LostGar (TCG): Difference between revisions

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Reverted edits by Pattyman (talk) to last revision by Maverick Nate
m (Reverted edits by Pattyman (talk) to last revision by Maverick Nate)
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* '''{{TCG ID|Undaunted|Vileplume|24}}''' - The addition of Vileplume, generally in combination with {{TCG ID|Arceus|Spiritomb|32}}, transforms a typical LostGar list into a variant of {{TCG|VileGar}}.  While the objective is still to win with {{TCG|Lost World}}'s win condition, Vileplume's ''Allergy Pollen'' Poké-Body allows for significant disruption.  By preventing the opponent from playing {{TCG|Trainer card}}s, Vileplume can greatly slow down his or her set up.  This dampens the opponent's ability to take prizes quickly, giving LostGar a longer period in which to place the opponent's Pokémon into the Lost Zone.  Vileplume is one of the most common LostGar techs, and it typically takes the place of {{TCG ID|Platinum|Palkia G LV.X|125}}.
* '''{{TCG ID|Undaunted|Vileplume|24}}''' - The addition of Vileplume, generally in combination with {{TCG ID|Arceus|Spiritomb|32}}, transforms a typical LostGar list into a variant of {{TCG|VileGar}}.  While the objective is still to win with {{TCG|Lost World}}'s win condition, Vileplume's ''Allergy Pollen'' Poké-Body allows for significant disruption.  By preventing the opponent from playing {{TCG|Trainer card}}s, Vileplume can greatly slow down his or her set up.  This dampens the opponent's ability to take prizes quickly, giving LostGar a longer period in which to place the opponent's Pokémon into the Lost Zone.  Vileplume is one of the most common LostGar techs, and it typically takes the place of {{TCG ID|Platinum|Palkia G LV.X|125}}.
* '''{{TCG ID|Triumphant|Spiritomb|10}}''' - Spiritomb is used to force the opponent to shuffle his or her hand into the deck.  Although giving the opponent free hand refreshment would often be counterproductive, it actually gives Gengar Prime the opportunity to place more Pokémon into the Lost Zone with ''Hurl into Darkness''.  With many decks running {{TCG|Junk Arm}} and {{TCG ID|Legends Awakened|Regice|36}} to practice hand control and limit the number of Pokémon in hand, ''Hurl into Darkness'' can occasionally prove ineffective. Spiritomb provides the means to erase any form of hand control the opponent has used.
* '''{{TCG ID|Triumphant|Spiritomb|10}}''' - Spiritomb is used to force the opponent to shuffle his or her hand into the deck.  Although giving the opponent free hand refreshment would often be counterproductive, it actually gives Gengar Prime the opportunity to place more Pokémon into the Lost Zone with ''Hurl into Darkness''.  With many decks running {{TCG|Junk Arm}} and {{TCG ID|Legends Awakened|Regice|36}} to practice hand control and limit the number of Pokémon in hand, ''Hurl into Darkness'' can occasionally prove ineffective. Spiritomb provides the means to erase any form of hand control the opponent has used.
* '''{{TCG ID|Stormfront|Gengar|18}}''' - This Gengar assists LostGar with certain difficult matchups where it may be difficult to place the opponent's Pokémon in the Lost Zone.  Against certain decks built specifically to counter LostGar, such as some {{TCG|Donphan}} variants, the {{TCG|Stormfront}} Gengar can take prizes to fulfill the traditional win condition.
* '''{{TCG ID|Stormfront|Gengar|18}}''' - This Gengar assists LostGar with certain difficult matchups where it may be difficult to place the opponent's Pokémon in the Lost Zone.  Against certain decks built specifically to counter LostGar, such as some {{TCG|Donkphan}} variants, the {{TCG|Stormfront}} Gengar can take prizes to fulfill the traditional win condition.
* '''{{TCG|Junk Arm}}''' - Against opposing LostGar decks, Junk Arm can provide a way to get Pokémon out of the hand while assisting the deck's speed by allowing it to reuse {{TCG|Trainer card|Trainer cards}}.
* '''{{TCG|Junk Arm}}''' - Against opposing LostGar decks, Junk Arm can provide a way to get Pokémon out of the hand while assisting the deck's speed by allowing it to reuse {{TCG|Trainer card|Trainer cards}}.
* '''{{TCG|Warp Energy}}''' - Warp Energy helps LostGar take advantage of its multiple {{TCG|Seeker}}.  Although Seeker is used primarily to force the opponent to pick up one of his or her Pokémon, Warp Energy allows the deck to take full advantage of it by placing a damaged Gengar Prime on the bench to be scooped up and healed.
* '''{{TCG|Warp Energy}}''' - Warp Energy helps LostGar take advantage of its multiple {{TCG|Seeker}}.  Although Seeker is used primarily to force the opponent to pick up one of his or her Pokémon, Warp Energy allows the deck to take full advantage of it by placing a damaged Gengar Prime on the bench to be scooped up and healed.