Appendix:HeartGold and SoulSilver walkthrough/Section 15

This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver.
These pages follow the remade Nintendo DS iteration, not Pokémon Gold and Silver. The guide for those games can be found here.


Indigo Plateau

 
Indigo Plateau

Indigo Plateau
The Ultimate Goal for Trainers!
Pokémon League HQ

At Indigo Plateau, challengers must face the five strongest Trainers in the region, one after the other. While you may use items and save your progress between battles, it is impossible to return to the Pokémon Center unless you are defeated. The Elite Four have not earned that title for nothing, so your Pokémon should be above level 40 to be on equal footing with the Champion. Use TMs and HMs to teach powerful moves like Blizzard or Thunder to round out your offense. Buy some handy items. Save the game before challenging each opponent. After entering the Hall of Fame, you may return here to challenge each of these powerful Trainers—and their even stronger teams—to a rematch. After meeting certain conditions, Silver can also be found here.

Indigo Plateau Poké Mart

Elite Four

Battle 1: Will

 
Will's room

The first of the Elite Four is Will, a master Psychic-type Trainer.

All his Pokémon are weak to both Ghost and Dark. If you chose Totodile as your starter, a few Crunches from Feraligatr's massive jaws can whip through Will's entire team with little trouble. A powerful Electric-type attack can make short work of his two Xatu and his Slowbro. A hit from a strong Fire move like Fire Blast can eliminate his Jynx and Exeggutor. But be careful of Xatu's Confuse Ray, Jynx's Lovely Kiss, and Exeggutor's Hypnosis.




Battle 2: Koga

 
Koga's room

The second member of the Elite Four is Koga, a master Poison-type Trainer and former Gym Leader of Kanto's Fuchsia Gym.

A strong Psychic-type attack can take out Koga's poison Pokémon with little effort. Aside from that, Fire attacks will scorch his Bugs to a crisp, while Electric-type, Ice-type or Rock-type moves can knock his Crobat out of the air. Koga lives up to his reputation, as many of his Pokémon know status moves, so beware of them. Three of them know Toxic, a move that badly poisons the foe, essentially making it on a timer. He also has Explosion on Forretress, which can do huge damage to even resisted Pokémon.




Battle 3: Bruno

 
Bruno's room

The third of the Elite Four is Bruno, a master Fighting-type Trainer.

Any decent Pokémon with a Psychic-type attack can easily knock out Bruno's brawny Pokémon. Flying-type moves deal serious damage to all but Onix, but avoid using a Flying Pokémon as Hitmonchan, Onix, and Machamp can retaliate with super-effective attacks. In addition, Machamp's No Guard Ability ensures that attacks used by or against it never miss, meaning Fly is never a safe bet Hitmontop's Counter and Hitmonchan's coverage options should also be noted. Onix takes massive damage from both Grass- and Water-type attacks.




Battle 4: Karen

 
Karen's room

The fourth of the Elite Four is Karen, a master Dark-type Trainer.

With its high defenses and moves like Double Team and Confuse Ray, her Umbreon is the biggest obstacle. Switch out your Pokémon as needed. Once Umbreon goes down, the others can be taken out with brute force and super-effective attacks. Ice-type attacks do well against her Vileplume and Murkrow. Her Houndoom can raise its power with Nasty Plot, so take it down quickly with Water or Fighting attacks. However, one must be aware of her Gengar's Destiny Bond.




Champion: Lance

 
Lance's room

With the Elite Four defeated, only one person remains between you and the Hall of Fame: Lance, master of Dragons, and Champion of the Pokémon League. This will be the toughest battle yet, but find a way to slay his dragons and you'll be recognized as the most powerful Trainer in all of Johto!

Lance opens with his Gyarados, which is a big target for Electric attacks. None of his three Dragonite can tolerate the cold, so use Ice-type attacks to knock them out. In addition to their individual vulnerabilities, all of Lance's Pokémon share a weakness to Rock attacks, and Charizard takes quadruple damage from them. Defeat his Pokémon quickly; his three Dragonite all know the devastating Dragon Rush or Outrage, as well as the extremely powerful Hyper Beam, so don't get caught unprepared.



Lance congratulates you for defeating the Pokémon League, and compliments you on growing so much with your Pokémon. He is quickly interrupted by DJ Mary, who rushes in for an interview. She would have been here sooner, but Professor Oak is not as quick as he was in his younger days. He applauds your victory, and claims that your Pokémon won because they believed in you as a Trainer. Mary tries again for an interview, but Lance steps in and leads you to the next room.

Hall of Fame

Lance shows you to the Hall of Fame room, and says that it's been a long time since he was last here. He explains the large machine, where Pokémon League Champions are honored along with their courageous Pokémon. He activates the machine, registering you and your partners as Hall of Fame members.

The credits roll, and the game saves...


← Part 14 Route 27, Route 26, Victory Road
HeartGold and SoulSilver
walkthrough
Back in New Bark Town, S.S. Aqua, Vermilion City Part 16 →


  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.