Foul Play (move): Difference between revisions

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(Judgement is a normal attack)
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jtrans=Trickery |
jtrans=Trickery |
jtranslit=Ikasama|
jtranslit=Ikasama|
desc=The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
gameimage=Foul Play.png |
gameimage=Foul Play.png |
type=Dark |
type=Dark |
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==Effect==
==Effect==
Foul Play inflicts damage. It uses the target's {{stat|Attack}} stat to calculate damage, as opposed to the user's Attack stat. The target's ''stat'' boosts (Abilities like {{a|Huge Power}} plus anything that changes the stat stage, such as {{m|Swords Dance}} or {{m|Growl}}) are incorporated into the damage calculations. Any remaining boosts (such as STAB, being {{status|burned}}, Abilities like {{a|Adaptability}} or {{a|Tinted Lens}}, and items like {{DL|In-battle effect item|Choice Band}} or {{DL|Type-enhancing item|BlackGlasses}}) are calculated with the user of Foul Play's items, Abilities, and status.
Foul Play inflicts damage. It uses the target's {{stat|Attack}} stat to calculate damage, as opposed to the user's Attack stat. The target's ''stat'' boosts (Abilities like {{a|Huge Power}} plus anything that changes the stat stage, such as {{m|Swords Dance}} or {{m|Growl}}) are incorporated into the damage calculations. Any remaining boosts (such as STAB, being {{status|burned}}, Abilities like {{a|Adaptability}} or {{a|Tinted Lens}}, and items like {{DL|In-battle effect item|Choice Band}} or {{DL|Type-enhancing item|BlackGlasses}}) are calculated with the user of Foul Play's items, Abilities, and status.
==Description==
{{movedesc|dark}}
{{movedescentry|BW|The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.}}
|}
|}{{left clear}}


==Learnset==
==Learnset==
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