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[[File:NetBattle logo.png|frame|right|Pokémon NetBattle logo]] | [[File:NetBattle logo.png|frame|right|Pokémon NetBattle logo]] | ||
'''Pokémon NetBattle''' is an online [[Pokémon battle]] simulator. The program allows users to construct a team of six [[Generation I|first]], [[Generation II|second]], [[Generation III|third]], or [[Generation IV|fourth]] generation Pokémon, choosing their known moves, [[Held item|held item]], [[Individual values|IVs]], [[Effort values|EVs]], [[nature]], [[Shiny Pokémon|coloration]], and [[ability]]. All Pokémon are assumed to be level 100, and any moves that can possibly be learned by that Pokémon are permitted. The program includes numerous helpful features, such as searchable [[Pokédex]], moves and abilities lists, a compatibility guide for Pokémon, and a table of [[Type|weaknesses and resistances]]. It supports [[Double | '''Pokémon NetBattle''' is an online [[Pokémon battle]] simulator. The program allows users to construct a team of six [[Generation I|first]], [[Generation II|second]], [[Generation III|third]], or [[Generation IV|fourth]] generation Pokémon, choosing their known moves, [[Held item|held item]], [[Individual values|IVs]], [[Effort values|EVs]], [[nature]], [[Shiny Pokémon|coloration]], and [[ability]]. All Pokémon are assumed to be level 100, and any moves that can possibly be learned by that Pokémon are permitted. The program includes numerous helpful features, such as searchable [[Pokédex]], moves and abilities lists, a compatibility guide for Pokémon, and a table of [[Type|weaknesses and resistances]]. It supports [[Double Battle]]s and a Stadium Mode, in which only three Pokémon from each team are used. | ||
Also included are several "clauses," which are optional and limit the effectiveness of certain strategies. The Sleep Clause prevents more than one Pokémon from being asleep (excluding by {{m|Rest}}) on each team; likewise, a Freeze Clause prevents more than one Pokémon from being frozen on each team. The Self-KO Clause causes self-destructive moves (like {{m|Destiny Bond}}) to automatically fail if used by the last Pokémon for that team, in order to prevent ties. It also causes the user of {{m|Explosion}} or {{m|Selfdestruct}} in a 1-on-1 situation to lose the match (normally this results in a tie). | Also included are several "clauses," which are optional and limit the effectiveness of certain strategies. The Sleep Clause prevents more than one Pokémon from being asleep (excluding by {{m|Rest}}) on each team; likewise, a Freeze Clause prevents more than one Pokémon from being frozen on each team. The Self-KO Clause causes self-destructive moves (like {{m|Destiny Bond}}) to automatically fail if used by the last Pokémon for that team, in order to prevent ties. It also causes the user of {{m|Explosion}} or {{m|Selfdestruct}} in a 1-on-1 situation to lose the match (normally this results in a tie). |