Pokédex 3D Pro: Difference between revisions

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* All entries for Pokémon are taken from the Pokédex in Pokémon Black 2 and White 2.
* All entries for Pokémon are taken from the Pokédex in Pokémon Black 2 and White 2.
* Background images must be 400×240, 640×480 or 640×320 in size to be used in the AR Viewer.
* Background images must be 400×240, 640×480 or 640×320 in size to be used in the AR Viewer.
* Some Pokémon do not repeat the animation when the button is pressed while it is already playing. These Pokémon are {{p|Blastoise}}, {{p|Pidgey}}, {{p|Pidgeotto}}, {{p|Pidgeot}}, {{p|Spearow}}, {{p|Dugtrio}}, {{p|Ponyta}}, {{p|Kangaskhan}}, {{p|Omastar}}, {{p|Mewtwo}}, {{p|Noctowl}}, {{p|Shuckle}}, {{p|Taillow}}, {{p|Swellow}}, {{p|Starly}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Chatot}}, {{p|Honchkrow}}, {{p|Lucario}}, Frost {{p|Rotom}}, {{p|Probopass}}, {{p|Pidove}}, {{p|Tranquill}}, {{p|Unfezant}}, {{p|Ducklett}}, {{p|Swanna}}, {{p|Rufflet}}, and {{p|Mandibuzz}}.
* Some Pokémon do not repeat the animation when the button is pressed while it is already playing. These Pokémon are {{p|Blastoise}}, {{p|Pidgey}}, {{p|Pidgeotto}}, {{p|Pidgeot}}, {{p|Spearow}}, {{p|Dugtrio}}, {{p|Ponyta}}, {{p|Kangaskhan}}, {{p|Omastar}}, {{p|Mewtwo}}, {{p|Noctowl}}, {{p|Shuckle}}, {{p|Taillow}}, {{p|Swellow}}, {{p|Starly}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Chatot}}, {{p|Honchkrow}}, {{p|Lucario}}, Frost {{p|Rotom}}, {{p|Probopass}}, {{p|Pidove}}, {{p|Tranquill}}, {{p|Unfezant}}, {{p|Ducklett}}, {{p|Swanna}}, {{p|Rufflet}}, and {{p|Mandibuzz}}. The reason they do this in unknown.  
* Three Pokémon have two different animation. They are {{p|Victini}}, {{p|Reshiram}} and {{p|Zekrom}}.
* Three Pokémon have two different animation. They are {{p|Victini}}, {{p|Reshiram}} and {{p|Zekrom}}.
* The codes for unlockable Pokémon depend on the version downloaded from the respective region's eShop, and the region model of the Nintendo 3DS by extension. They are not decided by the selected language of the game or 3DS.
* The codes for unlockable Pokémon depend on the version downloaded from the respective region's eShop, and the region model of the Nintendo 3DS by extension. They are not decided by the selected language of the game or 3DS.
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