Pokémon Gold and Silver beta: Difference between revisions

Similar changes to the Red/Green/Blue development article.
m (but it should be in capitals...)
(Similar changes to the Red/Green/Blue development article.)
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{{incomplete|article|Add missing information and media, like that found on other sites, such as [http://tcrf.net/Pok%C3%A9mon_Gold_and_Silver The Cutting Room Floor] wiki; expand some information and add missing references to reliable sources, when applicable}}
{{incomplete|article|Add missing information and media, like that found on other sites, such as [http://tcrf.net/Pok%C3%A9mon_Gold_and_Silver The Cutting Room Floor] wiki; expand some information and add missing references to reliable sources, when applicable}}
[[File:1997 Pokemon2 Logo.png|right|thumb|The original logo of ''Pocket Monsters 2''.]]
[[File:1997 Pokemon2 Logo.png|right|thumb|The original logo of ''Pocket Monsters 2'']]
The development cycle of {{game|Gold and Silver|s}}, released in 1999 in Japan and 2000 elsewhere, is probably the most discussed and researched of all releases in the [[Version|main series]] games during the history of the franchise. A relatively broad amount of official material in combination with later investigations reveal a lot of details about incomplete and unreleased elements. Several aspects from the development stages are proof of the over two-year period in which [[Game Freak]] undertook with the sequels to the [[Generation I]] games.
The development cycle of {{game|Gold and Silver|s}}, released in 1999 in Japan and 2000 elsewhere, is probably the most discussed and researched of all releases in the [[Version|main series]] games during the history of the franchise. A relatively broad amount of official material in combination with later investigations reveal a lot of details about incomplete and unreleased elements. Several aspects from the development stages are proof of the over two-year period in which [[Game Freak]] undertook with the sequels to the [[Generation I]] games.


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Another screenshot also depicts possible prototypes of [[Goldenrod Radio Tower]] as well as of a gate, possibly the gate that leads to Route 35 or rather the [[Magnet Train]] station in [[Goldenrod City]].
Another screenshot also depicts possible prototypes of [[Goldenrod Radio Tower]] as well as of a gate, possibly the gate that leads to Route 35 or rather the [[Magnet Train]] station in [[Goldenrod City]].


<gallery>
<gallery perrow=4>
File:1997 GS Building.png|Coming out of a building.
File:1997 GS Building.png|Coming out of a building.
File:1997 GS Silent Hills.png|Silent Hills (サイレントヒルズ), the originally planned starting town
File:1997 GS Silent Hills.png|'''Silent Hills''' (サイレントヒルズ), the originally planned starting town
File:1997 GS Violet City.png|A possible prototype of [[Ecruteak City]] or a completely scrapped location.
File:1997 GS Violet City.png|A possible prototype of [[Ecruteak City]] or a completely scrapped location.
File:1997 GS Violet City 2.png|The same location on a different stage of development.
File:1997 GS Violet City 2.png|The same location on a different stage of development.
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===Delayed release===
===Delayed release===
[[File:1998 Pokemon GS Logo.png|right|thumb|The second logo of ''Pocket Monsters: Gold & Silver'', with the number 2 being dropped from the title.]]
[[File:1998 Pokemon GS Logo.png|right|thumb|The second logo of ''Pocket Monsters: Gold & Silver'', with the number 2 being dropped from the title]]
The end of 1997 passed without a release for ''Pocket Monsters 2: Gold & Silver''. The potential release date was removed, and things generally stayed quiet until March 1998, where it was officially announced that the release would be delayed.
The end of 1997 passed without a release for ''Pocket Monsters 2: Gold & Silver''. The potential release date was removed, and things generally stayed quiet until March 1998, where it was officially announced that the release would be delayed.


