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(Judgement is a normal attack) |
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jtrans=Trickery | | jtrans=Trickery | | ||
jtranslit=Ikasama| | jtranslit=Ikasama| | ||
gameimage=Foul Play.png | | gameimage=Foul Play.png | | ||
type=Dark | | type=Dark | | ||
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==Effect== | ==Effect== | ||
Foul Play inflicts damage. It uses the target's {{stat|Attack}} stat to calculate damage, as opposed to the user's Attack stat. The target's ''stat'' boosts (Abilities like {{a|Huge Power}} plus anything that changes the stat stage, such as {{m|Swords Dance}} or {{m|Growl}}) are incorporated into the damage calculations. Any remaining boosts (such as STAB, being {{status|burned}}, Abilities like {{a|Adaptability}} or {{a|Tinted Lens}}, and items like {{DL|In-battle effect item|Choice Band}} or {{DL|Type-enhancing item|BlackGlasses}}) are calculated with the user of Foul Play's items, Abilities, and status. | Foul Play inflicts damage. It uses the target's {{stat|Attack}} stat to calculate damage, as opposed to the user's Attack stat. The target's ''stat'' boosts (Abilities like {{a|Huge Power}} plus anything that changes the stat stage, such as {{m|Swords Dance}} or {{m|Growl}}) are incorporated into the damage calculations. Any remaining boosts (such as STAB, being {{status|burned}}, Abilities like {{a|Adaptability}} or {{a|Tinted Lens}}, and items like {{DL|In-battle effect item|Choice Band}} or {{DL|Type-enhancing item|BlackGlasses}}) are calculated with the user of Foul Play's items, Abilities, and status. | ||
==Description== | |||
{{movedesc|dark}} | |||
{{movedescentry|BW|The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.}} | |||
|} | |||
|}{{left clear}} | |||
==Learnset== | ==Learnset== |
edits