List of glitches (Generation I): Difference between revisions

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===Save corruption glitch===
===Save corruption glitch===
This is technically 2 glitches in 1. In order to do the first glitch, the player has to save the game, and turn it off at just the right time. The player will have 255 Pokemon, most of which are random [[Pokémon]] and [[Charizard 'M]]s. Each Pokémon in your [[Party|party]] represents a part of the game data. If the player switches the second and tenth Pokémon, the player will have 255 items. Switching/tossing the items has a much greater impact on the game than switching the Pokémon.
This is technically 2 glitches in 1. In order to do the first glitch, the player has to save the game, and turn it off at just the right time. The player will have 255 Pokemon, most of which are random [[Pokémon]] and [['M (FF)]]s. Each Pokémon in your [[Party|party]] represents a part of the game data. If the player switches the second and tenth Pokémon, the player will have 255 items. Switching/tossing the items has a much greater impact on the game than switching the Pokémon.


==={{m|Selfdestruct}}/{{m|Explosion}} and {{m|Substitute}} glitch===
==={{m|Selfdestruct}}/{{m|Explosion}} and {{m|Substitute}} glitch===