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{{-}}
{{-}}
===More information===
===More information===
[[File:1999 Pokemon Gold Logo.png|right|thumb|The final logo for {{game3|Gold and Silver|''Pocket Monsters: Gold''|s}}.]]
[[File:1999 Pokemon Gold Logo.png|right|thumb|The final logo for {{game3|Gold and Silver|''Pocket Monsters: Gold''|s}}]]
[[File:1999 Pokemon Silver Logo.png|right|thumb|The final logo for {{game3|Gold and Silver|''Pocket Monsters: Silver''|s}}.]]
[[File:1999 Pokemon Silver Logo.png|right|thumb|The final logo for {{game3|Gold and Silver|''Pocket Monsters: Silver''|s}}]]
Following nearly a year without press releases, the [[Nintendo]] of Japan website was finally updated with new information on {{game3|Gold and Silver|''Pocket Monsters: Gold & Silver''|s}}. A revised release date of June 1999 was given and it was announced the games would be compatible with the then soon-to-be-released [[Game Boy Color]].
Following nearly a year without press releases, the [[Nintendo]] of Japan website was finally updated with new information on {{game3|Gold and Silver|''Pocket Monsters: Gold & Silver''|s}}. A revised release date of June 1999 was given and it was announced the games would be compatible with the then soon-to-be-released [[Game Boy Color]].


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The screenshots released look very similar to the actual footage of the final release. The locations shown do not appear to be part of the final map, though they look similar.
The screenshots released look very similar to the actual footage of the final release. The locations shown do not appear to be part of the final map, though they look similar.


<gallery>
<gallery perrow=6>
File:1999 Slowking Artwork.png|Artwork of {{p|Slowking}}
File:1999 Slowking Artwork.png|Artwork of {{p|Slowking}}
File:1999 Marill Artwork.png|Artwork of {{p|Marill}}
File:1999 Marill Artwork.png|Artwork of {{p|Marill}}
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The final releases have a large number of incomplete maps that detail what most [[Johto]] towns looked like during the development stages. Some data pertaining to [[Kanto]] locations that are not available is also present.
The final releases have a large number of incomplete maps that detail what most [[Johto]] towns looked like during the development stages. Some data pertaining to [[Kanto]] locations that are not available is also present.


====Johto====
====Ecruteak Pharmacy====
=====Ecruteak Pharmacy=====
Another complete map is a house in [[Olivine City]], where a woman refers to a pharmacy in [[Ecruteak City]] instead of [[Cianwood City]] on both Japanese and English releases. This possibly suggests that the pharmacy was originally planned for Ecruteak City. Oddly enough, she has a {{p|Rhydon}} inside her house, which uses a bugged overworld sprite that intermittently changes between its own and the one resembling a {{p|Clefairy}}.
Another complete map is a house in [[Olivine City]], where a woman refers to a pharmacy in [[Ecruteak City]] instead of [[Cianwood City]] on both Japanese and English releases. This possibly suggests that the pharmacy was originally planned for Ecruteak City. Oddly enough, she has a {{p|Rhydon}} inside her house, which uses a bugged overworld sprite that intermittently changes between its own and the one resembling a {{p|Clefairy}}.


{| {| style="background: #{{johto color light}}; {{roundy|1em}}; border: 5px solid #{{johto color}}; margin:auto"
The following text is from the woman's speech:
|-
 
|
;Japanese
{| border=1 style="background: #fff; border:1px solid #{{johto color light}}; border-collapse:collapse"
<blockquote>あたしの ポケモンが びょうきに なったときは エンジュの クスリやさんに クスリを つくって もらったの</blockquote>
!NPC
 
!Japanese
;English
!English
<blockquote>When my <sc>Pok</sc>é<sc>mon</sc> got sick, the <sc>Pharmacist</sc> in <sc>Ecruteak</sc> made some medicine for me.</blockquote>
|-
 
!Woman
Interacting with the {{OBP|Pokémon|species}}'s overworld sprite will yield:
|
 
{{sign|RBY|header}}
;Japanese
{{sign|RBY|{{J|あたしの ポケモンが}}}}
<blockquote>サイドン『ぐごーおお!</blockquote>
{{sign|RBY|{{J|びょうきに なったときは}}}}
 
