Appendix:HeartGold and SoulSilver walkthrough/Section 15: Difference between revisions

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=== The Elite Four ===
=== Elite Four ===
==== Battle 1: Will ====
==== Battle 1: Will ====
[[Image:HGSS Will Room.png|thumb|right|Will's room]]
[[Image:HGSS Will Room.png|thumb|right|Will's room]]
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After defeating [[Will]], heal your team, reorganize your party with your {{type2|Fire}}, {{type2|Rock}} or {{type2|Flying}} in the lead if you want(be careful if you want to use {{type2|Psychic}} or {{type2|Ground}} in the lead), and step through the door to the second battle.
After defeating [[Will]], heal your team. There is no single type with an advantage over the second member's entire team, but you should reorganize your party with your {{type2|Fire}}, {{type2|Rock}}, {{type2|Flying}}, {{type2|Psychic}} or {{type2|Ground}} in the lead, and step through the door to the second battle.


==== Battle 2: Koga ====
==== Battle 2: Koga ====
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[[Image:HGSS Bruno Room.png|thumb|right|Bruno's room]]
[[Image:HGSS Bruno Room.png|thumb|right|Bruno's room]]


The third battle is against [[Bruno]] and his bulky {{type2|Fighting}}s. {{t|Flying}}- and {{type2|Psychic}} moves are your way to victory here.
The third battle is against [[Bruno]] and his bulky {{type2|Fighting}}s. {{type2|Flying}} and {{type2|Psychic}} moves are your way to victory here.


Apart from {{p|Onix}}, Bruno's Pokémon are all of the Fighting-type.  With their high {{stat|Attack}} power, their physical moves are sure to inflict serious damage.  A Fighting-type's only weaknesses are Psychic- and Flying attacks, so use those moves to cut their health down to size. Look out for {{p|Hitmonchan}}'s elemental punches, which can cover a wide range of an opponent's types. {{m|Surf|Flood}} the battlefield with your {{type2|Water}} when his Onix shows up, and the third battle is over.
Apart from {{p|Onix}}, Bruno's Pokémon are all pure Fighting-type.  With their high {{stat|Attack}} power, their physical moves are sure to inflict serious damage.  A Fighting-type's only weaknesses are Psychic-type and Flying-type attacks, so use those moves to cut their health down to size. Look out for {{p|Hitmonchan}}'s elemental punches, which can cover a wide range of an opponent's types. Bruno's strongest Pokemon -- {{p|Machamp}}, is a pain to deal with. It has the ability [[No Guard]], which ensures its attacks never misses! It also has the move {{m|Rock Slide}} to hit Flying-types. Do not use {{m|Fly}} against Machamp, because its Rock Slide will hit your Pokemon twice(when your Pokemon flies up high and after your Pokemon attacks) and you will lose 2 chances of healing up! Your Flying-type Pokemon will be almost surely knocked out by 2 Rock Slides. Luckily No Guard also ensures attacks of your Pokemon always land. {{m|Surf|Flood}} the battlefield with your {{type2|Water}} when his Onix shows up(Grass-type moves such as {{m|Petal Dance}}, {{m|Magical Leaf}} and {{m|Giga Drain}} works too), and the third battle is over.


{{Party||color={{fighting color}}|bordercolor={{fighting color dark}}
{{Party||color={{fighting color}}|bordercolor={{fighting color dark}}
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After your battle with [[Bruno]], rest your team well. There is no single type with an advantage over the fourth member's entire team, but a {{t|Fighting}}- or a {{type2|Bug}} Pokémon should be your lead.
After your battle with [[Bruno]], rest your team well. There is no single type with an advantage over the fourth member's entire team, just like Koga's team, but a {{type2|Fighting}} or a {{type2|Bug}} Pokémon should be your lead.


==== Battle 4: Karen ====
==== Battle 4: Karen ====
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The fourth battle pits you against [[Karen]] and her cunning {{type2|Dark}}s.  Attack her weaknesses with {{t|Psychic}}-, {{t|Fighting}}-, and {{type2|Ice}} moves. Her lead Pokémon is immune to {{type2|Psychic}} attacks, so a {{type2|Fighting}} is preferred for your lead Pokémon.
The fourth battle pits you against [[Karen]] and her cunning {{type2|Dark}}s.  Attack her weaknesses with {{t|Psychic}}-, {{t|Fighting}}-, and {{type2|Ice}} moves. Her lead Pokémon is immune to {{type2|Psychic}} attacks, so a {{type2|Fighting}} is preferred for your lead Pokémon.


