MagneRock (TCG): Difference between revisions

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'''MagneRock''' was a semi-popular {{TCG|deck archetype}} in the [[Pokémon Trading Card Game]] toward the end of the 2010-2011 season.  It saw a considerable amount of play in the [[Play! Pokémon#Regional Championships|Regional Championships]] event series, going on to win at least one of them in the Masters age division.
'''MagneRock''' was a semi-popular {{TCG|deck archetype}} in the [[Pokémon Trading Card Game]] toward the end of the 2010-2011 season.  It saw a considerable amount of play in the [[Play! Pokémon#Regional Championships|Regional Championships]] event series, going on to win at least one of them in the Masters age division.  The deck's name is derived from its main attacker, [[Magnezone (Triumphant 96)|Magnezone Prime]], and its main support Pokémon, {{TCG ID|Legend Awakened|Regirock|38}}.


==Strategy==
==Strategy==
MagneRock's strategy revolves around


==Key cards==
==Key cards==
*  
* [[Magnezone (Triumphant 96)|Magnezone Prime]] - As the deck's main attacker, Magnezone Prime had the ability to knock out literally any Pokémon with its ''Lost Burn'' attack, depending on the number of energy cards the MagneRock player had in play.  It also provided significant drawpower power in the form of its ''Magnetic Draw'' Poké-Power, which allowed the player to draw cards until he or she had six cards in hand.  Magnezone Prime possessed a downside in its {{e}}{{e}}{{e}} Retreat Cost, but overall was the most critical card in the deck.
*  
* {{TCG ID|Arceus|Spiritomb|32}} - Spiritomb was the deck's ideal starting Pokémon, since its ''Keystone Seal'' Poké-Body prevented both players from using {{TCG|Trainer card|Trainer cards}} as long as it was in the active position.  While this did somewhat disadvantage MagneRock, it provided a fantastic counter to the Trainer-reliant {{TCG|Pokémon SP}} decks such as {{TCG|LuxChomp}} that dominated the format.  Additionally, while hindering the deck's setup in that it disallowed Trainer cards, Spiritomb assisted MagneRock with its ''Darkness Grace'' attack, which, for no energy cost, allowed the player to search his or her deck for a card to evolve a benched Pokémon.
*  
* {{TCG ID|Legends Awakened|Regirock|38}} - The other half of MagneRock's namesake, Regirock, provided the means to attach more energy each turn that would typically be permitted.  With its ''Regi Cycle'' Poké-Power, Regirock let the player discard two hards from his or her hand to search the discard pile for a Fighting energy, and attach it to a Pokémon.  After discarding an energy with {{TCG|Engineer's Adjustments}}, Regirock could inundate MagneRock's field with energy quickly, making for massive ''Lost Burns''.
*  
* {{TCG|Pokémon Collector}} - For Spiritomb to function as an effective starting Pokémon, the deck needed some means to get Basic Pokémon on the field for Spiritomb to evolve with ''Darkness Grace''.  Pokémon Collector, arguably the deck's most crucial {{TCG|Supporter card}}, simply provided those means.
*  
* {{TCG|Engineer's Adjustments}} - Unless a given MagneRock list ran {{TCG|Junk Arm}}, Engineer's Adjustments provided the only way (other than a Pokémon with an energy attachment being knocked out) to place an energy card in the discard pile to initially be able to use Regirock's ''Regi Cycle'' Poké-Power.  It also provided for fairly strong drawpower, allowing the user to draw four cards.
*  
* {{TCG|Broken Time-Space}} - Broken Time-Space complemented a Spiritomb-based evolution engine very well.  Instead of focusing on {{TCG|Rare Candy}} like many Stage-2 decks, Spiritomb and Broken Time-Space forced a player to evolve including the middle stage, {{TCG ID|Stormfront|Magneton|42}} in this case.  However, as a {{TCG|Stadium card}}, Broken Time-Space circumvented Spiritomb's ''Keystone Seal'', and thus allowed a player to evolve into Magnezone Prime easily under Trainer lock.  Broken Time-Space also worked well with {{TCG|Rescue Energy}}, since a knocked out Magnezone Prime would return immediately to the player's hand included all its evolution stages.  At that point, Broken Time-Space allowed the player to immediately evolve to Magnezone Prime again, losing nothing but any energies attached to it upon initially being knocked out.


==Typical deckist==
==Typical deckist==
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{{decklist/entry|3|[[Magnezone (Triumphant 96)|Magnezone Prime]]|Lightning||Rare Holo}}
{{decklist/entry|3|[[Magnezone (Triumphant 96)|Magnezone Prime]]|Lightning||Rare Holo}}
{{decklist/entry|1|{{TCG ID|Stormfront|Magnezone|6}}|Lightning||Rare Holo}}
{{decklist/entry|1|{{TCG ID|Stormfront|Magnezone|6}}|Lightning||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Stormfront|Magneton|42}}|Lightning||Uncommon}}
{{decklist/entry|3|{{TCG ID|Stormfront|Magneton|42}}|Lightning||Uncommon}}
{{decklist/entry|4|{{TCG ID|Stormfront|Magnemite|66}}|Lightning||Common}}
{{decklist/entry|4|{{TCG ID|Stormfront|Magnemite|66}}|Lightning||Common}}
{{decklist/entry|4|{{TCG ID|Arceus|Spiritomb|32}}|Darkness||Rare}}
{{decklist/entry|4|{{TCG ID|Arceus|Spiritomb|32}}|Darkness||Rare}}
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{{decklist/entry|1|{{TCG ID|Majestic Dawn|Unown Q|49}}|Psychic||Uncommon}}
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Unown Q|49}}|Psychic||Uncommon}}
{{decklist/entry|4|{{TCG|Pokémon Collector}}|Supporter||Uncommon}}
{{decklist/entry|4|{{TCG|Pokémon Collector}}|Supporter||Uncommon}}
{{decklist/entry|4|{{TCG|Judge}}|Supporter||Uncommon}}
{{decklist/entry|4|{{TCG|Engineer's Adjustments}}|Supporter||Uncommon}}
{{decklist/entry|4|{{TCG|Bebe's Search}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Judge}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Rare Candy}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Bebe's Search}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Pokémon Communication}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Rare Candy}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Pokémon Communication}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Expert Belt}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Expert Belt}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Luxury Ball}}|Supporter||Uncommon}}
{{decklist/entry|1|{{TCG|Luxury Ball}}|Supporter||Uncommon}}
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==Possible tech cards==
==Possible tech cards==
* {{TCG|Junk Arm}} - For players who found that Engineer's Adjustments and Regirock's ''Regi Cycle'' did not provide enough means to discard energy from the hand, Junk Arm could provide a powerful way to accomplish that and recover discarded {{TCG|Trainer card|Trainers}}.
* {{TCG|Sunyshore City Gym}} - At the time of MagneRock's viability, [[Donphan (HeartGold & SoulSilver 107)|Donphan Prime]], {{TCG ID|Stormfront|Machamp|20}}, and a handful of other Fighting-type Pokémon were prevalent at the time.  By negating the weaknesses of Lightning-type Pokémon, Sunyshore City Gym rendered Magnezone Prime much less vulnerable to Fighting-type attacks and turned near-autolosses into neutral or even favorable matchups.
* {{TCG ID|Legends Awakened|Magnezone LV.X|142}} -
* {{TCG ID|Stormfront|Magnezone|5}} -


{{Project TCG notice}}
{{Project TCG notice}}


[[Category:Deck archetypes]]
[[Category:Deck archetypes]]
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