Triple Battles) when move hits multiple targets, the HP bar now empties for all Pokémon at once rather one by one - due to this, messages have been changed to include the Pokémon (eg. ''A critical hit on the foe's <Pokémon>!'' or ''It's super effective on <Pokémon> and <Pokémon>!''). If a multi-target move misses one opponent (for any reason) but hits another, a ''<Pokémon>'s attack missed!'' message will appear first (if it was due to something else than immunity or protecting itself, otherwise the usual message like ''It doesn't affect <Pokémon>...'' appears), before the move's animation executes, and the missed Pokémon will not react to the animation. | ||
===Additions in Black 2 and White 2=== | ===Additions in Black 2 and White 2=== |