Anime physics: Difference between revisions

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Some phenomena that appear in the anime (as well as the entire [[Pokémon]] canon) are impossible in real-world physics.
Some phenomena that appear in the anime (as well as the entire [[Pokémon]] canon) are impossible in real-world physics.
* [[Poké Ball]]s change in size and convert Pokémon to and from a plasma-like substance (the {{OBP|Pokémon|species}} retains its consciousness in this state).
* [[Poké Ball]]s change in size and convert Pokémon to and from a plasma-like substance (the {{OBP|Pokémon|species}} retains its consciousness in this state).
* Also whenever a character throws a [[Poké Ball]] they appear to throw it forward, however once the Pokémon is released the ball falls back down as if thrown up.   
* Whenever a character throws a [[Poké Ball]] they usually throw it forward, but once the Pokémon is released the ball falls back down as if thrown up.   
* [[Move|Moves]] like {{m|Water Gun}} are depicted as spitting water, but usually the Pokémon spits much more water than its body could hold.
* [[Move]]s like {{m|Water Gun}} are depicted as spitting water, but usually the Pokémon spits much more water than its body could hold.
* In ''[[DP044|Mass Hip-Po-Sis!]]'', {{p|Hippopotas}} initially doesn't weigh down {{TRT}}'s [[Team Rocket's mechas|balloon]], but it does after using {{m|Sand Tomb}}. This means the move creates the sand out of nothing.
* In ''[[DP044|Mass Hip-Po-Sis!]]'', {{p|Hippopotas}} initially doesn't weigh down {{TRT}}'s [[Team Rocket's mechas|balloon]], but it does after using {{m|Sand Tomb}}. This means the move creates the sand out of nothing.
* In the anime, many things explode. Most attacks explode when they connect with an opposing attack, even if the attacks would not normally do so (even, and some would say especially, inert, non-volatile substances such as leaves or water).
* In the anime, many things explode. Most attacks explode when they connect with an opposing attack, even if the attacks would not normally do so (even, and some would say especially, inert, non-volatile substances such as leaves or water).
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* In ''[[EP066|The Evolution Solution]]'', Shellder was [[Fainting|knocked out]] by [[James's Weezing]]'s {{m|Haze}} attack. Haze does no damage, therefore cannot replicate this effect.
* In ''[[EP066|The Evolution Solution]]'', Shellder was [[Fainting|knocked out]] by [[James's Weezing]]'s {{m|Haze}} attack. Haze does no damage, therefore cannot replicate this effect.
* In ''[[AG185|Duels of the Jungle]]'', a {{p|Weavile}} dodged a {{m|Swift}} used by {{Ash|Ash's}} {{AP|Aipom}}, even though Swift cannot miss in the games.
* In ''[[AG185|Duels of the Jungle]]'', a {{p|Weavile}} dodged a {{m|Swift}} used by {{Ash|Ash's}} {{AP|Aipom}}, even though Swift cannot miss in the games.
*In ''[[BW049| Enter Elesa, Electrifying Gym Leader!]]'',  [[Elesa]]'s Zebstrika dodges {{m|Swift}}, even though Swift cannot miss in the games.
* In ''[[BW049|Enter Elesa, Electrifying Gym Leader!]]'',  [[Elesa]]'s Zebstrika dodges {{m|Swift}}, even though Swift cannot miss in the games.


===Other conflicts with the games===
===Other conflicts with the games===
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* In the anime, certain {{type2|Water}} Pokémon like {{p|Carvanha}} and {{p|Sharpedo}} can't be used by Trainers without being in water when [[Pokémon battle|battling]], unlike how they seem to "float" over the ground in the games, specifically the 3D games.
* In the anime, certain {{type2|Water}} Pokémon like {{p|Carvanha}} and {{p|Sharpedo}} can't be used by Trainers without being in water when [[Pokémon battle|battling]], unlike how they seem to "float" over the ground in the games, specifically the 3D games.
* In ''[[AG170|Second Time's the Charm!]]'', Ash recalled his {{AP|Corphish}} and sent it right back out again, which is impossible in the games.
* In ''[[AG170|Second Time's the Charm!]]'', Ash recalled his {{AP|Corphish}} and sent it right back out again, which is impossible in the games.
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[[Category:Fanon terminology]]
[[Category:Fanon terminology]]