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==Characteristics== | ==Characteristics== | ||
===Defense=== | ===Defense=== | ||
Defensively, the Water type is very strong when combined with high defensive stats. As every Water | Defensively, the Water type is very strong when combined with high defensive stats. As every Water type, with the exception of Magikarp and the Seismitoad evolution line, can use {{type|Ice}} moves to counter {{t|Grass}} types (although Magikarp can learn one {{type|Flying}} move, {{m|Bounce}}, and Seismitoad can learn Poison moves, which can also counter Grass types), and very few Water types such as {{p|Gyarados}}, {{p|Octillery}} and the {{p|Slowking}} evolutionary line are capable of learning the {{type|Fire}} moves {{m|Flamethrower}} and {{m|Fire Blast}} which are also capable of countering Grass types, {{t|Electric}} types are the only true threat to Water types. That is not the case if the Pokémon in question have Abilities or subtypes that neutralize or nullifies this weakness. {{p|Quagsire}}, {{p|Swampert}}, {{p|Whiscash}}, {{p|Gastrodon}}, and {{p|Seismitoad}} are all immune, via their secondary type, Ground. Others, such as the {{p|Lanturn}} evolutionary line, the {{p|Ludicolo}} evolutionary line, and {{p|Palkia}} have subtypes that are resistant to Electric. | ||
Water types often have the most balanced attributes, usually coming with decent {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Defense}} stats, but below average {{stat|Speed}}. | Water types often have the most balanced attributes, usually coming with decent {{stat|Attack}}, {{stat|Special Attack}}, and {{stat|Defense}} stats, but below average {{stat|Speed}}. | ||
===Offense=== | ===Offense=== | ||
The Water type is also useful offensively. Water-type Pokémon can learn {{m|Ice Beam}} or {{m|Ice Punch}} to deal with {{t|Dragon}} | The Water type is also useful offensively. Water-type Pokémon can learn {{m|Ice Beam}} or {{m|Ice Punch}} to deal with {{t|Dragon}} and {{t|Grass}} types, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against {{t|Ground}} and {{t|Rock}} types when traveling through [[cave]]s, etc. As a result of these advantages, as well as having to get through water routes using {{m|Surf}}, {{m|Waterfall}}, and even {{m|Whirlpool}} or {{m|Dive}}, most Trainers usually have at least one Water type in their [[party]]. Also, double weaknesses to Water are fairly common (largely due to the common Rock/Ground typing) while {{p|Kingdra|there}} {{p|Lotad|are}} {{p|Lombre|only}} {{p|Ludicolo|five}} {{p|Palkia|Pokémon}} that have a double resistance to Water (all of which are Water types themselves). | ||
===Contest Properties=== | ===Contest Properties=== | ||
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* Generation I introduced the most Water-type moves of any Generation, with nine and Generation II introduced the least Water-type moves, with three. | * Generation I introduced the most Water-type moves of any Generation, with nine and Generation II introduced the least Water-type moves, with three. | ||
* The first dual Water type and the last dual Water type share the same secondary type: Fighting. | * The first dual Water type and the last dual Water type share the same secondary type: Fighting. | ||
* The Water | * The Water type is the only main series starter type that doesn't have a variation of {{m|Double-Edge}}: Fire has {{m|Flare Blitz}}, Grass has {{m|Wood Hammer}}, and {{t|Electric}} has {{m|Volt Tackle}}. | ||
** Conversely, it is the only one of the four types with a variation of {{m|Quick Attack}}; in this case, being {{m|Aqua Jet}}. | ** Conversely, it is the only one of the four types with a variation of {{m|Quick Attack}}; in this case, being {{m|Aqua Jet}}. | ||
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