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There are several methods of recalling Pokémon in the {{pkmn|games}}. | There are several methods of recalling Pokémon in the {{pkmn|games}}. | ||
If one of the player's Pokémon [[fainting|faints]] in a battle against another Trainer, it must be recalled<!--perhaps the option of forfeiting is present in the Battle Subway?-->. If it faints against wild Pokémon, there is also the option of [[escape]]. If fleeing fails, another Pokémon must take the first one's place. Trainers can voluntarily recall their Pokémon by selecting another in their [[party]] to take its place. Moves such as {{m|Whirlwind}}, {{m|Roar}}, and {{m|Dragon Tail}} cause the user's opponent to be forcibly recalled; and {{m|U-turn}}, {{m|Volt Switch}}, and {{m|Baton Pass}} let the user return to the party. Unless the Pokémon has been fainted, it will be eligible to return to battle later. | |||
Just as moves exist that can cause a Pokémon to be recalled, there exist those prevent recall. {{m|Mean Look}}, {{m|Spider Web}}, and {{m|Block}} (among others) prevent a Pokémon from leaving battle, as do the | Just as moves exist that can cause a Pokémon to be recalled, there exist those that prevent recall. {{m|Mean Look}}, {{m|Spider Web}}, and {{m|Block}} (among others) prevent a Pokémon from leaving battle, as do the Abilities {{a|Shadow Tag}} and {{a|Arena Trap}}. These traps can be countered by moves that allow escape, or alternatively an Ability such as {{a|Run Away}}. | ||
Electing to recall a Pokémon has a [[priority]] of +6. This means it will come before all moves, except {{m|Pursuit}} and {{m|Helping Hand}} when used by a faster Pokémon with the | Electing to recall a Pokémon has a [[priority]] of +6. This means it will come before all moves, except {{m|Pursuit}} if used on an opponent switching out and {{m|Helping Hand}} when used by a faster Pokémon with the Ability {{a|Prankster}}. If a Trainer recalls his Pokémon during the middle of a battle, the new one will "lose" a turn; this is because switching is the Trainer's move for that round of battle. However, if a Pokémon faints, no turn will be lost when the new Pokémon is sent out. | ||
By use of {{m|Baton Pass}}, a Pokémon can pass all of its [[stats|stat]] changes, such as raised Defense, to another. | [[Experience#Experience gain in battle|Experience]] will be fairly{{tt|*|Variations may exist with Generation V, Lucky Egg, Exp. All, and Exp. Share}} divided among Pokémon that participated in a battle against an opponent that has not switched out. Pokémon that faint do not gain any experience; however, if they are revived before the Pokémon they fought is defeated or switches out, they will still gain experience. | ||
In single battles<!--rotation battles?--> against [[non-player character]] Trainers (excluding [[Battle Tower]] Trainers), if the ''Battle Style'' in the ''[[Options]]'' menu is set as "Shift", the player is given the option to recall after one of the opponent's Pokémon is defeated, with a notification of what the opponent's next Pokémon will be. The new Pokémon will not lose a turn, and experience will not be shared. In [[double battle]]s or [[triple battle]]s, or if the "Set" is selected as the ''Battle Style'', this choice is not present. | |||
By use of {{m|Baton Pass}}, a Pokémon can pass all of its [[stats|stat]] changes, such as raised Defense, to another. Various volatile [[status ailments]], such as {{m|Substitute}} and {{DL|Status ailment|confusion}}, are also passed. The newly sent out Pokémon still loses a turn. | |||
==In the anime== | ==In the anime== |
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