{{sign|RBY|{{J|エンジュの クスリやさんに}}}}
;English
{{sign|RBY|{{J|クスリを つくって もらったの}}}}
<blockquote><sc>Rhydon</sc>: Gugooh!</blockquote>
{{sign|RBY|footer}}
|
{{sign|RBY|header}}
{{sign|RBY|When my POKéMON}}
{{sign|RBY|got sick, the}}
{{sign|RBY|PHARMACIST in}}
{{sign|RBY|ECRUTEAK made some}}
{{sign|RBY|medicine for me.}}
{{sign|RBY|footer}}
|-
!Rhydon
|
{{sign|RBY|header}}
{{sign|RBY|{{J|サイドン『ぐごーおお!}}}}
{{sign|RBY|}}
{{sign|RBY|footer}}
|
{{sign|RBY|header}}
{{sign|RBY|RHYDON: Gugooh!}}
{{sign|RBY|}}
{{sign|RBY|footer}}
|}
|}


====Kanto====
====Safari Zone====
=====Safari Zone=====
One of the most complete prototype maps found in their internal data is a rough version of the {{safari|Kanto}}. Surprisingly, it has several of its attributes defined, such as music, connections to [[Fuchsia City]] and even [[wild Pokémon]] found by [[fishing]] in a small pool in the area, which other prototype maps do not have. The Safari Zone also appears in the internal list of [[Pokégear]] map locations, along with [[Viridian Forest]], [[Cerulean Cave]], and {{ka|Pokémon Mansion}}.
One of the most complete prototype maps found in their internal data is a rough version of the {{safari|Kanto}}. Surprisingly, it has several of its attributes defined, such as music, connections to [[Fuchsia City]] and even [[wild Pokémon]] found by [[fishing]] in a small pool in the area, which other prototype maps do not have. The Safari Zone also appears in the internal list of [[Pokégear]] map locations, along with [[Viridian Forest]], [[Cerulean Cave]], and {{ka|Pokémon Mansion}}.


=====Pokémon Lab=====
====Pokémon Lab====
Full maps without events programmed in exist for the [[Pokémon Lab]] in [[Cinnabar Island]], indicating that Cinnabar Island was originally planned to make an appearance without the erupted volcano, or at least that the Lab was going to remain.
Full maps without events programmed in exist for the [[Pokémon Lab]] in [[Cinnabar Island]], indicating that Cinnabar Island was originally planned to make an appearance without the erupted volcano, or at least that the Lab was going to remain.


====Gallery====
<gallery perrow=6>
<gallery>
File:New bark beta.png|Prototype [[New Bark Town]]
File:New bark beta.png|Prototype [[New Bark Town]]
File:Cherrygrove beta.png|Prototype [[Cherrygrove City]]
File:Cherrygrove beta.png|Prototype [[Cherrygrove City]]
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A mine cart image was discovered on the cave tilesets. An unused regular sprite was also discovered, and it matches that of the {{player}} but it does not depict {{ga|Ethan|him}} carrying his [[Bag]]. This sprite may have been originally intended to be used by {{ga|Cal}}, but was later scrapped in favor of the player's own sprite. Another hypothesis is that it may have been intended as the sprite used for the player naming screen at the beginning of a new saved game.
A mine cart image was discovered on the cave tilesets. An unused regular sprite was also discovered, and it matches that of the {{player}} but it does not depict {{ga|Ethan|him}} carrying his [[Bag]]. This sprite may have been originally intended to be used by {{ga|Cal}}, but was later scrapped in favor of the player's own sprite. Another hypothesis is that it may have been intended as the sprite used for the player naming screen at the beginning of a new saved game.


===Text===
===Events===
====Events====
An unused event script, complete with text, was discovered.<ref>[http://iimarck.us/i/entei-event/ Entei Event]</ref> In it, a different event for a level 40 {{p|Entei}}, analogous to the birds in [[Generation I]], was planned. The script consists of three events: output text on-screen, play Entei's [[cry]] and initiate a {{pkmn|battle}} with a [[wild Pokémon|wild]] [[level]] 40 Entei. The output text is: "''<sc>Entei</sc>: Bufuu!''"
An unused event script, complete with text, was discovered.<ref>[http://iimarck.us/i/entei-event/ Entei Event]</ref> In it, a different event for a level 40 {{p|Entei}}, analogous to the birds in [[Generation I]], was planned. The script consists of three events: output text on-screen, play Entei's [[cry]] and initiate a {{pkmn|battle}} with a [[wild Pokémon|wild]] [[level]] 40 Entei.
 
The output text is:
{{sign|RBY|header}}
{{sign|RBY|ENTEI: Bufuu!}}
{{sign|RBY|}}
{{sign|RBY|footer}}


This unused event was removed from {{game|Crystal}}.
This unused event was removed from {{game|Crystal}}.
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There is also unused text strings for an event related with the [[Burned Tower]], where someone's daughter was missing.<ref>[http://iimarck.us/i/ecruteak-daughter/ Ecruteak Daughter]</ref> It is possible that this event made its final debut as the missing granddaughter in the [[S.S. Aqua]].
There is also unused text strings for an event related with the [[Burned Tower]], where someone's daughter was missing.<ref>[http://iimarck.us/i/ecruteak-daughter/ Ecruteak Daughter]</ref> It is possible that this event made its final debut as the missing granddaughter in the [[S.S. Aqua]].


{{sign|RBY|header}}
<blockquote>Oh, no. Oh, no&hellip;<br>My daughter is missing.<br>No&hellip; She couldn't have gone to the <sc>Burned Tower</sc>. I told her not to go near it&hellip; People seem to disappear there&hellip;<br>Oh, what should I do&hellip;?</blockquote>
{{sign|RBY|Oh, no. Oh, no...}}
{{sign|RBY|}}
{{sign|RBY|My daughter is}}
{{sign|RBY|missing.}}
{{sign|RBY|}}
{{sign|RBY|No... She couldn't}}
{{sign|RBY|have gone to the}}
{{sign|RBY|BURNED TOWER.}}
{{sign|RBY|I told her not to}}
{{sign|RBY|go near it...}}
{{sign|RBY|People seem to}}
{{sign|RBY|disappear there...}}
{{sign|RBY|}}
{{sign|RBY|Oh, what should I}}
{{sign|RBY|do...?}}
{{sign|RBY|footer}}


====Sweet Honey====
===Sweet Honey===
A bunch of text strings refer to <code>SWEET HONEY</code>, suggesting that [[Honey]] was already planned for the [[Generation II]] games but that it was scrapped later, until it was thought on again, finally making its debut in {{game|Diamond and Pearl|s}}.
A bunch of text strings refer to <sc>Sweet Honey</sc>, suggesting that [[Honey]] was already planned for the [[Generation II]] games but that it was scrapped later, until it was thought on again, finally making its debut in {{game|Diamond and Pearl|s}}.


{{sign|RBY|header}}
<blockquote>My <sc>Pok</sc>é<sc>mon</sc> is an expert at collecting <sc>Sweet Honey</sc>.</blockquote>
{{sign|RBY|My POKéMON is an}}
{{sign|RBY|expert at collect-}}
{{sign|RBY|ing SWEET HONEY.}}
{{sign|RBY|footer}}


If the unidentified [[Non-player character|NPC]] were to give Sweet Honey to the {{player}}:
If the unidentified [[Non-player character|NPC]] were to give Sweet Honey to the {{player}}:
{{sign|RBY|header}}
{{sign|RBY|I'll share some}}
{{sign|RBY|with you.}}
{{sign|RBY|footer}}


If the player didn't have enough room on {{ga|Ethan|his}} [[Bag]]:
<blockquote>I'll share some with you.</blockquote>
{{sign|RBY|header}}
 
{{sign|RBY|I want to give you}}
If the player did not have enough room on {{ga|Ethan|his}} [[Bag]]:
{{sign|RBY|some SWEET HONEY,}}
 
