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!Probability | !Probability | ||
|- | |- | ||
| Damage with 40 | | Damage with 40 base power | ||
| 40% | | 40% | ||
|- | |- | ||
| Damage with 80 | | Damage with 80 base power | ||
| 30% | | 30% | ||
|- | |- | ||
| Damage with 120 | | Damage with 120 base power | ||
| 10% | | 10% | ||
|- | |- | ||
| Heal the target by 80 | | Heal the target by 80 HP | ||
| 20% | | 20% | ||
|} | |} | ||
|} | |} | ||
In {{game|Gold and Silver|s}}, the [[level]], {{stat|Attack}}, and {{stat|Defense}} variables of the [[damage calculation|damage formula]] are replaced. | In {{game|Gold and Silver|s}}, the [[level]], {{stat|Attack}}, and {{stat|Defense}} variables of the [[damage calculation|damage formula]] are replaced. The Attack variable is replaced with 10. The level will be based on the index number of the defending Pokémon's type, while the Defense will be based on the index number of the attacking Pokémon's type (if a Pokémon is dual-typed, its secondary type will be used). Also, Present only inflicts a quarter of the normal damage against Rock-type and Steel-type Pokémon. | ||
{| {| align="center" style="background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}};" | {| {| align="center" style="background: #{{normal color light}}; {{roundy|1em}}; border: 5px solid #{{normal color}};" | ||
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|es=Presente}} | |es=Presente}} | ||
{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Signature moves]] | [[Category:Signature moves]] | ||
[[de:Geschenk]] | [[de:Geschenk]] | ||
[[fr:Cadeau]] | [[fr:Cadeau]] |