Rage (move): Difference between revisions

No edit summary
Line 35: Line 35:
==Generation I==
==Generation I==


Rage does damage. After Rage is used, it will not be possible to do anything other than let the
Rage does damage. After Rage is used, it will not be possible to do anything other than let the user use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (even if Disable misses or fails), its attack level will increase by 1. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.
user use Rage, and it will not stop using Rage until it faints or the battle ends. Every time
the user is damaged by an attack or is targeted by Disable (even if Disable misses or fails),
its attack level will increase by 1. Rage will use 1 PP when selected, but not use any PP on
any subsequent turns.


If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage
If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, partial trapping, flinching, or if the user hurts itself due to confusion.
misses due to an accuracy or evasion check when its decision-removing effect is active, the
accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not
disrupted by anything, including sleep, freeze, partial trapping, flinching, or if the user
hurts itself due to confusion.


Rage will not attempt to increase the user's attack if it has reached a level of +6, and will
Rage will not attempt to increase the user's attack if it has reached a level of +6, and will not successfully increase the user's attack if it has reached a value of 999.
not successfully increase the user's attack if it has reached a value of 999.


In Stadium, Disable will cause a Pokémon's rage to build only if successful.
In Stadium, Disable will cause a Pokémon's rage to build only if successful.
==Generation II-IV==
Rage does not continue until the end of the battle, but instead must be selected every turn that the player controlling the Pokémon using it is to reap its effects.


=Learnset=
=Learnset=
55,887

edits