Out of all of Karen's Pokémon, her {{p|Gengar}} is the one to really watch out for — its {{m|Spite}} move can decimate your team's [[Power points]]. Target its weaknesses to take it out before it becomes a problem. {{p|Houndoom}} is a tough foe, too — it likes to raise its {{stat|Sp. Attack}} with {{m|Nasty Plot}}, then go on the offensive with {{m|Dark Pulse}}. Hit back where it hurts by using {{t|Water}}- and {{type2|Ground}} attacks.
Out of all of Karen's Pokémon, her {{p|Gengar}} is the one to really watch out for — its {{m|Spite}} move can decimate your team's [[Power points]]. Gengar's {{m|Destiny Knot}} will bring your Pokemon down when Gengar faints. Target its weaknesses and attack carefully. {{p|Houndoom}} is a tough foe, too — it likes to skyrocket its {{stat|Sp. Attack|Sp. Atk}} with {{m|Nasty Plot}}, then go on the offensive with {{m|Dark Pulse}} or {{m|Flamethrower}}. Hit back where it hurts by using Fighting-type, {{type2|Water}} and {{type2|Ground}} attacks. Houndoom is very fragile(its {{stat|Defense}} is very low), so a strong Physical-based move will surely knock it out.


{{Party|color={{dark color}}|bordercolor={{dark color dark}}
{{Party|color={{dark color}}|bordercolor={{dark color dark}}
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Once [[Karen]] has fallen, heal up your team. Swap your {{type2|Electric}} into the lead if you want to knock out the Champion's first Pokemon in 1 turn. Keep in mind that you will not able to switch the order of your Pokemon once you walk up the stairs in Champion's room.
Once [[Karen]] has fallen, heal up your team. Swap your {{type2|Electric}} into the lead if you want to knock out the Champion's first Pokemon in 1 turn. Keep in mind that you will not able to switch the order of your Pokemon once you walk up the stairs in Champion's room.
==== Battle 5: The Champion ====
 
=== League Champion ===
[[File:HGSS Champion Room.png|thumb|right|The Champion's room]]
[[File:HGSS Champion Room.png|thumb|right|The Champion's room]]


With the {{DL|Elite Four|Generation II and IV|Elite Four}} behind you, there is only one person left standing between you and the [[Hall of Fame]]: [[Lance]], master of {{t|dragon}}s and the Pokemon Trainer who helped you in Team Rocket HQ, Mahogany Town! He is the {{pkmn|Champion}} of the [[Pokémon League]]!  This will be your toughest battle yet, but find a way to slay his dragons, and you'll be recognized as the most powerful Trainer in all of [[Johto]] and [[Kanto]]!
With the {{DL|Elite Four|Generation II and IV|Elite Four}} behind you, there is only one person left standing between you and the [[Hall of Fame]]: [[Lance]], master of {{t|dragon}}s and the Pokemon Trainer who helped you in Team Rocket HQ, Mahogany Town! He is the {{pkmn|Champion}} of the [[Pokémon League]]!  This will be your toughest battle yet, but find a way to slay his dragons, and you'll be recognized as the most powerful Trainer in all of [[Johto]] and [[Kanto]]!


