List of Pokémon Dream World mini-games: Difference between revisions

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m (→‎Treasure Box Opening: some rewording - can we call the pickups 'orbs' ?)
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! Victini
! Victini
! Candle
! Candle
! Collect
! Gems
! A
! A
! B
! B
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[[File:DW M14 game Reshiram.png|thumb|left|300px|Reshiram's finisher]]
[[File:DW M14 game Reshiram.png|thumb|left|300px|Reshiram's finisher]]
Scattered throughout the area are energy orbs matching the Pokémon tucked in (i.e. {{t|Fire}} for Reshiram, {{t|Electric}} for Zekrom). Each time players obtain three such orbs, Reshiram or Zekrom will destroy part of the barrier using a {{t|Fire}}- or {{type|Electric}} attack, with each attack increasing in power. By obtaining twelve orbs, the legendary {{type|Dragon}} Pokémon will use a move to finish off the barrier, allowing Victini to claim its treasure. However, some of the orbs are surrounded by or buried inside of rocks. By eating the macaroons floating around, Victini can destroy rocks, earn points, and at the same time, obtain an orb. After completing the game, Victini will disappear. Players may play again by going back to the same area.<!--stars are also found, but what do they do?-->
Scattered throughout the area are energy orbs matching the Pokémon tucked in ({{t|Fire}} for Reshiram, {{t|Electric}} for Zekrom). Each time players obtain three such orbs, Reshiram or Zekrom will destroy part of the barrier using a {{t|Fire}}- or {{type|Electric}} attack, with each attack increasing in power. By obtaining twelve orbs, the legendary {{type|Dragon}} Pokémon will use a move to finish off the barrier, allowing Victini to claim its treasure. However, some of the orbs are surrounded by or buried inside of rocks. By eating the macaroons floating around, Victini can destroy rocks, earn points, and at the same time, obtain an orb. After completing the game, Victini will disappear. Players may play again by going back to the same area.<!--stars are also found, but what do they do?-->


By completing the game once, a promotion in Global Link is unlocked—this promotion allows players to obtain a C-Gear skin featuring the [[legendary Pokémon]] that was tucked in. Both can be unlocked, by using both Zekrom and Reshiram, once a day on different days.
By completing the game once, a promotion in Global Link is unlocked—this promotion allows players to obtain a C-Gear skin featuring the [[legendary Pokémon]] that was tucked in. Both can be unlocked, by using both Zekrom and Reshiram, once a day on different days.
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{{DWGame|Blow Out Candles|ろうそく消し|Candle Erasing|image=DW Blow Out Candles.png|1:30|It looks like <Pokémon> wants to test its courage.|Spooky Manor}}
{{DWGame|Blow Out Candles|ろうそく消し|Candle Erasing|image=DW Blow Out Candles.png|1:30|It looks like <Pokémon> wants to test its courage.|Spooky Manor}}


'''Blow Out Candles''' (Japanese: '''ろうそく消し''' ''Candle Erasing'') is a mini-game which made its debut September 28, 2011 and is associated only with the Spooky Manor area of the Island of Dreams. Players alternate turns with the Pokémon being befriended choosing which candle(s) on a large candelabra to blow out. Players may blow out as many adjacent candles within a row as they want to (i.e. as long as there are no previously-extinguished candles between them), and the goal is to force the opponent to blow out the last candle on the set.
'''Blow Out Candles''' (Japanese: '''ろうそく消し''' ''Candle Erasing'') is a mini-game which made its debut September 28, 2011 and is associated only with the Spooky Manor area of the Island of Dreams. Players alternate turns with the Pokémon being befriended choosing which candle or candles on a large candelabra to blow out. Players may blow out as many adjacent candles within a row as they want to (candles with extinguished candles between them cannot be extinguished together), and the goal is to force the opponent to blow out the last candle on the set.


If the player wins a round, the points from it are added to their overall score; if they lose, they do not receive those points, but either way the board is reset and the game proceeds to a new round. The arrangement of candles changes with each round: The candelabra may be larger (with more candles to start from), or some candles already be extinguished. New types of candles are also introduced: Yellow candles are worth bonus points, while blue candles will incur a point penalty.  Candles with larger flames are worth the same point value as smaller candles, but need to be blown two times to extinguish.
If the player wins a round, the points from it are added to their overall score; if they lose, they do not receive those points, but either way the board is reset and the game proceeds to a new round. The arrangement of candles changes with each round: the candelabra may be larger (with more candles to start from), or some candles already be extinguished. New types of candles are also introduced: yellow candles are worth bonus points, while blue candles will incur a point penalty.  Candles with larger flames are worth the same point value as smaller candles, but need to be blown two times to be extinguished.


To win the mini-game, players must attain an overall score of at least 5000 points (i.e. win at least one round) within the time limit. The timer, which is depicted as a large burning candle on the right side of the screen, only elapses during the player's turn; starting from the second turn in each round, if the player makes no move for a few seconds the game will suggest a move in the player's favor (always following these moves will result in winning the round).
To win the mini-game, players must attain an overall score of at least 5000 points (requiring the player to win at least one round) within the time limit. The timer, which is depicted as a large burning candle on the right side of the screen, only elapses during the player's turn.
 
Starting from the second turn in each round, if the player makes no move for a few seconds the game will suggest a move in the player's favor (always following these moves will result in winning the round).


*Scoring:
*Scoring: