Talk:Miracle Eye (move): Difference between revisions

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:: Going from x0 to times x1, leaving Dark with no resistance to the very type it was designed to counter! This also breaks the Dark/Fighting/Psychic triangle. I don't remember Ghost or Flying ever causing balance issues...
:: Going from x0 to times x1, leaving Dark with no resistance to the very type it was designed to counter! This also breaks the Dark/Fighting/Psychic triangle. I don't remember Ghost or Flying ever causing balance issues...
:::Well, consider, though, how many trainers will go out of their way to raise a Psychic with Miracle Eye, given that it's not very useful if you're not going up against a Dark type?  --[[User:Pie|Pie]] <sup>~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]</sup> 17:03, 7 August 2007 (UTC)
:::Well, consider, though, how many trainers will go out of their way to raise a Psychic with Miracle Eye, given that it's not very useful if you're not going up against a Dark type?  --[[User:Pie|Pie]] <sup>~[[User talk:Pie|♪]][[Special:Contributions/Pie|♫]]</sup> 17:03, 7 August 2007 (UTC)
:::That is not really a triangle if you think about it, as at least Dark can hit Fighting, Fighting can hit Psychic. The concept of the move itself is rather flawed, since at least with Foresight and Odor Sleauth, the Pokemon it's being used on can't hurt your Pokemon too much, but in this case that Pokemon can hurt yours badly. --[[User: juunannio|juunannio]] 1:38, 10 September 2007 (UTC)
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