Recruitment: Difference between revisions

50 bytes removed ,  12 October 2012
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→‎Requirements: it works the same in sequels
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In addition to the prospective recruit having an effective recruit rate higher than zero, there are several other prerequisites for recruiting a certain Pokémon to be possible:
In addition to the prospective recruit having an effective recruit rate higher than zero, there are several other prerequisites for recruiting a certain Pokémon to be possible:
* In the first two games, offers will only be made if there is space in the current party. In the sequels, this requirement was removed. Instead, excess members simply warp out of the dungeon. In Explorers of Sky, players can choose which member to send home.
* In the first two games, offers will only be made if there is space in the current party. In the sequels, this requirement was removed. Instead, excess members simply warp out of the dungeon. In Explorers of Sky, players can choose which member to send home.
* In at least Red Rescue Team and Blue Rescue Team, the team leader must deal the finishing blow that causes the enemy to faint.
* The team leader must deal the finishing blow that causes the enemy to faint.
* Some Pokémon, such as {{p|Salamence}} in [[Purity Forest]] and {{p|Omastar}} in [[Brine Cave]] are unrecruitable. In addition, many boss [[legendary Pokémon]] cannot be recruited on the first visit.
* Some Pokémon, such as {{p|Salamence}} in [[Purity Forest]] and {{p|Omastar}} in [[Brine Cave]] are unrecruitable. In addition, many boss [[legendary Pokémon]] cannot be recruited on the first visit.


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