Appendix:Diamond and Pearl walkthrough/Section 12: Difference between revisions

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The southern part of this route is rainy. There will be rainstorms and thunderstorms on some days. Near the eastern end of the route is a house. There is a woman who used to work in [[Hoenn]]'s [[Weather Institute]] who will trade [[TM]]s for [[weather condition|weather]]-changing [[move]]s for [[shard]]s. The route is also full of narrow paths suspended in the air. To get across them, you must ride a [[Bicycle]] over the narrow path. Near [[Pastoria City]], you may get stuck in the bog, just like the [[marsh tile|marshy areas]] in Great Marsh. The northern part of this route features Sinnoh's {{si|Pokémon Mansion}}. You can catch a Pichu or a Pikachu there.
The southern part of this route is rainy. There will be rainstorms and thunderstorms on some days. Near the eastern end of the route is a house. There is a woman who used to work in [[Hoenn]]'s [[Weather Institute]] who will trade [[TM]]s for [[weather condition|weather]]-changing [[move]]s for [[shard]]s. The route is also full of narrow paths suspended in the air. To get across them, you must ride a [[Bicycle]] over the narrow path. Near [[Pastoria City]], you may get stuck in the bog, just like the [[marsh tile|marshy areas]] in Great Marsh. The northern part of this route features Sinnoh's {{si|Pokémon Mansion}}. You can catch a Pichu or a Pikachu there.


There are many trainers in this route, so if you can't defeat Pastoria Gym, this is a good training place. Even if you have defeated the Gym, go through this route to toughen up your Pokémon, because the upcoming Gym battle will be a lot tougher(the gym leader's strongest Pokemon will be at above Level 35, which is quite a jump from the previous 2 gym leaders with strongest Pokemon at Level 30).
There are many Trainers in this route, so if you can't defeat Pastoria Gym, this is a good training place. Even if you have defeated the Gym, go through this route to toughen up your Pokémon, because the upcoming Gym battle will be a lot tougher(the gym leader's strongest Pokémon will be at above Level 35, which is quite a jump from the previous 2 Gym Leaders with strongest Pokémon at Level 30).


Fight the trainers on the route. Remember that Policemen will only fight you at night. Keep going west until you must turn. Then turn north until you reach the guardhouse. Stop by Pokémon Mansion if you want.
Fight the Trainers on the route. Remember that Policemen will only fight you at night. Keep going west until you must turn. Then turn north until you reach the guardhouse. Stop by Pokémon Mansion if you want.
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The Pokémon Mansion is the home of the famous Trophy Garden, which is located to the rear. That is the place for catching Pichu or Pikachu.
The Pokémon Mansion is the home of the famous Trophy Garden, which is located to the rear. That is the place for catching Pichu or Pikachu.


It has many rooms, with the most important of them being Mr. Backlot's office -- the only eastern room. That room is also home to an expensive Pokémon statue, which is guarded by a policeman. It can, however, be touched when the guard has break (from 2:00 AM to 6:00 AM). A butler and many maids are employed in the Mansion. In one of the western rooms, a maid will give out a [[Soothe Bell]], which makes Pokemon [[Friendship|happier]]. The western and eastern exits of the mansion are blocked by the maids.
It has many rooms, with the most important of them being Mr. Backlot's office -- the only eastern room. That room is also home to an expensive Pokémon statue, which is guarded by a policeman. It can, however, be touched when the guard has break (from 2:00 AM to 6:00 AM). A butler and many maids are employed in the Mansion. In one of the western rooms, a maid will give out a [[Soothe Bell]], which makes Pokémon [[Friendship|happier]]. The western and eastern exits of the mansion are blocked by the maids.
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After some talking, Cynthia will ask you for a big favor. If you answer "No", she will ask you again. Say "Yes", then she will give you the [[Old Charm]] and leave. Keep going north. There are 3 [[Ninja Boy]]s and a few items hidden in the long grass. After getting through patches of long grass and tall grass, you will find yourself surrounded by deep fog. What to do? Use {{hm|05|Defog}} that you got earlier in [[Great Marsh]]. Most {{type2|Flying}} Pokémon can learn it. If you don't use Defog, you will probably get stuck and can't find your way to [[Celestic Town]].
After some talking, Cynthia will ask you for a big favor. If you answer "No", she will ask you again. Say "Yes", then she will give you the [[Old Charm]] and leave. Keep going north. There are 3 [[Ninja Boy]]s and a few items hidden in the long grass. After getting through patches of long grass and tall grass, you will find yourself surrounded by deep fog. What to do? Use {{hm|05|Defog}} that you got earlier in [[Great Marsh]]. Most {{type2|Flying}} Pokémon can learn it. If you don't use Defog, you will probably get stuck and can't find your way to [[Celestic Town]].


Fight the trainers on this route. When you can't go north anymore, it is the time to go west. Fight all the trainers and follow the path. Eventually, you will arrive in Celestic Town. You may also use the Bicycle to ride on the logs so that you can get some items and fight a Ninja Boy.
Fight the Trainers on this route. When you can't go north anymore, it is the time to go west. Fight all the Trainers and follow the path. Eventually, you will arrive in Celestic Town. You may also use the Bicycle to ride on the logs so that you can get some items and fight a Ninja Boy.


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Celestic Town is a small town. There is no Poke Mart, but the house at northwest functions as the Mart.
Celestic Town is a small town. There is no Poke Mart, but the house at northwest functions as the Mart.


Heal your Pokemon before proceeding.
Heal your Pokémon before proceeding.


