Pokémon Center: Difference between revisions

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{{samename|retail store chain|Pokémon Center (store)}}
{{samename|retail store chain|Pokémon Center (store)}}
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[[File:Silver Cave entrance.png|300px|thumb|right|A rural Pokémon Center in {{game|HeartGold anthe left has a [[Pokémon Center Nurse|nurse]] that will heal the player's Pokémon. The counter on the right contains the Cable Club, which allows players to lilinkup functionality, the Pokémon Centers of both [[Kanto]] and [[Johto]] expanded to two floors. On the first floor remained the counter where a nurse would heal Pokémon, as well as a PC, while on thumb|right|A Pokémon Center in {{game|FireRed and LeafGreen|s}}]]
[[File:Silver Cave entrance.png|300px|thumb|right|A rural Pokémon Center in {{game|HeartGold and SoulSilver|s}}]]
A '''Pokémon Center''' (Japanese: '''ポケモンセンター''' ''Pokémon Center'') is a type of building that provides regulatory services for [[Pokémon Trainer]]s. Pokémon Centers are found in most towns and cities of the [[Pokémon world]]; every major city or town holds a Pokémon Center. Some Pokémon Centers can be found outside of towns next to large forests or [[cave]]s. Pokémon Centers are built where many Trainers gather and the area becomes popular. This is to accommodate those Trainers in need and serve as a resting spot. The most common service the Pokémon Center offers is healing {{OBP|Pokémon|species}} free of charge.
 
{{m|Fly}} always brings the player to the Pokémon Center in the town or city chosen, and {{m|Teleport}} always brings the player to the Pokémon Center they last visited (or to the Pokémon Center of the city/town they are currently in).
 
==In the games==
In the [[Pokémon games]], Pokémon Centers are important buildings found in most towns and cities, sometimes even on [[route]]s. Pokémon Centers are essential to Trainers as they provide many facilities and host most game mechanics. Non-player character Trainers and their own Pokémon are often found hanging around in Centers, offering general advice and information on the events in the town or area it is situated in. Though the setup of the Centers has varied slightly throughout each generation, all Pokémon Centers have these functions:
 
* A [[Pokémon Center Nurse]] heals all party Pokémon in a matter of seconds. This service heals all status conditions, recharges {{Stat|HP}} and {{PP}} of all [[party]] Pokémon, free of charge. The nurse is located at the main counter just as the player enters the Pokémon Center.
* Pokémon Centers also host the Cable Club and the Union Room, which facilitates multiplayer gameplay. Originally, linked players could only battle and trade one another, but in later generations, players can [[mixing records|mix records]] and [[Wi-Fi Plaza|play games]] together.
 
* Trainers also have access to a [[PC]] so that they can change out their [[party]]. Players are able to deposit and withdraw Pokémon, along with ability to store and withdraw items and display their [[Hall of Fame]] details.
* In Generations I-III, saving the game inside a Pokémon Center is required to facilitate linking with console games such as Pokémon Stadium and Colosseum.
 
===Generation I===
[[File:Pkmncenter2.png‎|thumb|right|A Pokémon Center in {{game|Red and Blue|s}}]]
In Generation I, a Pokémon Center consisted of two counters on a single floor. The counter on the left has a [[Pokémon Center Nurse|nurse]] that will heal the player's Pokémon. The counter on the right contains the Cable Club, which allows players to link with each other. Talking to the women at the desk will allow the player to enter the Cable Club. Furthest to the right is the [[PC]] to deposit and withdraw Pokémon or items. Generation I also includes two of the few examples of a Pokémon Center that isn't in a town, which are the Pokémon Center on {{rt|4|Kanto}} outside [[Mt. Moon]], and the Pokémon Center in {{rt|10|Kanto}} outside the entrance to the [[Rock Tunnel]]. Future generations employ rest houses that only offer healing services in areas similar to that.
 
====Cable Club====
The original link-up place was at the far end of the Pokémon Center in [[Generation I]] [[Kanto]]. Players can link together to simply battle each other in a one-on-one fight and trade Pokémon with each other. Two players linked by a first generation [[Link Cable]] can enter the cable club. Pokémon Yellow featured an extended version of the Cable Club with the option to choose special battle rules or cups.
 
===Generation II===
[[File:Pokemon Center GSC.png|thumb|right|A Pokémon Center in {{game|Gold and Silver|s}}]]
[[File:PCCenter.gif|frame|left|Inside of the Pokémon Communications Center in {{game|Crystal}}, with dialog translated.]]
In Generation II, to accommodate greater linkup functionality, the Pokémon Centers of both [[Kanto]] and [[Johto]] expanded to two floors. On the first floor remained the counter where a nurse would heal Pokémon, as well as a PC, while on the second floor resided the Cable Club.
 
====Cable Club====
Located upstairs in Pokémon Centers throughout [[Johto]] and [[Kanto]], this Cable Club consisted of three rooms.  The Cable Club Trade Center facilitated trading, the Cable Club Colosseum allowed battling, and the Cable Club [[Time Capsule]] provided a way to trade Pokémon with the [[Generation I]] games. Because there were no female [[player character]]s prior to {{ga|Kris}}'s introduction in {{game|Crystal}}, a player who has chosen Kris must be "changed" into the {{ga|Ethan|male player}} sprite before they may link with any other game. This is still the case if the game is linked with another copy of Crystal Version, even though sprite data for the female choice exists.
 
Two players can enter the Cable Club with a first generation {{wp|Game Link Cable}}.
 
====Pokémon Communication Center====
Only in the Japanese Crystal version, there is the [[Pokémon Communication Center]] in [[Goldenrod City]]. Added was the ability to battle over mobile phones upstairs, and two new items downstairs: Pokémon News, a news machine which aggregated news about Trainer accomplishments and Trade Corner, which let a Trainer place a Pokémon up for trade. This process was in essence a prototype for the [[Global Terminal|GTS]], justifying the Global Terminal's placement in {{game|HeartGold and SoulSilver|s}}.
 
===Generation III===
[[File:RSEpokecenter.png|thumb|right|A Pokémon Center in {{game|Ruby and Sapphire|s}}]]
[[File:FRLGCenterInside.png|thumb|right|A Pokémon Center in {{game|FireRed and LeafGreen|s}}]]
[[File:Phenac Pokémon Center.png|thumb|Inside the Pokémon Center in [[Phenac City]]]]
[[File:Phenac Pokémon Center.png|thumb|Inside the Pokémon Center in [[Phenac City]]]]
Pokémon Centers during Generation III remained in a two-floor setup, similar to the way they were in Generation II. The only difference is that the stairs to the second floor are larger and more noticeable, taking the shape of an escalator.
Pokémon Centers during Generation III remained in a two-floor setup, similar to the way they were in Generation II. The only difference is that the stairs to the second floor are larger and more noticeable, taking the shape of an escalator.
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