Cheating: Difference between revisions

204 bytes added ,  29 August 2012
→‎Criticism: Added TM95, Snarl, as an example for an item that does not lead to a Pokémon, and a slight add later in the paragraph.
m (→‎Cheating devices: changed cheaters to players)
(→‎Criticism: Added TM95, Snarl, as an example for an item that does not lead to a Pokémon, and a slight add later in the paragraph.)
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Another more practical argument against cheating is that glitches and cheat codes often hurt the stability of the game. Many players have lost their Pokémon or save files while trying to exploit their game. ''Occasionally'' entire parties of Pokémon will be overwritten because of a destabilized glitch.
Another more practical argument against cheating is that glitches and cheat codes often hurt the stability of the game. Many players have lost their Pokémon or save files while trying to exploit their game. ''Occasionally'' entire parties of Pokémon will be overwritten because of a destabilized glitch.


Some will justify using cheating devices to get Pokémon when they cannot attend [[Nintendo]] [[List of Nintendo Pokémon promotional events|promotional event]]s, the only legitimate way to obtain some Pokémon. Whether or not this is a valid excuse for cheating is a matter of opinion.  
Some will justify using cheating devices to get Pokémon when they cannot attend [[Nintendo]] [[List of Nintendo Pokémon promotional events|promotional event]]s, the only legitimate way to obtain some Pokémon.  It can also be at times the only way to acquire a certain item, such as the [[Lock Capsule]], which in Pokémon Black and White contains [[TM95]], [[Snarl (move)|Snarl]]. Whether or not this is a valid excuse for cheating or can really be called cheating is a matter of opinion.


To combat cheating, all games from {{2v2|FireRed|LeafGreen}} onwards have two measures to prevent cheating. Firstly, {{p|Mew}} and {{p|Deoxys}} were given special programming that prevents them from obeying the player if they were obtained illegitimately. However, this countermeasure fails if the player uses cheats to get to [[Faraway Island]] or [[Birth Island]], and then catches the Pokémon in a somewhat legitimate manner. The countermeasure is negated if the Pokémon is caught in FireRed or LeafGreen and is then transferred to a [[Generation IV]] game. Secondly, special programming called DMA (Dynamic Memory Allocation) is used in [[Generation III]], and causes the data targeted by cheating devices to dynamically move around. However, cheaters got around this simply by using codes to disable the DMA.
To combat cheating, all games from {{2v2|FireRed|LeafGreen}} onwards have two measures to prevent cheating. Firstly, {{p|Mew}} and {{p|Deoxys}} were given special programming that prevents them from obeying the player if they were obtained illegitimately. However, this countermeasure fails if the player uses cheats to get to [[Faraway Island]] or [[Birth Island]], and then catches the Pokémon in a somewhat legitimate manner. The countermeasure is negated if the Pokémon is caught in FireRed or LeafGreen and is then transferred to a [[Generation IV]] game. Secondly, special programming called DMA (Dynamic Memory Allocation) is used in [[Generation III]], and causes the data targeted by cheating devices to dynamically move around. However, cheaters got around this simply by using codes to disable the DMA.
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