Near the stairs, an old woman will tell you that a spaceman wants to blow up the town due to this town is not important. Go down the stairs, then head north. You will find a Galactic Grunt standing in front of the Celestic Ruins entrance. Talk to him, then say "Yes" to battle him. After you win, he will leave, and the old woman will come and talk to you. You will give the Old Charm to her. She will introduce herself as Cynthia's grandmother, then tell you to go inside the ruins.
Near the stairs, an old woman will tell you that a spaceman wants to blow up the town due to this town is not important. Go down the stairs, then head north. You will find a Galactic Grunt standing in front of the Celestic Ruins entrance. Talk to him, then say "Yes" to battle him. After you win, he will leave, and the old woman will come and talk to you. You will give the Old Charm to her. She will introduce herself as Cynthia's grandmother, then tell you to go inside the ruins.
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Go into the Celestic Ruins. Examine the painting, and Cynthia's grandmother will come in. She will talk awhile, then give you {{HM|03|Surf}}, and tell you that you have to beat Hearthome Gym to use it.
Go into the Celestic Ruins. Examine the painting, and Cynthia's grandmother will come in. She will talk awhile, then give you {{HM|03|Surf}}, and tell you that you have to beat Hearthome Gym to use it.


Go outside, and you will meet the mysterious man you met in Mt. Coronet before. He will introduce himself as [[Cyrus]]. Cyrus tells you that he is finding a power to create a new world, and tells you to inform him if you find the power. Ignore what he tells you to do, since that is nonsense for now. Heal your Pokemon, then explore the other part of Route 211.
Go outside, and you will meet the mysterious man you met in Mt. Coronet before. He will introduce himself as [[Cyrus]]. Cyrus tells you that he is finding a power to create a new world, and tells you to inform him if you find the power. Ignore what he tells you to do, since that is nonsense for now. Heal your Pokémon, then explore the other part of Route 211.
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It seems that Gym Leader [[Fantina]] is finally back.
It seems that Gym Leader [[Fantina]] is finally back.


'''Make sure that you heal your Pokemon before entering.''' The gym battle will be a tough fight, so it is recommended that you train your Pokemon until they are at about Level 35.
'''Make sure that you heal your Pokémon before entering.''' The gym battle will be a tough fight, so it is recommended that you train your Pokémon until they are at about Level 35.


The Hearthome Gym is a giant, 5-story building constructed of gray stone blocks, and is illuminated by eerie gray-blue torches. The gym trainers and Leader Fantina specialize in {{type2|Ghost}} Pokemon. On every floor, there is a simple mathematical puzzle and three doors corresponding with the answers. Picking the correct door leads to the next elevator up, while picking the wrong door leads to a dead end and a trainer to fight. This puzzle is somewhat pointless, as the Pokétch has a Calculator App, which can be used to find the answers with minimal effort. Gym Leader Fantina waits in the final room on the fifth floor, which has stained glass windows and resembles a cathedral.  
The Hearthome Gym is a giant, 5-story building constructed of gray stone blocks, and is illuminated by eerie gray-blue torches. The Gym Trainers and Leader Fantina specialize in {{type2|Ghost}} Pokémon. On every floor, there is a simple mathematical puzzle and three doors corresponding with the answers. Picking the correct door leads to the next elevator up, while picking the wrong door leads to a dead end and a trainer to fight. This puzzle is somewhat pointless, as the Pokétch has a Calculator App, which can be used to find the answers with minimal effort. Gym Leader Fantina waits in the final room on the fifth floor, which has stained glass windows and resembles a cathedral.  


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{{type2|Normal}} Pokémon will be completely immune to any of the Ghost-type attacks. {{type2|Dark}} attacks like {{m|Bite}} or {{m|Crunch}} are your best bet. Do not try using Normal-type (you should have known this already) or {{type2|Ground}} moves on Fantina's Pokemon, because their type or ability make those moves useless. Be careful that Leader Fantina's Pokemon have not only Ghost-type moves, that may catch your Pokemon off guard. Her {{p|Drifblim}} has {{m|Ominous Wind}} that may boost all of its stats after attacking. Her {{p|Gengar}} has {{m|Poison Jab}} that may poison your Pokemon after attacking and {{m|Spite}} to reduce PP of your Pokemon's last used move by 4. Fantina's strongest Pokemon {{p|Mismagius}} is at Level 36, and has {{m|Psybeam}} and {{m|Magical Leaf}}, which are {{type2|Psychic}} and {{type2|Grass}} moves respectively, so watch out. Note that Psybeam can cause confusion, while Magical Leaf never misses.
{{type2|Normal}} Pokémon will be completely immune to any of the Ghost-type attacks. {{type2|Dark}} attacks like {{m|Bite}} or {{m|Crunch}} are your best bet. Do not try using Normal-type (you should have known this already) or {{type2|Ground}} moves on Fantina's Pokémon, because their type or ability make those moves useless. Be careful that Leader Fantina's Pokémon have not only Ghost-type moves, that may catch your Pokémon off guard. Her {{p|Drifblim}} has {{m|Ominous Wind}} that may boost all of its stats after attacking. Her {{p|Gengar}} has {{m|Poison Jab}} that may poison your Pokémon after attacking and {{m|Spite}} to reduce PP of your Pokémon's last used move by 4. Fantina's strongest Pokémon {{p|Mismagius}} is at Level 36, and has {{m|Psybeam}} and {{m|Magical Leaf}}, which are {{type2|Psychic}} and {{type2|Grass}} moves respectively, so watch out. Note that Psybeam can cause confusion, while Magical Leaf never misses.


When you beat her, Fantina is very surprised, but all the same, hands you over the Relic Badge, as well as {{TM|65|Shadow Claw}}. With that badge, you are now able to use {{HM|03|Surf}} on the field.
When you beat her, Fantina is very surprised, but all the same, hands you over the Relic Badge, as well as {{TM|65|Shadow Claw}}. With that badge, you are now able to use {{HM|03|Surf}} on the field.
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