Zen Headbutt (move): Difference between revisions

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{{movedescentry|DPPtHGSS|The user focuses its willpower to its head and rams the foe. It may also make the target flinch.}}
{{movedescentry|DPPtHGSS|The user focuses its willpower to its head and rams the foe. It may also make the target flinch.}}
{{movedescentry|BW|The user focuses its willpower to its head and attacks the target. It may also make the target flinch.}}
{{movedescentry|BW|The user focuses its willpower to its head and attacks the target. It may also make the target flinch.}}
{{movedescentry|PMDTDS|Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.}}
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|}{{left clear}}
|}{{left clear}}
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{{Moveentry/tutor|318|Carvanha|2|Water|Dark|X|X|X|X|X|yes|yes|X|B2W2=yes}}
{{Moveentry/tutor|318|Carvanha|2|Water|Dark|X|X|X|X|X|yes|yes|X|B2W2=yes}}
{{Moveentry/tutor|319|Sharpedo|2|Water|Dark|X|X|X|X|X|yes|yes|X|B2W2=yes}}
{{Moveentry/tutor|319|Sharpedo|2|Water|Dark|X|X|X|X|X|yes|yes|X|B2W2=yes}}
{{Moveentry/tutor|320|Wailmer|1|Water|Water|X|X|X|X|X|no|no|X|B2W2=yes}}
{{Moveentry/tutor|320|Wailmer|1|Water|Water|X|X|X|X|X|no|no|X|B2W2=yes}}
{{Moveentry/tutor|321|Wailord|1|Water|Water|X|X|X|X|X|no|no|X|B2W2=yes}}
{{Moveentry/tutor|321|Wailord|1|Water|Water|X|X|X|X|X|no|no|X|B2W2=yes}}
{{Moveentry/tutor|325|Spoink|1|Psychic|Psychic|X|X|X|X|X|yes|yes|X|B2W2=yes|'''}}
{{Moveentry/tutor|325|Spoink|1|Psychic|Psychic|X|X|X|X|X|yes|yes|X|B2W2=yes|'''}}
{{Moveentry/tutor|326|Grumpig|1|Psychic|Psychic|X|X|X|X|X|yes|yes|X|B2W2=yes|'''}}
{{Moveentry/tutor|326|Grumpig|1|Psychic|Psychic|X|X|X|X|X|yes|yes|X|B2W2=yes|'''}}
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{{Moveentry/tutor|358|Chimecho|1|Psychic|Psychic|X|X|X|X|X|yes|yes|X|B2W2=yes|'''}}
{{Moveentry/tutor|358|Chimecho|1|Psychic|Psychic|X|X|X|X|X|yes|yes|X|B2W2=yes|'''}}
{{Moveentry/tutor|359|Absol|1|Dark|Dark|X|X|X|X|X|yes|yes|X|B2W2=yes}}
{{Moveentry/tutor|359|Absol|1|Dark|Dark|X|X|X|X|X|yes|yes|X|B2W2=yes}}
{{Moveentry/tutor|369|Relicanth|2|Water|Rock|X|X|X|X|X|no|no|X|B2W2=yes}}
{{Moveentry/tutor|369|Relicanth|2|Water|Rock|X|X|X|X|X|no|no|X|B2W2=yes}}
{{Moveentry/tutor|371|Bagon|1|Dragon|Dragon|X|X|X|X|X|yes|yes|X|B2W2=yes}}
{{Moveentry/tutor|371|Bagon|1|Dragon|Dragon|X|X|X|X|X|yes|yes|X|B2W2=yes}}
{{Moveentry/tutor|372|Shelgon|1|Dragon|Dragon|X|X|X|X|X|yes|yes|X|B2W2=yes}}
{{Moveentry/tutor|372|Shelgon|1|Dragon|Dragon|X|X|X|X|X|yes|yes|X|B2W2=yes}}
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{{Moveentry/tutor|492|Shaymin|2|Grass|Flying|X|X|X|X|X|yes|yes|X|B2W2=yes|||Sky}}
{{Moveentry/tutor|492|Shaymin|2|Grass|Flying|X|X|X|X|X|yes|yes|X|B2W2=yes|||Sky}}
{{Moveentry/tutor|493|Arceus|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes|''}}
{{Moveentry/tutor|493|Arceus|1|Normal|Normal|X|X|X|X|X|yes|yes|X|B2W2=yes|''}}
{{Moveentry/tutor|494|Victini|2|Psychic|Fire|X|X|X|X|X|no|no|X|B2W2=yes|'''}}
{{Moveentry/tutor|494|Victini|2|Psychic|Fire|X|X|X|X|X|no|no|X|B2W2=yes|'''}}
{{Moveentry/tutor|504|Patrat|1|Normal|Normal|X|X|X|X|X|no|no|X|B2W2=yes}}
{{Moveentry/tutor|504|Patrat|1|Normal|Normal|X|X|X|X|X|no|no|X|B2W2=yes}}
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