{{sign|RBY|but you have no}}
<blockquote>I want to give you some <sc>Sweet Honey</sc>, but you have no room for it.</blockquote>
{{sign|RBY|room for it.}}
{{sign|RBY|footer}}


If the player had room on the Bag:
If the player had room on the Bag:
{{sign|RBY|header}}
 
{{sign|RBY|Here you go! Have}}
<blockquote>Here you go! Have some <sc>Sweet Honey</sc>!<br><br>{Player} received <sc>Sweet Honey</sc>.</blockquote>
{{sign|RBY|some SWEET HONEY!}}
{{sign|RBY|}}
{{sign|RBY|{A1} received}}
{{sign|RBY|SWEET HONEY.}}
{{sign|RBY|footer}}


Other text related to Sweet Honey includes:
Other text related to Sweet Honey includes:
{{sign|RBY|header}}
{{sign|RBY|My little brother}}
{{sign|RBY|takes SWEET HONEY}}
{{sign|RBY|and goes somewhere}}
{{sign|RBY|with it.}}
{{sign|RBY|}}
{{sign|RBY|I wonder what he's}}
{{sign|RBY|up to?}}
{{sign|RBY|footer}}
{{sign|RBY|header}}
{{sign|RBY|Did you put SWEET}}
{{sign|RBY|HONEY on a tree?}}
{{sign|RBY|}}
{{sign|RBY|What happened to}}
{{sign|RBY|it?}}
{{sign|RBY|footer}}
{{sign|RBY|header}}
{{sign|RBY|Did you put SWEET}}
{{sign|RBY|HONEY on a tree?}}
{{sign|RBY|}}
{{sign|RBY|It takes about a}}
{{sign|RBY|day for POKéMON to}}
{{sign|RBY|be drawn to it.}}
{{sign|RBY|footer}}


{{sign|RBY|header}}
<blockquote>My little brother takes <sc>Sweet Honey</sc> and goes somewhere with it.<br>I wonder what he's up to?<br><br>Did you put <sc>Sweet Honey</sc> on a tree? What happened to it?<br><br>Did you put <sc>Sweet Honey</sc> on a tree? It takes about a day for <sc>Pok</sc>é<sc>mon</sc> to be drawn to it.<br><br><sc>Butterfree</sc>: Freeh!</blockquote>
{{sign|RBY|BUTTERFREE: Freeh!}}
{{sign|RBY|}}
{{sign|RBY|footer}}


===Naming the mother===
===Naming the mother===
Data, including text strings, remain for yet another forgotten feature: the ability to name the {{player}}'s [[Mom|mother]]. Space is reserved in {{wp|Random-access memory|RAM}} for two other names as well, which default to <code>RED</code> and <code>GREEN</code>&mdash;the {{ga|Red|protagonist}} and his {{ga|Blue|rival}} from the [[Generation I]] games.
Data, including text strings, remain for yet another forgotten feature: the ability to name the {{player}}'s [[Mom|mother]]. Space is reserved in {{wp|Random-access memory|RAM}} for two other names as well, which default to <sc>Red</sc> and <sc>Green</sc>&mdash;the {{ga|Red|protagonist}} and his {{ga|Blue|rival}} from the [[Generation I]] games.


===Bird type===
===Bird type===
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===Items===
===Items===
The [[Town Map]] and [[Poké Flute]] from the [[Generation I]] games are also present. Both are named [[Teru-sama]] (Japanese: カビチュウ ''Kabichū'') and are otherwise unusable. However, if their data is modified so that the <code>USE</code> option in the [[Bag]] appears, the Poké Flute will still function, and the Town Map will attempt to, but fail, as the data it would access was relocated or removed altogether.
The [[Town Map]] and [[Poké Flute]] from the [[Generation I]] games are also present. Both are named [[Teru-sama]] (Japanese: カビチュウ ''Kabichū'') and are otherwise unusable. However, if their data is modified so that the <sc>Use</sc> option in the [[Bag]] appears, the Poké Flute will still function, and the Town Map will attempt to, but fail, as the data it would access was relocated or removed altogether.


===Cal===
===Cal===
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