Lance opens with his {{p|Gyarados}}, which may as well be a lightning rod for a strong {{m|Thunderbolt}} or other Electric-type moves. As a way to show his mastery of the Dragon-type, Lance has raised not 1, not 2, but 3 {{p|Dragonite}}. Two are on level 49, but his level 50 Dragonite can do major damage with {{m|Outrage}}, and its {{m|Fire Blast}} will cause you a lot of pain, too.  His dragon trio all know the {{m|Hyper Beam}} move, and each has one of the strongest elemental attacks ({{m|Blizzard}}, {{m|Thunder}}, and {{m|Fire Blast}}) as well. Use Ice-type moves against his 3 Dragonite. Be extremely careful if you use a Dragon-type Pokemon against his Dragonite -- your own Dragon-type will be hit super effectively. Avoid sending a Water-type to fight his {{p|Aerodactyl}}, due to its {{m|Thunder Fang}} move — use a Steel-type instead. If you can only use a Water-type against Aerodactyl, make sure that it can outspeed the Rock/Flying-type or can take at least 1 hit of Thunder Fang. If you don't have an Ice-type move, all 6 of his Pokémon are weak to {{type2|Rock}} attacks, so moves like {{m|Rock Slide}} are also super effective. Defeat Lance's draconian army and they will be nothing but a memory.
Lance opens with his {{p|Gyarados}}, which may as well be a lightning rod for a strong {{m|Thunderbolt}} or other Electric-type moves. As a way to show his mastery of the Dragon-type, Lance has raised not 1, not 2, but 3 {{p|Dragonite}}. Two are on level 49, but his level 50 Dragonite can do major damage with {{m|Outrage}}, and its {{m|Fire Blast}} will cause you a lot of pain, too.  His dragon trio all know the {{m|Hyper Beam}} move, and each has one of the strongest elemental attacks ({{m|Blizzard}}, {{m|Thunder}}, and {{m|Fire Blast}}) as well. Use Ice-type moves against his 3 Dragonite. Be extremely careful if you use a Dragon-type Pokemon against his Dragonite -- your own Dragon-type will be hit super effectively. Avoid sending a Water-type to fight his {{p|Aerodactyl}}, due to its {{m|Thunder Fang}} move — use a Steel-type instead. If you can only use a Water-type against Aerodactyl, make sure that it can outspeed the Rock/Flying-type or can take at least 1 hit of Thunder Fang. If you don't have an Ice-type move, all 6 of his Pokémon are weak to {{type2|Rock}} attacks, so moves like {{m|Rock Slide}} are also super effective. Defeat Lance's draconian army and they will be nothing but a memory.


{{Party|
{{Party|
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After finally defeating the [[Pokémon League]], [[Lance]] compliments you, saying how much you've grown with your Pokémon. However, he is interrupted by [[DJ Mary]], who is looking for an interview with the newly-crowned [[Pokémon Champion]]. She's a little late to see the battle, but it's not her fault - [[Professor Oak]] isn't as quick as he used to be.  He applauds your domination of the Pokémon League, and tells you that your Pokémon persevered because they believed in you as a Trainer. Mary is quick to try for that interview, but Lance steps in to take you away from the noise, much to Mary's dismay.
After finally defeating the [[Pokémon League]], [[Lance]] compliments you, saying how much you've grown with your Pokémon. However, he is interrupted by [[DJ Mary]], who is looking for an interview with the newly-crowned [[Pokémon Champion]]. She's a little late to see the battle, but it's not her fault - [[Professor Oak]] isn't as quick as he used to be.  He applauds your domination of the Pokémon League, and tells you that your Pokémon persevered because they believed in you as a Trainer. Mary is quick to try for that interview, but Lance steps in to take you away from the noise, much to Mary's dismay.
 
Lance takes you to the [[Hall of Fame]] room, and tells you that it has been a long time since he was last here.  He explains the machine in front of you, saying that this is where Pokémon League Champions are honored, along with their courageous Pokémon.  He activates the machine, registering you and your partners as Hall of Fame members.
 
As the credits roll, you'll get to see all the major characters of [[Johto]], including {{prof|Elm}}, the [[Gym Leader]]s, and the {{DL|Elite Four|Generation II and IV|Elite Four}} in a quick cutscene.  


Lance takes you to the [[Hall of Fame]] room, and tells you that it has been a long time since he was last here.  He explains the machine in front of you, saying that this is where Pokémon League Champions are honored, along with their courageous Pokémon.  He activates the machine, registering you and your partners as Hall of Fame members. <br>
"The End" appears on the screen and the game saves, but that's not truly the end...
As the credits roll, you'll get to see all the major characters of [[Johto]], including {{prof|Elm}}, the [[Gym Leader]]s, and the {{DL|Elite Four|Generation II and IV|Elite Four}} in a quick cutscene. <br> "The End" appears on the screen and the game saves, but that's not truly the end...


=== Later... ===
=== Later... ===
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